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-   -   Friday 2009-11-06 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10920)

Oleg Maddox 11-10-2009 09:47 AM

Quote:

Originally Posted by TheGrunch (Post 118609)
I'm pretty sure it's planned to be included if possible. Luthier was looking for information on water ricochets, if you remember.

He was asking about info - ricochet of bullets and shells under a great angle of hit to water surface. With the small angle it is all clear, however with angles of 30 to 60 degree is also possible ricochet - it is very well visible on some videos of WWII time.

We simply need the explanation of physics of such ricochets, because it is not clear by using normal formulas.

We did it, but need more info, say some sources with formulas when it is and for which shells (size, diameter, mass, form of the bullet/shell, speed at hit, etc)
All such things with ricochets from the water surface under great angles of hits are out of simple understanding using common physics... there are acpects that need to be using for more precise modeling and understanding. Because some may say that it is impossible (like I said when I saw the modeling of effect by my guys), but we may see it very well on WWII videos....

In common words the ricochets of hard surface are not the same as for luguid surface and depending of too many factors that we need to model approximatelly that to do not overload real time calculations. I would say that ricoshets of water surface is totally different to hard surface and angles of hits

SlipBall 11-10-2009 10:20 AM

Speaking of wings, could a ground crew person be placed to sit on a wing???

Oleg Maddox 11-10-2009 10:22 AM

Quote:

Originally Posted by PanzerAce (Post 117968)
Dang. Had to register finally to ask some questions.

Seeing these boats raised the following questions for me...


1a) Are we going to be getting flyable seaplanes/floatplanes/flying boats?
1b) If so, will there be possible missions rescuing shot down flyers?

2a) Will we get to run anti-shipping patrols/convoy attack missions?
2b) If yes, will the ships take evasive actions to avoid torpedoes, or try to dodge level bombing attacks (Presumably this could be scaled to depend on visibility as well)?

3) Is it possible in the future that we will get to see guided anti shipping weapons like the Germans used on the Fw-200s (and other planes, but that's whats on my mind right now).


Can't wait to see the next update :p

1a. Currently we have just spitfire with gear-boats that we did just for one purpose - tuning of physics and feel of landing-take off. This isn't MKV like it was in reality... we simply used existing model of our spit.
1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time.

2a. If we are making ships with damage model then this means only one thing - yes.
2b. Can say now just one thing. AI of ships is present :) It isn't like in Il-2 - movements just by waypoints.

3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming.
The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose.

Oleg Maddox 11-10-2009 10:24 AM

Quote:

Originally Posted by SlipBall (Post 118627)
Speaking of wings, could a ground crew person be placed on a wing???

That to make scene with smokiong on the wing pilot and ground crew and with recorded sound of the post flight speech? :)

I dont' know. Your question corresponding to the other my answers about humans in a sim. Please try to find.

Oleg Maddox 11-10-2009 10:26 AM

Quote:

Originally Posted by steeldelete (Post 117903)
Very beautiful. It's amazing what one can do. Ok I think I exagerated, with "one" I mean a whole team.

This might allready have been asked bevor, I'm wondering if the fog is implemented in the game. Since in England there is a lot of fog. But then again why, one doesen't want to fly in the fog. But still....


Yes. Fog will be. It is really in Il-2, but in Sow will be better visuals at all:)

SlipBall 11-10-2009 10:28 AM

You make many referance to "time limit"...sounds like you have release date in mind...share?:-P

TheGrunch 11-10-2009 10:31 AM

Quote:

Originally Posted by Oleg Maddox (Post 118623)
With the small angle it is all clear, however with angles of 30 to 60 degree is also possible ricochet - it is very well visible on some videos of WWII time.

Are you sure this isn't due to the shell ricocheting just past the crest of a wave in heavier seas? It seems to be a bit too complicated to model with a high degree of accuracy without huge amounts of processing power, though, apparently :
"Naval gun and armor
manufacturers use very powerful computers with computational fluid dynamics
programs to get approximations of how artillery rounds will perform against
ships and other hardened targets.
As you have learned empirically, angle and velocity are important factors
in ricochet, but there are many others; mineral content of the water,
temperature, shape of the projectile, rate of spin of the projectile,
hardness of the bullet, any deformations or imperfections on the surface of
the bullet, etc."
I tried searching my university's ejournals selection but unfortunately the most relevant study was that of ricocheting a 9mm bullet from shallow water, but I believe it was more concerned with the depth of penetration before the ricochet occurred. Another study was concerned with ricocheting of non-spinning projectiles. I can dig those up if you guys want.

Oleg Maddox 11-10-2009 10:43 AM

Quote:

Originally Posted by TheGrunch (Post 118633)
Are you sure this isn't due to the shell ricocheting just past the crest of a wave in heavier seas? It seems to be a bit too complicated to model with a high degree of accuracy without huge amounts of processing power, though, apparently :
"Naval gun and armor
manufacturers use very powerful computers with computational fluid dynamics
programs to get approximations of how artillery rounds will perform against
ships and other hardened targets.
As you have learned empirically, angle and velocity are important factors
in ricochet, but there are many others; mineral content of the water,
temperature, shape of the projectile, rate of spin of the projectile,
hardness of the bullet, any deformations or imperfections on the surface of
the bullet, etc."
I tried searching my university's ejournals selection but unfortunately the most relevant study was that of ricocheting a 9mm bullet from shallow water, but I believe it was more concerned with the depth of penetration before the ricochet occurred. Another study was concerned with ricocheting of non-spinning projectiles. I can dig those up if you guys want.

I will clear right now my box, so you will be able to post there email

TheGrunch 11-10-2009 11:07 AM

Quote:

Originally Posted by Oleg Maddox (Post 118638)
I will clear right now my box, so you will be able to post there email

What would your e-mail address be, Oleg?

EDIT: Never mind, Dolphin pointed me in the right direction, give me a shout if you need it sending again. Hope this helps! :)

Bobb4 11-10-2009 11:23 AM

I was wondering if the time had not come for a seperate SOW game thread in the Official 1C Company Forum...
May I dare ask if the sim is currently in the early Alpha phase or has it already reached early Beta?

Lol
While I doubt you will answer the above maybe you can indulge me with the following question.
Will glass shatter when hit or will the canopy damage be the same as in il2.
I am in particular thinking about the Heinkel 111 with its massive glass nose section?
I know this has been asked before but will different positions be manable in a bomber and more importantly will a gunner 1) be able to move around from position to position and 2) will the gunner be able to reload guns?


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