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Guys we really shouldn't pass any judgement on what we have seen so far, they are just some examples that Oleg has posted to show that work is in progress, obviously like feuerfalke has said there is more work to do, I dont think for one minute that the landscape we are currently seeing is anything like finished. Concentrate on the Spit cockpit - wonderful.
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As someone who has spent his whole life approaching land from the sea, a sand beach is a necessity to look realistic...more white paint Oleg:-P
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You are absolutely right. I am very confident that the finished game will look superb. I have great respect for Oleg and his team. I was just surprised by the number of negative responses following the new update, and wondered why. So my conclusion was that we were used to get, during the last 2 years, very nice looking screens from planes, terrain and objects. I compared the new screens with the ones we had seen for sooooo long and found that the quality was...hum...:confused: different. That could explain the "emotionnal " reaction :(.......Otherwise, we would have had only positive reactions...Would'nt we ?;) So lets move on and wait till Oleg says " Its finnished ! " Then , and only then we will be able so criticize his work... Salute ! |
+1 kalimba ;)
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I agree, it's only natural that the first in-game shots will be less than those taken from the rendering engine, especially when you consider the machines used for the shots. They are in no way representative of the best that will be available to us when BOB comes out. It's way easier for a 'puter to display a static render in it's creation engine than in a dynamic game engine.
As many have pointed out, check out the really cool new features like self shadowing, and the attention to detail and let the rendering stuff like color saturation slide..... those will be fixed as the game progresses. Above all......"patience grasshopper......" |
Appreciate the update Oleg.
A big immersion killer for me is the smeared oil paint look of the ground textures present in all sims. No matter how detailed the object placed on it, it looks fake and loses any sense of scale. Do you have any tricks up your sleeve to improve this? Some sort of procedural 'roughening' of textures as when you view them up close? |
We don't pan to have cartoon picture like on this shot.
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