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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Weather/Terrain effects. Surely this is the minimum we expect for CloD or the Sequel (http://forum.fulqrumpublishing.com/showthread.php?t=34239)

Chivas 09-10-2012 10:50 PM

Quote:

Originally Posted by Mysticpuma (Post 459896)
Looking at the examples I posted....that's a real pity as it's something they could at-least aim for

SOW actually aimed for much more, they were striving for photo-realistic terrain, but it killed frames enough they had to subscribe to Speedtree, and many other frame saving effects. That said this shouldn't always be the case. The game engine was designed to be able to subtract and add features as the computers and sim optimizations improved. One of the first things we will probably see is more advanced water, and maybe someday even the river banks they talked about years ago. At any rate between the mod community and the developers there should be a constant stream of feature updates, if they can ever get the game engine running properly.

gynoflyer 09-11-2012 02:09 AM

Quote:

Originally Posted by MB_Avro_UK (Post 459169)
Would the critics of Cliffs of Dover prefer that it didn't exist?

I know this is from way back on Page 11, but I think it might have been better had CLOD never existed. (hear me out first before you grab the torches, this is only my opinion)

Cliffs of Dover was hyped as the next great WWII combat sim by Oleg Maddox. The guy made IL2, and it's been the gold standard for the last decade. Everyone who might have considered making an actual WWII air combat simulation (a realistic flight sim) stood back and said, "Oleg is making one, no use us doing the same as nobody is going to buy ours since his is going to be the only one anyone plays for the next ten years.

So (follow with me), maybe CLOD stopped other capable studios from even trying to make a realistic WWII flight sim, instead turning to more "arcade-ish" ones or making a game for another genre. So CLOD, just by existing, could have hindered the WWII flight sim market in that it scared off other similar games as they assumed they could never compete with CLOD.

Also. . .

Since CLOD was made, and has done very, very badly sales wise ( estimated to be around 20,000 copies sold ) other game publishers might now be saying, one of the two. . .

1. "See, this market is dead, and they are never going to make back their money. This game has possibly killed a studio, and might have crippled a publisher. There isn't a market for realistic flight sims, so we shouldn't even bother trying!"

or they might say...

2. "See, I told you that realistic WWII flight sims are too time consuming, difficult and expensive to make. Even Oleg's studio couldn't make a modern one and they made IL-freaking-2 for gods sake! There is no way we could ever make one in a decade if they couldn't even do it in 6 years with millions of dollars! Nope, we're not going to ever try that!"

This is just me playing devil's advocate, but it would be interesting to see if any other studios were planning a new WWII flight sim some time around 2004-5, and then abandoned the idea.

chantaje 09-11-2012 03:01 AM

Quote:

Originally Posted by gynoflyer (Post 459942)
I know this is from way back on Page 11, but I think it might have been better had CLOD never existed. (hear me out first before you grab the torches, this is only my opinion)

Cliffs of Dover was hyped as the next great WWII combat sim by Oleg Maddox. The guy made IL2, and it's been the gold standard for the last decade. Everyone who might have considered making an actual WWII air combat simulation (a realistic flight sim) stood back and said, "Oleg is making one, no use us doing the same as nobody is going to buy ours since his is going to be the only one anyone plays for the next ten years.

So (follow with me), maybe CLOD stopped other capable studios from even trying to make a realistic WWII flight sim, instead turning to more "arcade-ish" ones or making a game for another genre. So CLOD, just by existing, could have hindered the WWII flight sim market in that it scared off other similar games as they assumed they could never compete with CLOD.

Also. . .

Since CLOD was made, and has done very, very badly sales wise ( estimated to be around 20,000 copies sold ) other game publishers might now be saying, one of the two. . .

1. "See, this market is dead, and they are never going to make back their money. This game has possibly killed a studio, and might have crippled a publisher. There isn't a market for realistic flight sims, so we shouldn't even bother trying!"

or they might say...

2. "See, I told you that realistic WWII flight sims are too time consuming, difficult and expensive to make. Even Oleg's studio couldn't make a modern one and they made IL-freaking-2 for gods sake! There is no way we could ever make one in a decade if they couldn't even do it in 6 years with millions of dollars! Nope, we're not going to ever try that!"

This is just me playing devil's advocate, but it would be interesting to see if any other studios were planning a new WWII flight sim some time around 2004-5, and then abandoned the idea.


not bad poiny, but see the bright side. it is selling more this year than the last :)

btw that page is strange, it says that il2 46 selled 10k.

https://www.youtube.com/watch?v=jHPOzQzk9Qo

BRIGGBOY 09-11-2012 01:25 PM

Quote:

Originally Posted by chantaje (Post 459947)
not bad poiny, but see the bright side. It is selling more this year than the last :)

btw that page is strange, it says that il2 46 selled 10k.

https://www.youtube.com/watch?v=jhpozqzk9qo

lol

GraveyardJimmy 09-11-2012 02:09 PM

Quote:

Originally Posted by gynoflyer (Post 459942)

Since CLOD was made, and has done very, very badly sales wise ( estimated to be around 20,000 copies sold ) other game publishers might now be saying, one of the two. . .

VGChartz does not track digital distribution. For a game on steam and that has had lots of sales online this is a pretty useless estimate. 1c themselves have said that digital distribution makes up far more than retail (see interviews with CVG for instance).


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