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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugfixes (http://forum.fulqrumpublishing.com/showthread.php?t=35494)

Bhruic 11-07-2012 10:33 PM

I've used both spells, and they do inflict burning properly.

Sertorius 11-08-2012 12:30 AM

Nov 7 zip file
 
Hello,

When I downloaded a new(er) version of the zip file (dated Nov 7 on the 1st post) and pasted the luas into /sessions/addons, I found that all the replaced .lua files had the non-altered code... in other words, none of the changes had been applied to the code in the .lua files of the Nov 7 .zip file. I just reverted to an older .zip file I had, but I was wondering if this was intentional or not (so that people could apply various fixes individually...it is a bit tedious).

Netami 11-08-2012 12:50 AM

Can someone tell me which line is responsible for Rune Mages initiative ? It's changed from 20 to 2 and I don't really care what was intended I'm used to Rune Mages always going first and it pretty much ruins my game now...

namad 11-08-2012 01:09 AM

Quote:

Originally Posted by Netami (Post 478733)
Can someone tell me which line is responsible for Rune Mages initiative ? It's changed from 20 to 2 and I don't really care what was intended I'm used to Rune Mages always going first and it pretty much ruins my game now...

pretty sure that change is just from the steam patch, isn't it?

Bhruic 11-08-2012 01:14 AM

Quote:

Originally Posted by Sertorius (Post 478728)
Hello,

When I downloaded a new(er) version of the zip file (dated Nov 7 on the 1st post) and pasted the luas into /sessions/addons, I found that all the replaced .lua files had the non-altered code... in other words, none of the changes had been applied to the code in the .lua files of the Nov 7 .zip file. I just reverted to an older .zip file I had, but I was wondering if this was intentional or not (so that people could apply various fixes individually...it is a bit tedious).

Not sure what happened, but I checked the file, and they are all modified. I've got no idea what you ran into.

Xargon 11-08-2012 10:00 AM

Quote:

Originally Posted by Netami (Post 478733)
Can someone tell me which line is responsible for Rune Mages initiative ? It's changed from 20 to 2 and I don't really care what was intended I'm used to Rune Mages always going first and it pretty much ruins my game now...

If you really don't want to use the patch: it's in the runemage.atom file (not in the addon archive, but in the corresponding one in the data folder, I believe).

Netami 11-08-2012 10:13 AM

Yeah its with the steam patch and I wanna use it but I want to revert the Rune Mage ini change or atleast make it 10... nearly whole game ive been using rune mages saved up might runes got high crit and now they go last ? thats really bullshit >_> Anyway cant find the file you mentioned do I have to unpack some other file there ? and after i make the change what will i have to do pack it back again ? oO

Xargon 11-08-2012 10:52 AM

Same procedure as with these bugfixes: there is some archive (ses.kfs or whatever they are called, don't remember if the name is the same as the one in the addon folder), you just extract the file (into the same folder) and change it and the game will use the altered file.

Netami 11-08-2012 11:26 AM

Awesome mate found it and fixed it now I can play on :D Big thanks

trubble 11-08-2012 08:53 PM

Ice Dragon Bug
 
Hi there, I can see that the issue of Ice Dragons causing the game to crash when they die has been noted but I do not understand what I am supposed to do to fix it. I don't know anything about modding or coding, I just play. I have the most up to date version on Steam, what else do I need to do?

Are these fixes just for coders or is there a solution for general members of public too?


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