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ATAG_MajorBorris 05-30-2012 06:19 PM

Wtf
 
Is this what months and months of internet trolls has achieved?

They finaly talked enough people out of being online ww2 pilots with petty agendas and an all out 24/7 "CoD is broke dont buy it or its sequel campaign" that the last ww2 combat flight sim is going to be a morphed into a MMO:confused:

All the forum flyers who wanted dlc to rain err.. trickle from the sky get the granddaddy of it all, a one size fits all $15 dollor a month airquake.

Im %$#^%@# pissed:!:

pupo162 05-30-2012 06:21 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430372)
They finaly talked enough people out of being online ww2 pilots with petty agendas and an all out 24/7 "CoD is broke dont buy it or its sequel campaign"

Sure... blame the people who were right all along :rolleyes::rolleyes:

Kwiatek 05-30-2012 06:33 PM

I really dont care MMO game for now. I just want Clod to be finished and bug free simulator.

ACE-OF-ACES 05-30-2012 06:53 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430372)
Is this what months and months of internet trolls has achieved?

They finaly talked enough people out of being online ww2 pilots with petty agendas and an all out 24/7 "CoD is broke dont buy it or its sequel campaign" that the last ww2 combat flight sim is going to be a morphed into a MMO:confused:

All the forum flyers who wanted dlc to rain err.. trickle from the sky get the granddaddy of it all, a one size fits all $15 dollor a month airquake.

Im %$#^%@# pissed:!:

Well the only thing we know for sure is that whinnig 24/7 that cod is broke and dont buy it or the sequel didn't help the state of cod and would only help push the them into the MMO direction

Bloblast 05-30-2012 06:54 PM

Quote:

Originally Posted by Kwiatek (Post 430380)
I really dont care MMO game for now. I just want Clod to be finished and bug free simulator.

Yes agree really hope for developed Clod and BoM.
I do not think multiplayer is the future for realistic WWII a/c sim. But that is my idea.

Insuber 05-30-2012 06:54 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430372)
Is this what months and months of internet trolls has achieved?

They finaly talked enough people out of being online ww2 pilots with petty agendas and an all out 24/7 "CoD is broke dont buy it or its sequel campaign" that the last ww2 combat flight sim is going to be a morphed into a MMO:confused:

All the forum flyers get the granddaddy of it all, a one size fits all $15 dollor a month airquake.

I thought the same, mate. Ppl saying "don't buy the sequel CoD is broken" thought they were very clever, and what they obtained is the end of the Il2 series as we know it. As the saying goes, they cut their own male tool to make their wife upset.

Encouraging the devs was free, bashing them resulted in a monthly fee for everybody.

Force10 05-30-2012 07:02 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 430385)
Well the only thing we know for sure is that whinnig 24/7 that cod is broke and dont buy it or the sequel didn't help the state of cod and would only help push the them into the MMO direction


Yeah....it has nothing to do with the fact that COD is broken at all. Or that the release that all the review sites received was an embarrassment to the flight sim genre and forced all the major reviewers to totally pan the game. Nope...it's because people disagreed with Ace that the game should be serviceable more than a year after release...yeah...yeah...that's it.

addman 05-30-2012 07:02 PM

That's it boys! keep venting your disappointment and frustration by taking it out on others. This is going to be awesome http://i159.photobucket.com/albums/t...50/popcorn.gif

Flanker35M 05-30-2012 07:09 PM

S!

I would still wait for the OFFICIAL announcement before jumping into any conclusions, which seems to be the case already. :rolleyes: My bet is that IL-2 series will continue as it's own branch like it has done for the last 10+ years and this MMO, or whatever you want to call it, is just another branch to the IL-2 franchise. Until anything solid is shown I will for sure enjoy IL-2 series until something better will emerge, which I doubt will happen any time soon.

Insuber 05-30-2012 07:09 PM

Quote:

Originally Posted by Force10 (Post 430389)
Yeah....it has nothing to do with the fact that COD is broken at all. Or that the release that all the review sites received was an embarrassment to the flight sim genre and forced all the major reviewers to totally pan the game. Nope...it's because people disagreed with Ace that the game should be serviceable more than a year after release...yeah...yeah...that's it.

For once in a lifetime I agree with AoA, maybe I will even delete him from my ignore list. The fact that CoD was broken at release is an obvious fact, but today it is very playable for the majority of ppl. Yet many continued to bash it and produce tons of negative publicity. And the "I won't buy the sequel" tantrum probably had some influence in the MMO decision.
My opinion.

Force10 05-30-2012 07:12 PM

Quote:

Originally Posted by Insuber (Post 430393)
For once in a lifetime I agree with AoA, maybe I will even delete him from my ignore list. The fact that CoD was broken at release is an obvious fact, but today it is very playable for the majority of ppl. Yet many continued to bash it and produce tons of negative publicity. And the "I won't buy the sequel" tantrum probably had some influence in the MMO decision.
My opinion.

Or it could be that the devs just don't have the coding chops to actually fix this mess. They have had a year and it really isn't that much better than when they started. Maybe they can better code an arcade type cash cow instead.

Insuber 05-30-2012 07:12 PM

Quote:

Originally Posted by Flanker35M (Post 430392)
S!

I would still wait for the OFFICIAL announcement before jumping into any conclusions, which seems to be the case already. :rolleyes: My bet is that IL-2 series will continue as it's own branch like it has done for the last 10+ years and this MMO, or whatever you want to call it, is just another branch to the IL-2 franchise. Until anything solid is shown I will for sure enjoy IL-2 series until something better will emerge, which I doubt will happen any time soon.


I would like to share your optimism, but probably the dev team is too small to develop 2 parallel but different products.

Ataros 05-30-2012 07:12 PM

Some MMOs allow flying custom missions in a separate room using aircraft which you already opened in main arena. Hope it will be possible in this sequel too.

addman 05-30-2012 07:13 PM

Quote:

Originally Posted by Flanker35M (Post 430392)
S!

I would still wait for the OFFICIAL announcement before jumping into any conclusions, which seems to be the case already. :rolleyes: My bet is that IL-2 series will continue as it's own branch like it has done for the last 10+ years and this MMO, or whatever you want to call it, is just another branch to the IL-2 franchise. Until anything solid is shown I will for sure enjoy IL-2 series until something better will emerge, which I doubt will happen any time soon.

Words from the wise, I tried to say the same thing in an earlier post but it seems mass-hysteria has already set in.

P.S As Flanker35M mentions below, a company's long term business decisions are not determined by a couple of hundred raving forum members. I doubt CoD would've been a million seller even if everybody was singing "praise the lord, CoD!" all day long here. Geez, what planet are you guys from anyway?:rolleyes:

Flanker35M 05-30-2012 07:13 PM

S!

Banana forum rantings have nothing to do with MMO orientation IMO. A bunch of fans loud mouthing on an interenet site does not control what a company will plan or do. Like some say at work: a sergeant should not take the worries of a general.

Insuber 05-30-2012 07:24 PM

Quote:

Originally Posted by addman (Post 430397)
Words from the wise, I tried to say the same thing in an earlier post but it seems mass-hysteria has already set in.

P.S As Flanker35M mentions below, a company's long term business decisions are not determined by a couple of hundred raving forum members. I doubt CoD would've been a million seller even if everybody was singing "praise the lord, CoD!" all day long here. Geez, what planet are you guys from anyway?:rolleyes:

As far as I know and practice everyday, company business decisions are very often determined by customers' feedbacks, opinion polls, marketing intelligence. This forum is a window on CoD's customer base, don't you think that a prudent management would take into account those 200 forum members orientation when deciding where to put their bets? I would do so, at any rate.

Cheers!

Force10 05-30-2012 07:28 PM

Quote:

Originally Posted by Insuber (Post 430399)
As far as I know and practice everyday, company business decisions are very often determined by customers' feedbacks, opinion polls, marketing intelligence. This forum is a window on CoD's customer base, don't you think that a prudent management would take into account those 200 forum members orientation when deciding where to put their bets? I would do so, at any rate.

Cheers!

I would wager the decision would come primarily from the popularity of other MMO's lately. I can't remember one post at this forum asking for a more dumbed down, arcade MMO experience. COD is supposed to support 128 player online battles....isn't that a form of a MMO?

ATAG_Bliss 05-30-2012 07:30 PM

Quote:

Originally Posted by Insuber (Post 430399)
As far as I know and practice everyday, company business decisions are very often determined by customers' feedbacks, opinion polls, marketing intelligence. This forum is a window on CoD's customer base, don't you think that a prudent management would take into account those 200 forum members orientation when deciding where to put their bets? I would do so, at any rate.

Cheers!

Yeah - that's usually how most businesses run. Without their customers they don't really have much of a business. And obviously without a good product they don't really have much of a customer base.

addman 05-30-2012 07:31 PM

Quote:

Originally Posted by Insuber (Post 430399)
As far as I know and practice everyday, company business decisions are very often determined by customers' feedbacks, opinion polls, marketing intelligence. This forum is a window on CoD's customer base, don't you think that a prudent management would take into account those 200 forum members orientation when deciding where to put their bets? I would do so, at any rate.

Cheers!

If I wanted to make more money I would see what the competition was doing and use their winning recipe spiced with something better of my own and something that the competition isn't doing, in this case CoD has and edge in FM/DM and many other areas. Now add a pinch of MMO and BOOM! you have a deeper and more realistic MMO than the competition. People will get bored quickly of World of Warplanes and start looking for a deeper experience, IL-2 MMO takes them in with open arms = $/€

The big wigs don't care about some forum members, lol! you have very high thoughts about the importance of the keyboard warriors around here. They look at numbers and how to improve numbers, not about cater to a small group of elitist simmers.:-)

P.S Won't post anything more in here until there is an official statement.

Force10 05-30-2012 07:37 PM

Quote:

Originally Posted by addman (Post 430404)
If I wanted to make more money I would see what the competition was doing and use their winning recipe spiced with something better of my own and something that the competition isn't doing, in this case CoD has and edge in FM/DM and many other areas. Now add a pinch of MMO and BOOM! you have a deeper and more realistic MMO than the competition. People will get bored quickly of World of Warplanes and start looking for a deeper experience, IL-2 MMO takes them in with open arms = $/€

The big wigs don't care about some forum members, lol! you have very high thoughts about the importance of the keyboard warriors around here. They look at numbers and how to improve numbers, not about cater to a small group of elitist simmers.:-)

P.S Won't post anything more in here until there is an official statement.

I would agree that the customers that bought COD are, and have been, something that hasn't concerned them much.

SiThSpAwN 05-30-2012 07:40 PM

Quote:

Originally Posted by Ataros (Post 430396)
Some MMOs allow flying custom missions in a separate room using aircraft which you already opened in main arena. Hope it will be possible in this sequel too.


I believe War Thunder i going to allow this.... so I dont see why we couldnt see something like this. But all just guessing till official word.

ACE-OF-ACES 05-30-2012 07:43 PM

Pure gold

Those who once said how important it is that thier (negative) voice be heard here in the forum are now trying to play down the idea that thier (negative) voice 'was' heard and may have drove the 1C bean counters down the MMO path

Last time I saw a someone back peddle that fast they got thier pant leg caught in the chain and fell over! ;)

MadBlaster 05-30-2012 07:44 PM

at present, the hardware requirements of the game seem in conflict/barrier to entry with mmo. unless, they build the game to accomodate one cheap solution that allows for headtracking and multi-profile controls. if all users were to use the same or compatible hardware available to them, I think this could be done. something like freetrack capability could be built into the game to accomodate generic webcam. Also, all the controls necessary to fly the plane could be downloaded from the server to the user. Everyone flies with certian cheap but decent joystick (e.g., thrustmater 16000 designated official game status) and a generic form gamepad or two( e.g., logitech). the player logs on and selects a plane. the profile gets loaded to the client and bam, your good to go. all cheap and easy. keep full real flight models. that makes the game good. leave out arcade stuff. if players want to play mmo with different/better quality hardware, they could request and if demand is enough, the developer would provide it as and add on at a price to cover additional development time/costs. the idea is to get a lot of people on board without sacrificing realism and keeping it cost effective for the user.

ACE-OF-ACES 05-30-2012 07:44 PM

Quote:

Originally Posted by Insuber (Post 430393)
For once in a lifetime I agree with AoA, maybe I will even delete him from my ignore list.

Better late than never! ;)

Force10 05-30-2012 07:47 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 430414)
Pure gold

Those who once said how important it is that thier (negative) voice be heard here in the forum are now trying to play down the idea that thier (negative) voice 'was' heard and may have drove the 1C bean counters down the MMO path

Last time I saw a someone back peddle that fast they got thier pant leg caught in the chain and fell over! ;)

I don't see what you would be upset about Ace...it was folks like you and Robtek that were always spewing that faithful " I have over 500 hours playing, I got more than my money's worth out of it". It's crap like that that did more damage than any negative posts. Since you got your money's worth, I'm guessing you were looking forward to their next effort.

ACE-OF-ACES 05-30-2012 07:49 PM

Quote:

Originally Posted by Force10 (Post 430419)
I don't see what you would be upset about Ace...it was folks like you and Robtek that were always spewing that faithful " I have over 500 hours playing, I got more than my money's worth out of it". It's crap like that that did more damage than any negative posts. Since you got your money's worth, I'm guessing you were looking forward to their next effort.

Who said I was upset?

I just made note of all the chain oil on your pant leg! ;)

Drum_tastic 05-30-2012 07:49 PM

Why don't y'all just listen to what the man says when he posts his news and take it from there.

just a lot of useless jibber jabber

Force10 05-30-2012 07:57 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 430421)
Who said I was upset?

I just made note of all the chain oil on your pant leg! ;)

How am I backpeddling exactly? COD was a turkey at release, still is a year later, and people have been predicting it would never be fixed. You kept assuring folks that they were crazy and didn't know what they were talking about. (put a rubber band around your pantleg, that sprocket can put holes in it....much like the holes in your analogy)

SiThSpAwN 05-30-2012 08:05 PM

Quote:

Originally Posted by Drum_tastic (Post 430422)
Why don't y'all just listen to what the man says when he posts his news and take it from there.

just a lot of useless jibber jabber

This forums foundation is built upon useless jibber jabber... why stop now ;)

Luftwaffepilot 05-30-2012 08:05 PM

another company going down the toilet.

Hopefully ArmA III won't do the same.

SiThSpAwN 05-30-2012 08:08 PM

Quote:

Originally Posted by Luftwaffepilot (Post 430427)
another company going down the toilet.

Hopefully ArmA III won't do the same.

Until we get details of what they plan to do and how they plan to do it, all this is just silly, after all they were building their tanks in the current game engine, whats not to say they arent going to try and pull of a MMO of Simulation proportions...

ACE-OF-ACES 05-30-2012 08:12 PM

Quote:

Originally Posted by SiThSpAwN (Post 430428)
Until we get details of what they plan to do and how they plan to do it, all this is just silly, after all they were building their tanks in the current game engine, whats not to say they arent going to try and pull of a MMO of Simulation proportions...

+1

Luftwaffepilot 05-30-2012 08:22 PM

Quote:

Originally Posted by SiThSpAwN (Post 430428)
Until we get details of what they plan to do and how they plan to do it, all this is just silly, after all they were building their tanks in the current game engine, whats not to say they arent going to try and pull of a MMO of Simulation proportions...

Well, I wasn't as utterly optimistic as others in the past and I was right. And I don't see why it is going to be different this time.

SlipBall 05-30-2012 08:35 PM

Quote:

Originally Posted by ATAG_Bliss (Post 430324)
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.


Would be nice for the best of two worlds. I too am hoping for two separate stand alone's as the optimum. I was hoping Clod would visit other theaters after BOM...not much to add till the details emerge I guess.

SiThSpAwN 05-30-2012 08:35 PM

Quote:

Originally Posted by Luftwaffepilot (Post 430430)
Well, I wasn't as utterly optimistic as others in the past and I was right. And I don't see why it is going to be different this time.

I dunno, I guess my feeling on it is this, if they dont make COD a good game for the masses, then trying to sell something, ANYTHING else under the same name will end up losing money. It would be business suicide. On that note, they are a business and they have to show that they have a future, future development is that. We have about 12 pieces from a 10000 piece puzzle... why are you trying to guess what it is until you have more of the pieces.

Dano 05-30-2012 08:47 PM

<sarcasm>Nice to see people not jumping to conclusions for once...</sarcasm>

Luftwaffepilot 05-30-2012 08:51 PM

Quote:

Originally Posted by SiThSpAwN (Post 430432)
I dunno, I guess my feeling on it is this, if they dont make COD a good game for the masses, then trying to sell something, ANYTHING else under the same name will end up losing money. It would be business suicide. On that note, they are a business and they have to show that they have a future, future development is that. We have about 12 pieces from a 10000 piece puzzle... why are you trying to guess what it is until you have more of the pieces.

Guess what ... Their last puzzle was released without important pieces and with pieces that are not done properly and there's no sight of a finished puzzle on the horizon and that they are switching over to teddy bears now doesn't help the state of this puzzle either.

SiThSpAwN 05-30-2012 08:55 PM

Quote:

Originally Posted by Luftwaffepilot (Post 430438)
Guess what ... Their last puzzle was released without important pieces and with pieces that are not done properly and there's no sight of a finished puzzle on the horizon and that they are switching over to teddy bears now doesn't help the state of this puzzle either.

Guess you didnt read all my last post... either way it doesnt matter. We dont know their plans, all we know is they said they would fix COD before they released anything further... if they dont hold that promise, I dont see this company lasting very long. Guessing, whining and crying wont do anything to help either in a positive or negative light...

Luftwaffepilot 05-30-2012 08:57 PM

Quote:

Originally Posted by SiThSpAwN (Post 430439)
they said they would fix COD before they released anything further... if they dont hold that promise, I dont see this company lasting very long.

Agree 100%

Jugdriver 05-30-2012 09:45 PM

My bet is on two separate game development streams, one pure flight sim, other MMO based on the COD engine.

Why limit your product offering, you just alienate customers?

JD
AKA_MattE

ATAG_MajorBorris 05-30-2012 09:50 PM

Quote:

Originally Posted by Force10 (Post 430389)
Yeah....it has nothing to do with the fact that COD is broken at all. Or that the release that all the review sites received was an embarrassment to the flight sim genre and forced all the major reviewers to totally pan the game. Nope...it's because people disagreed with Ace that the game should be serviceable more than a year after release...yeah...yeah...that's it.

First of all Force10, CoD isn’t broke, it never was.

Rise of Flight had to weather the same crap from reviewers we have never flown with sporting outdated hardware and forum flyers hell bent on its demise.

After almost 2 years it came in to its own despite the haters.

CoD, like any other combat flight sim early in development had/has and will continue to have bugs as well as needed optimizations.

Now for the combat flight sim history lesson...

Il2 in 2001 did not have contemporary hardware at the time that was able to max the sim and il2 circa 2001 sported fps in the 20s on a $2k pc at release.

That’s because it was designed with future hardware in mind (sound familiar?).

What was different for Il2 in 2001 was a direct competitor with huge pockets that it obviously was superior to (Microsoft’s cfs2/ and later cfs3)

What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"

Force10 05-30-2012 09:57 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430447)
First of all Force10, CoD isn’t broke, it never was.

Rise of Flight had to weather the same crap from reviewers we have never flown with sporting outdated hardware and forum flyers hell bent on its demise.

After almost 2 years it came in to its own despite the haters.

CoD, like any other combat flight sim early in development had/has and will continue to have bugs as well as needed optimizations.

Now for the combat flight sim history lesson...

Il2 in 2001 did not have contemporary hardware at the time that was able to max the sim and il2 circa 2001 sported fps in the 20s on a $2k pc at release.

That’s because it was designed with future hardware in mind (sound familiar?).

What was different for Il2 in 2001 was a direct competitor with huge pockets that it obviously was superior to (Microsoft’s cfs2/ and later cfs3)

What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"

Your lessons are...ummm...wrong

Average score for IL-2 in 2001 = 9.2 It had bugs but it was a solid offering. I will be the first to agree that steep system requirements arent the devs fault or problem.

COD has way more issues to worry about than steep requirements and just a few bugs. It runs smooth on my machine but the AI,FM,DM, radio commands blah blah blah make it unplayable.


Did you say "early in developement"? 8 years is early in developement? MUWAHAHAHA! That was a good one...side splitter for sure.

ACE-OF-ACES 05-30-2012 09:57 PM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430447)
First of all Force10, CoD isn’t broke, it never was.

Rise of Flight had to weather the same crap from reviewers we have never flown with sporting outdated hardware and forum flyers hell bent on its demise.

After almost 2 years it came in to its own despite the haters.

CoD, like any other combat flight sim early in development had/has and will continue to have bugs as well as needed optimizations.

Now for the combat flight sim history lesson...

Il2 in 2001 did not have contemporary hardware at the time that was able to max the sim and il2 circa 2001 sported fps in the 20s on a $2k pc at release.

That’s because it was designed with future hardware in mind (sound familiar?).

What was different for Il2 in 2001 was a direct competitor with huge pockets that it obviously was superior to (Microsoft’s cfs2/ and later cfs3)

What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"

+1

ACE-OF-ACES 05-30-2012 10:01 PM

Quote:

Originally Posted by Force10 (Post 430449)
Did you say "early in developement"? 8 years is early in developement? MUWAHAHAHA! That was a good one...side splitter for sure.

What you and your convently forget is that during that so called 8 years of CoD developement 1C was also working on IL2 sequals and patches..

Which means the CoD development was NOT a 100% effort.

In software circles, that I work in/with, we are allways working on the next thing while we are working on the current thing.

But not until we switch to the next thing are we able to devote 100% effort to it

SAVVY?

Feathered_IV 05-30-2012 10:09 PM

At least we know for certain why they are so hot to implement DX9.
I doubt that the sort of people who were making this decision would have given any thought to the 40-50 vitriol fuelled regulars here. If they wanted some real market research they'd more likely approach the three million odd WoT players and ask them if they'd like an Il-2 MMO...

Anyway, all their plans will need to hinge on them fixing the Clod engine and optimizing the crap out of it.

SEE 05-30-2012 10:10 PM

Hey guys, I only have 1946 and CloD with no experience of other games so what exactly is MMO? It seems to have caused some concerns that I do not understand, could someone please explain.

Jugdriver 05-30-2012 10:13 PM

Massive Multiplayer Online

Lots of people playing on a single server (there would be more than one server) that you pay a monthly fee to access.

JD
AKA_MattE

JG52Krupi 05-30-2012 10:19 PM

Also, they normally suffer a quick demise. There are very few that have lasted longer than two/three years :(

5./JG27.Farber 05-30-2012 10:27 PM

Quote:

Originally Posted by JG52Krupi (Post 430460)
Also, they normally suffer a quick demise. There are very few that have lasted longer than two/three years :(

Except the dreaded World of warcraft... Imagine games are a drug. To us, Il2 is like a wine or whatever you find stimulating. WoW is Crystal meth... With the stigma of the the people use it and all...

SEE 05-30-2012 10:35 PM

Thanks Jugdriver, I understand some of the posts now....:grin:

I personally wouldn't be interested in any MMO gaming title but I guess it is more profitable and returns a consistent cashflow if it has a large user base.

Jugdriver 05-30-2012 10:45 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 430461)
To us, Il2 is like a wine or whatever you find stimulating. WoW is Crystal meth... With the stigma of the the people use it and all...

I about fell off of my chair....

But that is the point isnt it? If I can get you to fork over 10-20 $,£,€,¥, every month and you can’t stop.. Business gold! selling crack (or crystal meth, whatever you are into) online and it is legal!

JD
AKA_MattE

Ctrl E 05-30-2012 11:22 PM

Dear developers. Please fix the game i paid for and spent much money upgrading my computer for before rushing off to other nonsense.

Skoshi Tiger 05-31-2012 12:45 AM

Paid subscription to a MMO is a path that doesn't interest me.

Even though I spend most of my fying time online (ATAG mostly) I find that my simming is limited to a single sortie here or there when I get some free time. I don't have the time to devote to an organised squadron, nor do I feel I have the skill level required to make me attractive for a squadron to take on.

In a MMO where high scores are life and everything, I guess you'ld find squadrons of Mr X's (this isn't a slur, he is a force to be reconned with) dominating servers and all the would-be's base camping and making a new art of vulching to get those ep's up.

How many new players would you gain if their learning process involves getting shot on the runway five times out of ten. Lets face it, how many gamers would want to do a 20 hour training course before they get in their plane?

I doubt this would help simulate how combat worked.

The last thing I wan't to use my hard earns is to go into a virtual world where You get vulched every time you step into the cockpit. Hey in real life before you got into the plane you would know when the base was under attack. From the safety of the slit trench you could access the situation and make the desicion of when to risk it.

Anyway until an official announcement this is all just speculation. You never know, it might just be the way to end my COD addiction! :)

Cheers!

Force10 05-31-2012 12:51 AM

Quote:

Originally Posted by Ctrl E (Post 430470)
Dear developers. Please fix the game i paid for and spent much money upgrading my computer for before rushing off to other nonsense.

Whoa there Johnny entitlement-pants....sorry, your money has already been allocated for our next venture "Quake of Dover". If you have a problem with that, please speak to our Customer Service Specialist, his name is Ace of Aces and his office in the cellar. If you hear screaming you know your in the right place.

ACE-OF-ACES 05-31-2012 01:06 AM

You know how you can tell when your getting under someones skin? See above! ;)

Force10 05-31-2012 01:17 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 430479)
You know how you can tell when your getting under someones skin? See above! ;)

lol....I had fun writing that one Ace. I realize getting under peoples skin or getting them banned is what gets you excreting fluids from your body with joy, so I wouldn't want to take that away from you. Since you don't ever fly the game you illedgedly love so much, what else are you gonna do?

ACE-OF-ACES 05-31-2012 01:20 AM

Quote:

Originally Posted by Force10 (Post 430481)
lol....I had fun writing that one Ace. I realize getting under peoples skin or getting them banned is what gets you excreting fluids from your body with joy, so I wouldn't want to take that away from you. Since you don't ever fly the game you illedgedly love so much, what else are you gonna do?

Sure.. sure.. sure..

But tell me, what was it that I said that upset you so much?

Was it me taking the wind out of your CoD development time sail?

When I pointing out that most of that so called 8+ year CoD development time took place, in parallel, with 1C supporting (sequels, updates, patches) for IL-2.

Translated means 1C was not devoting 100% of their efforts on CoD development, thus only a fool, or someone with a motive, or one of the hanful of devoted whinners of this forum would even try to sell such an idea

Or was it something else I said?

Force10 05-31-2012 01:35 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 430484)
Sure.. sure.. sure..

But tell me, what was it that I said that upset you so much?

Was it me taking the wind out of your CoD development time sail?

When I pointing out that most of that so called 8+ year CoD development time took place, in parallel, with 1C supporting (sequels, updates, patches) for IL-2.

Translated means 1C was not devoting 100% of their efforts on CoD development, thus only a fool, or someone with a motive, or one of the hanful of devoted whinners of this forum would even try to sell such an idea

Or was it something else I said?


You mis-stating timelines doesn't upset me Ace....everyone knows the deal. IL FB was released in early 2004 so that's close to 7 years of pretty much dedicated dev time to COD. 1946 was basically a compilation with some extras so it didn't interfere so much. Since it was all based on the original IL2 engine, it wouldn't have taken much from developing the COD engine.

I will agree with you that COD wasn't a 100% developement effort even though they were able to dedicate a solid 6-7 years to it. Not even close..

GOA_Potenz 05-31-2012 01:36 AM

Il-2 1946 was released in december 2006, Clod developmente started in late 2005, i still remember the first photo of the clouds and the hurri cockpit 3D merged with the old date photo, so since Q4 2006 and ahead CloD was their only develpment work they did till march 2011 when it supouse to be finished and june 2012 when it is not close to be finished yet.

6+ years isn't early development

Robert 05-31-2012 01:52 AM

Not sure how this affected development of CoD, but there was more than PF and 1946 developed between the releases of FB and CoD. There was EAP, PF, Sturmoviks Over Manchuria, Pe-2, and finally 1946. While 1946 was a conglomeration of all the previous releases, there was some new materials that took time to create and add to the game- the Lerche being a prime example..

GOA_Potenz 05-31-2012 01:57 AM

Quote:

Originally Posted by Robert (Post 430489)
Not sure how this affected development of CoD, but there was more than PF and 1946 developed between the releases of FB and CoD. There was EAP, PF, Sturmoviks Over Manchuria, Pe-2, and finally 1946. While 1946 was a conglomeration of all the previous releases, there was some new materials that took time to create and add to the game- the Lerche being a prime example..

yes but the only developed during 2005 and Q3 2006 was Il-2 over manchuria and 46 that was released in december 2006 as Il-2 1946

AKA_Tenn 05-31-2012 02:40 AM

Clod and IL2FB were developed totally different... also if you can find a copy of the original IL2 sturmovik before forgotten battles, and compare that to 1946 4.11.1... their totally different games... it took 12 years for the game to get to where it is now...and thats 12 years AFTER release...

now how long has clod been out?

see u can't compare them.

Anders_And 05-31-2012 02:59 AM

I seem to be the only one who look forward to another modern version of Aces high. Thats a great game but i dont play it due to its bad graphics.

If we can have CLOD graphics (although im no ta big fan of the greenish colours during daytime in it) and a big multiplayer game with ground vehicles driven by real players and 100s and 100s of players at the same time , well then it sounds like fun to me!:grin:

AKA_Tenn 05-31-2012 03:06 AM

i think everyone would like a game with everything like ww2 online, except with clod type graphics and physics... and perhaps more than just france.... and wouldn't really need to be a monthly fee, could just do it like world of tanks and have it just take a lot longer to get the next piece of equipment if you don't get a premium account...

however i don't think 15$ a month is a lot to play a game... it costs that for a movie ticket, and thats only 2 hours...

csThor 05-31-2012 05:33 AM

Thinking about this all this MMO plan - which I doubt came from Maddox Games but rather the people who sign their pay checks - it seems to be the primary reason why the extremely problematic release hasn't led to 1C abandoning the Il-2 franchise so far. I was wondering why the management backed this franchise after all the troubles ... maybe that's why.

Now, does this coming announcement mean that the 1C management has really gone off the deep end and has thrown itself into yet another erratic and totally illogical development strategy or are they so convinced of Maddox Games' work that they plan to branch out the Il-2 franchise into more than the planned "ordinary" theme-based releases? I don't know but I guess only time will tell. Anyway ... Maddox Games will have to fix the CloD engine before all those grand ideas can be tackled because without a working engine this MMO (as any successive Il-2 release) will be stillborn.

Volksieg 05-31-2012 06:07 AM

Quote:

Originally Posted by AKA_Tenn (Post 430502)

however i don't think 15$ a month is a lot to play a game... it costs that for a movie ticket, and thats only 2 hours...

A fair point.... in theory. Personally, I haven't been to the cinema in years as I just can't afford it. :)

MMO=Death of franchise.

Sad fact is that this product has a bad reputation.... sure.... I've flown it for awhile now and enjoyed that experience, in spite of all the grumbles and technical difficulties, but I'm not going to don the rose-tinted specs and pretend everything is wonderful! No matter how much fun I may have with CloD, it's not the fun I paid for... I don't spend money to "Make do" or "Try to enjoy what I have" and I sure as hell ain't going to spend money on any monthly fees etc for that "Privilege"...... sad fact is..... nor are the rest of the "Great unwashed" out there. It is all well and good saying that it is the detractors who are to blame for this situation but that is a gross oversimplification! Sure... they could have produced the greatest piece of software known to mankind and there would still be detractors! That's life! The problem is.... they didn't! You can't blame 1C's failings on the victims of their failure simply because they got angry about feeling, rather justifiably, that they had been ripped off, surely?

alado 05-31-2012 06:31 AM

Quote:

Originally Posted by Volksieg (Post 430529)
A fair point.... in theory. Personally, I haven't been to the cinema in years as I just can't afford it. :)

MMO=Death of franchise.

Sad fact is that this product has a bad reputation.... sure.... I've flown it for awhile now and enjoyed that experience, in spite of all the grumbles and technical difficulties, but I'm not going to don the rose-tinted specs and pretend everything is wonderful! No matter how much fun I may have with CloD, it's not the fun I paid for... I don't spend money to "Make do" or "Try to enjoy what I have" and I sure as hell ain't going to spend money on any monthly fees etc for that "Privilege"...... sad fact is..... nor are the rest of the "Great unwashed" out there. It is all well and good saying that it is the detractors who are to blame for this situation but that is a gross oversimplification! Sure... they could have produced the greatest piece of software known to mankind and there would still be detractors! That's life! The problem is.... they didn't! You can't blame 1C's failings on the victims of their failure simply because they got angry about feeling, rather justifiably, that they had been ripped off, surely?

+ 1

Please, a minute of silence to clod :(, and maybe another to 1C ;)

mazex 05-31-2012 06:46 AM

Quote:

Originally Posted by ATAG_MajorBorris (Post 430447)
What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"

+ 1

And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".

I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all...

So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't...

To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team...

/mazex

Chivas 05-31-2012 06:55 AM

The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.

GraveyardJimmy 05-31-2012 07:36 AM

Quote:

Originally Posted by mazex (Post 430535)
+ 1

And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".

Don't paint us all with the same brush. I was born '89 (I'm 22) annd I am well aware that fixing a game takes time. I think most of the 'instant gratification' crowd sticks to games like Call of Duty rather than put the time in to learn complex engine management. Look at Red Orchestra 2, just had a massive patch and still has problems and that is running on a (modified) version of an engine that is well established and documented and runs in DX9 only.

Dano 05-31-2012 07:58 AM

Quote:

Originally Posted by Chivas (Post 430539)
The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.

Oleg even made noises about a possible MMO years ago.

mazex 05-31-2012 08:06 AM

Quote:

Originally Posted by GraveyardJimmy (Post 430541)
Don't paint us all with the same brush. I was born '89 (I'm 22) annd I am well aware that fixing a game takes time. I think most of the 'instant gratification' crowd sticks to games like Call of Duty rather than put the time in to learn complex engine management. Look at Red Orchestra 2, just had a massive patch and still has problems and that is running on a (modified) version of an engine that is well established and documented and runs in DX9 only.

Sorry for the generalization "kicking" everyone in the sub 25 year group ;) I'm 42 and I'm affected by it too ;) I don't give an app many chances these days if it is the least cumbersome to use... I was also a lot more patient with software 10-20 years ago than I am today! Those games on the Spectrum really "sucked", but we loved them :-)

/mazex

podvoxx 05-31-2012 08:11 AM

News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432

Quote:

В принципе добавили три события - на убитого статика, здание и взрыв бомбы, с именами и координатами думаю для учёта поможет, не загружающиеся статики надо посмотреть, не знаю пока. Но это всё возможно будет только в финальной версии патча.
In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
It is also possible to track down a bomb. Probably will add new features to send messages to the localization.

pupo162 05-31-2012 08:18 AM

Quote:

Originally Posted by podvoxx (Post 430549)
News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432


In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
It is also possible to track down a bomb. Probably will add new features to send messages to the localization.

WOW, thats excellent news! this is what was giving me headeached in distinguishing some ground units as mission objectives and others as everinomment!

thanks!

csThor 05-31-2012 08:18 AM

Is he talking about non-actors such as houses already on the map NOT placed by the mission designer? If so ... http://extreme.pcgameshardware.de/at..._thumbs_up.gif

podvoxx 05-31-2012 08:42 AM

Quote:

Originally Posted by csThor (Post 430551)
Is he talking about non-actors such as houses already on the map NOT placed by the mission designer? If so ... http://extreme.pcgameshardware.de/at..._thumbs_up.gif

I think about the objects that are created in the editor.

Opitz 05-31-2012 08:48 AM

All this MMO stuff is complete nonsense... But people have always short memories and if frustrated they try to catch anything to feel better and find some hope.

It is already more than one year since Maddox Games is not able to repair their OWN game. And you should believe them they will make new and next next-gen MMO aircombat sim? LOL... And after that they will send a rocket to Venus, and you can win a free ticket, if you buy it...

Comparing ROF and CLOD team and their work is just nuts... ROF team worked with old IL2 engine just to find out it is complete crap, so they really make a new engine. Actually even CLOD team is doing the same, but meantime, you have a game with plenty of placeholders.

They are not able to make any useful and ... nice ... offline stuff, and you believe they will succeed in MMO area? You will be flying on these next-gen generic maps (cross and circle)?

Just rename themselves finally, why to have it like Maddox Games... Mad Games are enough...

Opitz 05-31-2012 08:53 AM

Quote:

Originally Posted by BlackSix (Post 430283)
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013

This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!

FG28_Kodiak 05-31-2012 09:35 AM

Quote:

Originally Posted by podvoxx (Post 430549)
News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432


In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.

Give him a big kiss from me! :grin:

podvoxx 05-31-2012 09:39 AM

Quote:

Originally Posted by FG28_Kodiak (Post 430568)
Give him a big kiss from me! :grin:

Ok))

159th_Jester 05-31-2012 09:46 AM

I'll certainly be interested to hear how 1C intend to acomplish this MMO (even though I have zero interest in buying it.... Simply because I personally don't wish to pay subscription fees).

The thing is, both from a point of view of difficulty and hardware requirements, the CloD engine is simply not suited to a classic MMO scenario.

By definition an MMO needs a massive online community to be financially successful. The steep learning curve involved in mastering even basic flight in CloD will immediately alienate all but those currently involved in the niche flight sim market, and the need for high spec PC's to get the best performance will alienate even more people. As far as ground vehicles go, well load up CloD and change your GFX settings to medium or low and then ask yourself honestly if driving around on that landscape or manning a stationary AA gun with those graphics is an experience you'd pay a monthly fee for.

Hopefully the patch they're currently working on will be a success and by increasing frame rates overall allow lower spec PC's to bump up the GFX settings a little. If so, it would make the possibilities of an MMO based on this engine succeeding that much better.

Whatever they do, I hope 1C are unltimatelysuccessful, but at the moment I'm skeptical, and will remain so until I see some more information from the devs.

Feathered_IV 05-31-2012 09:48 AM

Quote:

Originally Posted by Opitz (Post 430556)
Originally Posted by BlackSix:
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013


This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!

No no, they said the alpha in 2013... Oh wait, I see what you did there. ;)

Manuc 05-31-2012 09:53 AM

Quote:

Originally Posted by Opitz (Post 430556)
This will at least solve the problem with idiotic AI, right? And it is good to hear, it will be in stores in 2013!

2013 Alpha...2014 2nd Alpha...2015 Pre-Beta...2016 Alpha of Beta...2017 Beta... etc

Buchon 05-31-2012 09:57 AM

Its not even in Alpha and it is already beaten ;)

I´m disappointed, only three pages since I leave yesterday :sad:

David198502 05-31-2012 10:17 AM

after sleeping over the thought of an IL2 MMO, i have to say, that i personally will certainly not pay a monthly fee to fly a combat flight sim....not because i couldnt afford it, but simply because i have enough bills every month to pay which are annoying enough...
honestly, if they would build a top notch working sim, i would gladly pay a couple of hundred euros even, but only if things like flight models were as close to reality as possible....
and there the problem starts in my view regarding an il2 MMO....
if they cant even get the FMs correctly in this game, after more than a decade in business, and make them even worse with the latest beta patch, how are they supposed to make them closer to reality in a MMO game.
they will for sure not make them as realistic as possible and historical correct, but they will have to make them even, to secure "playability" for both sides, were you are forced to fly on one server under certain circumstances....thats my biggest concern...anyway i will have to convince my squad mates to switch from our beloved 109s to the ugly Mustang then and fight other Mustangs.

Plt Off JRB Meaker 05-31-2012 10:38 AM

[QUOTE=David198502.....anyway i will have to convince my squad mates to switch from our beloved 109s to the ugly Mustang then and fight other Mustangs.[/QUOTE]

Hehehe..........the ugly Mustang?...........this was probably the most beautiful and best fighter of WW2,it was the only aircraft of it's time to be able to escort the American bombers all the way to Berlin,and was far superior to the 109's of the late war,by then the 109 was completely out classed.:lol:

Buchon 05-31-2012 10:39 AM

Diablo 3 is a MMO and does not have a monthly fee, you just buy the game and that´s it.

Knowing the inclinations of Madoxx to merge things maybe we are facing something new in the MMO arena, just saying ;)

Feathered_IV 05-31-2012 10:53 AM

Most MMO's seem to depend on a steady diet of additional content to keep them attractive to players. Maddox Games has always added new content at a glacial pace. I wonder what changes if any would be made to the way MG works if they are the ones producing this title.

kristorf 05-31-2012 10:57 AM

Oh well.......................

Opitz 05-31-2012 11:16 AM

Quote:

Originally Posted by Feathered_IV (Post 430584)
Most MMO's seem to depend on a steady diet of additional content to keep them attractive to players. Maddox Games has always added new content at a glacial pace. I wonder what changes if any would be made to the way MG works if they are the ones producing this title.

And what type of content is now in CLOD?

Bearcat 05-31-2012 11:49 AM

After waiting all of what 6 years for BoB and getting CloD I'll just wait and see how this all pans out without getting my hopes too high.

1.JaVA_Sharp 05-31-2012 12:01 PM

Quote:

Originally Posted by Bearcat (Post 430589)
After waiting all of what 6 years for BoB and getting CloD I'll just wait and see how this all pans out without getting my hopes too high.

don't you have something red tailed to keep you occupied? and yes, I feel the same way about this.

Continu0 05-31-2012 12:21 PM

Quote:

Originally Posted by Feathered_IV (Post 430574)
No no, they said the alpha in 2013... Oh wait, I see what you did there. ;)


rofl.... Thank you, I dind´t get it at first... :grin::grin::grin::grin:

philip.ed 05-31-2012 02:24 PM

So if the series turns into an MMO, does that spell the end for the offline community?

I really am struggling to see how the more vocal majority, who stressed their CloD ailments, have caused this to happen. If the sim wasn't released with a plethora of problems there wouldn't be such a majority. (It's funny how it's viewed as a minority right up until something bad happens, isn't it?) Luthier himself stressed in the past that the sim 'is going nowhere', suggesting that no matter how much it is slandered, they are still going to work on it to see it right.
It is this ambiguity which causes the 'naysayers' (who, incidentally, fly the game a lot) to come on the forums and vent their dissatisfaction. In short, the team's PR is a bloody disgrace. They do a damn site better job than most companies, but their 'promises'/proposals for how long certain features will take are nearly always wrong, and this just causes them more hassle. Don't post information unless it is right. Common sense shows that the community aren't all single-minded in believing that 'software has issues, thus I can wait'. Of course people will get angry and repeat the same rant about how their money has been spent on false principles. They do have every right to be angry as well.

The truth is it isn't going to change, and after more than a year the sim is barely looking better than when it was first released. Certainly a lot of the nice features (notably the lighting and those beautiful cockpits) have been done away with. People compare CloD to RoF, but after a year the latter showed that there was light at the end of the tunnel. I can't tell if this tunnel is sealed at the end, or really if we are all just blind.

catito14 05-31-2012 02:30 PM

In my opinion, this is like to want to run when you just started to learn to walk .... i think they need, first, FINISH the game and FIX ALL the bugs of this game (...and give to us the product that we deserve and for what we paid) instead of start with a new project ...

Regards

SiThSpAwN 05-31-2012 02:43 PM

I played Warbirds for a long time, if they could do something like that with the advanced FM and such, I think it could be cool... but if the go arcade and try and compete against WoWP... ugh...

ACE-OF-ACES 05-31-2012 02:56 PM

Quote:

Originally Posted by SiThSpAwN (Post 430622)
I played Warbirds for a long time, if they could do something like that with the advanced FM and such, I think it could be cool... but if the go arcade and try and compete against WoWP... ugh...

Agreed 100%

But sadly that is the direction all gaming has been heading for the past 10+ years..

Where the XGEN XBOX instant gratification mind set will win out in the end..

I just hope it is not for a few more years!

Which IMHO means the only way we will get highly detailed and highly realistic flight sims in the future is to pay for it

The good news is prices have come way down!

Back in the early 90s I use to play Air Warrior Online at $12/hr.. It later dropped down to something like $6/hr and we all rejoiced!

Later Warbirds (Confirmed Kill) came out and initially it was a per hour price.. I forget what it was? Something like $2/hr? Which was a god send! Later they changed to a flat rate monthly fee which was around $100/month.. Not sure what it is now

Than a little known flight sim called IL-2 came out that had better 'everything' and it was FREE!

Sadly, I think in 10 years we will look back at IL-2 as the excerption to the rule, in that IMHO I can only see highly detailed flight sims being something we have to pay-to-play coming back. Because as noted above, all the current game makers are trending towards the MMO pay way.

On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO!

BigC208 05-31-2012 03:04 PM

Quote:

Originally Posted by Bearcat (Post 430589)
After waiting all of what 6 years for BoB and getting CloD I'll just wait and see how this all pans out without getting my hopes too high.

I lost all hope a while ago. All I'm praying for (yup, it's down to praying) is fix what's broken, optimize the graphics core for SLI and maybe, some day, we can play it the way it was intended at high resolutions. I'm running GTX680SLI right now on a 30 inch 2560x1600 monitor. Got it to work with both cards doing better than 90% all of the time. Problem is that the game only runs about 10% faster at the highest settings. I mostly use Vsync. Over water it's a solid 55-60fps but over land it drops down between 30-45fps. Compare that with DCS A10 and RoF running butter smooth (without Vsync) between 90-120fps at the same resolution. I still think it's the best looking sim of the bunch but it needs to get fixed or the show stops right here as far as I'm concerned. I'll buy the sequel but only when it hits the bargain bin at Steam if it's as unoptimized as it is now. This is one sim where throwing stupid money at it won't make a d*mn difference.

SiThSpAwN 05-31-2012 03:10 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 430625)
Agreed 100%

.....

On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO!

If its done right, and they focus on Simulation it could be pretty good, and they have a steady income to continue to improve and develop. Playing devils advocate here though, they would have to change how they communicated with the community, and patches/fixes/updates would have to come at a steady pace if I am to shell out ANY money on a regular basis... that said, for what COD could be, the glimmer of awesome I see in it... it could be great...

Now if they could do MMO with the ability to allow the Mod community to continue to add to it... well that would be legend.... wait for it... dary....

Force10 05-31-2012 03:23 PM

If they are trying to reach a broader audience than the hardcore IL-2 crowd, usually that means dumbing things down. The words most simmers hate to hear from a developer prior to release is "more accessible". I have a feeling they will probably do just that after looking at the number of the hardcore crowd flying COD. The partial good news is they probably will make getting the COD engine stable at a quicker pace. The bad news is they will more than likely backburner fixing stuff like AI, radio commands, etc. that offline folks have been waiting for IMO.


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