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-   -   What do you think it is that Luthier thinks will have Competitors squirming? (http://forum.fulqrumpublishing.com/showthread.php?t=25769)

icarus 09-03-2011 03:29 AM

Quote:

Originally Posted by Chivas (Post 330338)
I'm sure we will have some very good campaigns in the future, build by the developer and/or community. The use of Triggers already in the code will make for a very immersive experience no matter where you flew on the map.

Perhaps, but there is no campaign as good a decent DC. The immersive experience of a DC is WAY higher than even a semi-dynamic campaign. There is already a community one in development so it shouldn't be too hard for the devs to do it eventually. It definitely would make the other sims squirm, thats for sure.:-D

Feathered_IV 09-03-2011 06:51 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 330284)
I agree, we should have more chatter inside a bomber. Will be one way though (always to the player position)

Something like that:
http://www.youtube.com/watch?v=SoRVStgnTa8

As uncouth as it is to quote oneself, this is how I had imagined CoD bomber ops in the pre-debacle days...

"Been thinking a bit about how one might make multi-crew aircraft more interesting. Especially with regards to the roles crew members should play. AI Flight Engineers should tell you when an engine is overheating. A navigator should man a turret if a gunner is killed or wounded. All crew should be given some awareness of the outside world and be able to report on it. Below is how I hope a mission in SoW might play out:


Inter-Service Communication & Crew Management and in SoW...


You are flying the latest mission in your Blenheim bomber's single-player dgen campaign.

It is September 1940.

You are with 53 Sqn based at Detling. You mission brief is to patrol a section of occupied coast on a line from Ostend to Zeebrugge, and on up to Middleburg.
On the Met screen (a handy innovation for SoW) you can see that there is expected to be 8/10th cloud all the way. Not bad, you tell yourself. Your orders are to return however if cloud cover is insufficient. 53 Squadron has taken a beating in the last few weeks. The Blenheims stand little chance against determined fighter attack, and on this mission you will be flying alone.

A look at the Nav-screen (another first for SoW) it shows the Navigator's suggested course for the patrol. Looks okay, but you move the return waypoint near Middleburg a little further West.
No need to tempt fate...

In the air, you see that the weather is much as the met boys predicted. Eight-tenths, down to about 3000ft. You cross the coast near Ramsgate, skimming in and out of the cloud base.
You key in your first instructions to the crew. This is done in a similar way to which you communicated to AI wingmen in the Il-2 series. Hitting the Tab key, you go to the Crew-All list
and select the command to instruct them to report on all Land-Sea-Air contacts. The AI crew's reaction time in searching if you choose a specific area to search (air, for example) is much faster
than all at the same time, but on this show you'll be needing a good lookout.

Far out into the Channel now. The AI navigator gives you a course correction. Steer one-one-oh. You look down at the compass. Must have wandered off a bit... You put on a bit of right rudder
and the nose of the Blenheim comes back around. "On course" says the Navigator approvingly. At almost the same moment, the wireless op/gunner suddenly calls out, "Ship to starboard!"

Where? You dip the wing and peer out through the cloud and mist. Can't see anything. The gunner's skill in identifying sea and land targets isn't the best. He is just a gunner after all, and his
experience level has been modelled appropriately. The AI navigator/bomb aimer however is more informative. "I see it" he says. "Bearing fifty" "Destroyer, one of ours!"

You look in the direction indicated. Ah, there it is. Very pretty. Still a ways off though. Might as well say hello...
Throttles forward, you sweep down with the intention of giving the Navy a damn good beat up. You are speeding towards the destroyer when suddenly the ships guns open up. A burst of AA appears to the right, and then suddenly another burst much, much closer, accompanied by the dry rattle of shrapnel. Oh, for F**k sake! You pull up and bank away from the destroyer. At the same time showing the roundels on the bottom of your wings. A few more shots, and the gunfire ceases. Ships in Sow have a likelyhood of aircraft recognition based on variables of distance, weather and angle.

Circling the destroyer at a more respectful distance, you see a light flashing from the bridge. "Ship is signalling..." reports the AI Wop/Gunner. "Message reads: Apologies. Be advised, enemy aircraft in the vicinity..." No future in that, you tell yourself. You hit the Tab key again and bring up the commands for your navigator, requesting a heading to target. Within moments you are back on course, climbing back up towards cloud cover. A moments consideration and you also change the crews lookout instructions. Telling them to concentrate on seeking threats from the air. Not a minute to soon either...

"Fighter, Fighter! Break right Break right!!" calls your gunner. As you throw the bomber into a steep bank, the rear gun begins to clatter . A dark shape booms over the top of your canopy and disappears into the cloud above. "Lost him..." says the gunner. Engines screaming, clawing for height, the first wisps of cloud sweep past..."

KG26_Alpha 09-03-2011 04:25 PM

That Audio clip is well known.

It was, apparently, a studio production for radio broadcast.

http://www.youtube.com/watch?v=O22HbiJzFaM

AdamB 09-03-2011 05:21 PM

Personally, i think it will be two things

1. Ground unit controls, because of the tab in the control customisation

2. A body mesh for the player, i.e. like in a FPS you can see your characters arms hold a gun and then fire the gun, reload etc. This would mean that the old ejection animation will come back, yippee

Hope you like

AdamB

adonys 09-03-2011 07:25 PM

Have you seen the latest World of Planes screenshots?

There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals :)

Chivas 09-03-2011 08:33 PM

Quote:

Originally Posted by adonys (Post 330549)
Have you seen the latest World of Planes screenshots?

There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals :)

Thats an OK feature, but not a priority in my mind, as I can see my own hands etc on the stick and throttle in my peripheral vision. I rather see a ground crew animation that would make the home base much more immersive, especially during rearm and refueling.

adonys 09-03-2011 08:38 PM

yes, it should not be priority, but it would be very good for immersion.

Same as having:
- animated ground crew
- animated pilots/crews (more motion capture animations of scanning the sky, moving, talking, etc)

and so on..

icarus 09-03-2011 08:38 PM

DC is the king of sim features, bar none. CoD will destroy all others if it adds this and gets fixed up.

Bloblast 09-03-2011 09:11 PM

I go for dynamic weather

ATAG_Dutch 09-03-2011 09:16 PM

People.

Lots of them.


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