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The crash in question affects battlegroups at random, it's not something about the unicorn Hero in particular. It's just that if a battlegroup is affected by the crash, it's always affected by it -I've got a Mage run that hasn't been able to upgrade a Dress because the second-to-last enemy triggers the crash when they finish their move, and I've tried repeatedly over the course of the run. (Changing up my army, doing different initial moves, etc) The only thing I haven't had the chance to test yet is if I could bypass the crash by killing the problem unit and/or skipping its turn.
I do like the idea of Adrenaline bolstering lower-Level units. Scarface doing so is one of the more interesting aspects of Trent Wars, as while Level 5 units tend to be surprisingly lackluster aside that point higher Level units are normally more desirable for a variety of reasons, and there's rarely adequate incentives to try out lower-Level units. Overall the current list of Mind tree changes is good -making base ranks cheaper so it's easier to reach key Skills at all helps a lot. |
To GhoulKing:
Crash: Do you recall if it is a certain monster? It could also be the arena at the Unicorn place, but you also mentioned a Dress upgrade. I didn't change arenas at upgrades, only the amount. Item bug: But strange things happens, like the 'Dragon Toy' item that suddenly couldn't be made out of the 4 items. I tried to give the hero all 5 items in vanilla ORCS ON THE MARSH and it works, then I copied the code in items.txt to same file in Trent, and it still didn't work. Strange, because I didnt mod this... jesus... so I just removed the possibility of connecting the 4 items and made the Dragon Toy buyable in a lesser version. Mind Tree: We will see from some plays how it works. I made the better skills more expensive Resurrection, Learning, Voice of Dragon while easier to push forward in the skill tree until the last 2 rows. I haven't played Trent for some time, since I spent a lot of time making it... but when I'll having a go again, I MUST try the Paladin. Feels more appealing now. I tend to use Mage the most in KB games. I guess Warriors and Mages will look more into the Mind Tree now. |
Congratulations for the new release! :)
I like most of the changes, however I'm unsure about how the modifications to the overall difficulty will affect the experience. And the Diplomacy bonuses seem too generous. :shock: I will, however, trust your expertise. You're the mod creator, so you know your mod better than any of us. If I install this version instead of my current one, how the overall difficulty of Hard will be? 170% or 190%? I was enjoying the game with 190%... And how the mind skill tree will look? Updated? Or will I need to start a new game to see the changes? Finally, how can I increase the overall difficulty of item upgrades? I prefer vanilla difficulty or 30% easier at most. In general I don't want to be able to upgrade low level items to level 4 and level 5 ones at low levels just because the game is shorter. I can be wrong, but sounds very OP. |
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Item upgrade: u have to change each one in items.txt - but let us c with new overall difficulty. If you change it here it will be deleted in future versions, and it is a big job... if there're more than u thinking it is too easy, I will change it back to 30% easier than vanilla. It's just that Trent is only half as long as vanilla. It is noted for an observation. Overall difficulty will only effect NEW games. Only problem is prayer and diplomacy skill that has been shifted. I would not use v1.3 unless ur starting a new game. I have to play test too to fully say if it is balanced with difficulty. Id play impossible then. I'm not an mod expert so keep posting opinions. Alternatively it could be 100 - 140 - 180 - 220%, it is noted for an observation. Spell/Creature info: I have updated post#2 that shows all changes in Trent regarding spells and creatures. |
I've not found a larger pattern to the crash. In the case of the Dress, for example, it's a Swordsman that crashes the game, but there's other Swordsmen in the group that don't crash the game. And the unicorn Hero didn't have Swordsmen at all. The only consistent pattern I've noticed thus far is the part where if a given battlegroup causes a crash once, it will always cause a crash and always with the same stack.
I've actually not had any other form of crash, which is a bit surprising. Red Sands has more random crashes, or for that matter Warriors of the North. I went in expecting random crashes, and haven't had them. As far as the Dragon Toy goes, maybe the problem is that you copied the Item code at all? I've not messed around with King's Bounty modding, but my understanding is that stuff that's already in the base game generally doesn't require a mod re-specify its existence. Maybe what you're doing is, as far as the game is concerned, making a new set of Items, rather than importing the regular set, and then the combo Item code gets confused by this? Though tbh I actually prefer the idea of the combined Item just being a separate Item. In the base game, the combined Item is generally difficult to justify denying yourself access to the Shovel and the Boots; like yeah sure Lava Call, Fiery Phantoms, and Dragon Dive all get to do more damage, but not THAT much more, and missing out on extra chests and the utility of bonus pushing is painful. Regarding Diplomacy; +10 Defense might be a bit much, given it's applying to Levels 1-3. If it only applied to Levels 1-2 I'd be more inclined to think it cool but not necessarily amazing, but a lot of very solid army formations end up being made entirely of Level 2-3 units anyway, so at that point it's bordering into being ridiculously better than Resistance -while still allowing you to potentially steal enemy units! |
Diplomacy: Good idea with level 1-2 only. Seems a v1.31 must come out soon, lol...
Dragon Toy item: I ONLY copied text after the bug, it was to see if some mistake was in the code had occur - even though I never touched it. So the problem is not copying, i copyied to find the error. Crash: Could you try taking off items and on again, to see if it changes. Anyway, I have no clue what does it besides what Sirlancelot suggested, about NOT being a Xworld/Trent issue but computer. |
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Besides, with 30% easier I was able to get two level 3 items* quite close to the beggining anyway, just needed to be ready for Gremlins combat, gathering the appropiate army. And of course accept casualties. *: Advisor's dress and Colonel's baton. |
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It's the Steam version. |
Uploading v1.31
- Item Upgrades 30% easier. - Difficulty 100-140-180-220% - Diplomacy Skill only for level 1-2 units (not 1-3) Readme file with changes for v1.31 can be seen in file next do download link. It's best only to use v1.3 or 1.31 in a new game. Saved games, especially if you are playing as the Paladin Hero will probably inbalance things / mess things up in the skill tree. So only download if you start a new game. |
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