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All I really want is the new Hs-129 cockpit & the Dornier...really thats it...I promise I'll be happy!
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Is the KI-61-TEI variant considered to be included someday in the future? (the Hien/Tony with the cowling cannons)
AFAIK it was the most numerous variant (you are free to prove otherwise), yet there isn't even an AI only model. :( |
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Cheers, Fafnir_6 |
Most worthy subject, huh? :D
HERE are some very detailed drawings of the TEI variant (last five pics right side) and two nice articles to add. Production data of HEI (Mauser equipped) and TEI variants ... Hope it's enough to get the groundwork started... :) |
Being a big fan of the Kawasaki fighters I too would think this is a very worthy addition. Even correcting the flaws in the models we currently have *cough* turning ability *cough* would go a long way in my book.
Billfish has done encyclopedic work on this subject, hopefully she will illuminate us more on the subject. |
http://ww2drawings.jexiste.fr/Files/...I-Tei-Hien.htm
Don´t forget Ki-45 and 44! BTW,saw there was a Hien II. http://ww2drawings.jexiste.fr/Files/...61-II-Hien.htm http://ww2drawings.jexiste.fr/Files/...1-IIb-Hien.htm http://ww2drawings.jexiste.fr/Files/...I-KAI-Hien.htm |
hi all!
will the 4.10 include corrected flight models, especially for the us and german aircrafts? (there are good buttons available , especially at SAS and Histomod!) |
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Corrected in what ways? If you want them "corrected", please illuminate us as to what you think is wrong. Is your request based on "feelings" that something is wrong? Do you have any hard data to back your case? Not saying there are not problems, but making a blanket statement like you did gives no one any clues as to what you think should be changed. Good buttons compared to what, exactly? Many of the mod FMs that I am familiar with seem to be more based on "what feels right" or personal bias, rather than reality. |
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I suppose, for 4.10, if some FM are modified or created, all rational and data will be provided to cut definively this kind of request. |
the question was :"will the 4.10 include corrected flight models?"
Haha! asking for "corrected flight models" is indeed pretty strait forward given the apparent sensitiveness of the subject!:) and i assumed there was a consensus that some Fms were sometimes a bit too generous some times not.:eek: Well, looking into the flight models datas, and engine models datas especially, i noticed that some of them have been under modeled (rolls Royce; BMW; Daimlers;Pratt& Whitneys) or over modeled (Griffons,Shvestov, Klimovs). the only answer i came up with was that it was to meet with the Cx/Cy coefficients given (and vis-versa), to make fms coherent, but at the disadvantage of the "time to full power available; and full power available" especialy for BMWs, and at the advantage of Russian engines. Furthermore the Bmw engines are some times laking up to 400hp . In this regard fms might be correct, and it is the powerplants models that are glitching. I do not know how gravity is managed in the game, but aircrafts tend to bleed energy extremely rapidly. i happen to be a pro pilot and it seems to me that gravity is a bit overmodeled given the mass of the aircrafts, this could partly explain the awkwardness of certain flight models. especially for the 190 series p51 and p47s. My experience as pilot also tells me that you cannot know if you haven't tested, nevertheless, going back to the fw190 series, the only Fm i have to compare with il2 's , is the classic hangar's for FSx. for example: the A5 series In simillar conditions of T°, Wheight and altitude, in their model the acceleration and Vz are superior. vz ex: IL2: max vz climb= 270km/h Ch: max Vz climb=290km/h il2: Vz= 15m/sec CH: Vz= 26/ sec top speeds are similar to il2s who is right? Aerodynamics already isn't an exact science, so i fully understand the difficulty for Fm builders. i am not saying that this is due to bias point of views or to give some sort of balance between aircrafts. being completely ignorant in terms of programming, and software architecture i think it might be so to meet with the game engine's environment (eX:atmosphere model). is that so? I am sorry to disappoint you, but i obviously did not come here with the Fm bible! :grin: english is not my mother tongue, and what i ment by good buttons, was that they are interesting and i can only encourage people to look into the SaS and Histomod Fm datas, and make up their own opinion!;-) Have a nice day!:grin: |
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