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Wtf
Is this what months and months of internet trolls has achieved?
They finaly talked enough people out of being online ww2 pilots with petty agendas and an all out 24/7 "CoD is broke dont buy it or its sequel campaign" that the last ww2 combat flight sim is going to be a morphed into a MMO:confused: All the forum flyers who wanted dlc to rain err.. trickle from the sky get the granddaddy of it all, a one size fits all $15 dollor a month airquake. Im %$#^%@# pissed:!: |
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I really dont care MMO game for now. I just want Clod to be finished and bug free simulator.
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I do not think multiplayer is the future for realistic WWII a/c sim. But that is my idea. |
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Encouraging the devs was free, bashing them resulted in a monthly fee for everybody. |
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Yeah....it has nothing to do with the fact that COD is broken at all. Or that the release that all the review sites received was an embarrassment to the flight sim genre and forced all the major reviewers to totally pan the game. Nope...it's because people disagreed with Ace that the game should be serviceable more than a year after release...yeah...yeah...that's it. |
That's it boys! keep venting your disappointment and frustration by taking it out on others. This is going to be awesome http://i159.photobucket.com/albums/t...50/popcorn.gif
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S!
I would still wait for the OFFICIAL announcement before jumping into any conclusions, which seems to be the case already. :rolleyes: My bet is that IL-2 series will continue as it's own branch like it has done for the last 10+ years and this MMO, or whatever you want to call it, is just another branch to the IL-2 franchise. Until anything solid is shown I will for sure enjoy IL-2 series until something better will emerge, which I doubt will happen any time soon. |
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My opinion. |
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I would like to share your optimism, but probably the dev team is too small to develop 2 parallel but different products. |
Some MMOs allow flying custom missions in a separate room using aircraft which you already opened in main arena. Hope it will be possible in this sequel too.
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P.S As Flanker35M mentions below, a company's long term business decisions are not determined by a couple of hundred raving forum members. I doubt CoD would've been a million seller even if everybody was singing "praise the lord, CoD!" all day long here. Geez, what planet are you guys from anyway?:rolleyes: |
S!
Banana forum rantings have nothing to do with MMO orientation IMO. A bunch of fans loud mouthing on an interenet site does not control what a company will plan or do. Like some say at work: a sergeant should not take the worries of a general. |
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Cheers! |
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The big wigs don't care about some forum members, lol! you have very high thoughts about the importance of the keyboard warriors around here. They look at numbers and how to improve numbers, not about cater to a small group of elitist simmers.:-) P.S Won't post anything more in here until there is an official statement. |
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I believe War Thunder i going to allow this.... so I dont see why we couldnt see something like this. But all just guessing till official word. |
Pure gold
Those who once said how important it is that thier (negative) voice be heard here in the forum are now trying to play down the idea that thier (negative) voice 'was' heard and may have drove the 1C bean counters down the MMO path Last time I saw a someone back peddle that fast they got thier pant leg caught in the chain and fell over! ;) |
at present, the hardware requirements of the game seem in conflict/barrier to entry with mmo. unless, they build the game to accomodate one cheap solution that allows for headtracking and multi-profile controls. if all users were to use the same or compatible hardware available to them, I think this could be done. something like freetrack capability could be built into the game to accomodate generic webcam. Also, all the controls necessary to fly the plane could be downloaded from the server to the user. Everyone flies with certian cheap but decent joystick (e.g., thrustmater 16000 designated official game status) and a generic form gamepad or two( e.g., logitech). the player logs on and selects a plane. the profile gets loaded to the client and bam, your good to go. all cheap and easy. keep full real flight models. that makes the game good. leave out arcade stuff. if players want to play mmo with different/better quality hardware, they could request and if demand is enough, the developer would provide it as and add on at a price to cover additional development time/costs. the idea is to get a lot of people on board without sacrificing realism and keeping it cost effective for the user.
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I just made note of all the chain oil on your pant leg! ;) |
Why don't y'all just listen to what the man says when he posts his news and take it from there.
just a lot of useless jibber jabber |
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another company going down the toilet.
Hopefully ArmA III won't do the same. |
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Would be nice for the best of two worlds. I too am hoping for two separate stand alone's as the optimum. I was hoping Clod would visit other theaters after BOM...not much to add till the details emerge I guess. |
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<sarcasm>Nice to see people not jumping to conclusions for once...</sarcasm>
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My bet is on two separate game development streams, one pure flight sim, other MMO based on the COD engine.
Why limit your product offering, you just alienate customers? JD AKA_MattE |
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Rise of Flight had to weather the same crap from reviewers we have never flown with sporting outdated hardware and forum flyers hell bent on its demise. After almost 2 years it came in to its own despite the haters. CoD, like any other combat flight sim early in development had/has and will continue to have bugs as well as needed optimizations. Now for the combat flight sim history lesson... Il2 in 2001 did not have contemporary hardware at the time that was able to max the sim and il2 circa 2001 sported fps in the 20s on a $2k pc at release. That’s because it was designed with future hardware in mind (sound familiar?). What was different for Il2 in 2001 was a direct competitor with huge pockets that it obviously was superior to (Microsoft’s cfs2/ and later cfs3) What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club" |
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Average score for IL-2 in 2001 = 9.2 It had bugs but it was a solid offering. I will be the first to agree that steep system requirements arent the devs fault or problem. COD has way more issues to worry about than steep requirements and just a few bugs. It runs smooth on my machine but the AI,FM,DM, radio commands blah blah blah make it unplayable. Did you say "early in developement"? 8 years is early in developement? MUWAHAHAHA! That was a good one...side splitter for sure. |
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Which means the CoD development was NOT a 100% effort. In software circles, that I work in/with, we are allways working on the next thing while we are working on the current thing. But not until we switch to the next thing are we able to devote 100% effort to it SAVVY? |
At least we know for certain why they are so hot to implement DX9.
I doubt that the sort of people who were making this decision would have given any thought to the 40-50 vitriol fuelled regulars here. If they wanted some real market research they'd more likely approach the three million odd WoT players and ask them if they'd like an Il-2 MMO... Anyway, all their plans will need to hinge on them fixing the Clod engine and optimizing the crap out of it. |
Hey guys, I only have 1946 and CloD with no experience of other games so what exactly is MMO? It seems to have caused some concerns that I do not understand, could someone please explain.
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Massive Multiplayer Online
Lots of people playing on a single server (there would be more than one server) that you pay a monthly fee to access. JD AKA_MattE |
Also, they normally suffer a quick demise. There are very few that have lasted longer than two/three years :(
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Thanks Jugdriver, I understand some of the posts now....:grin:
I personally wouldn't be interested in any MMO gaming title but I guess it is more profitable and returns a consistent cashflow if it has a large user base. |
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But that is the point isnt it? If I can get you to fork over 10-20 $,£,€,¥, every month and you can’t stop.. Business gold! selling crack (or crystal meth, whatever you are into) online and it is legal! JD AKA_MattE |
Dear developers. Please fix the game i paid for and spent much money upgrading my computer for before rushing off to other nonsense.
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Paid subscription to a MMO is a path that doesn't interest me.
Even though I spend most of my fying time online (ATAG mostly) I find that my simming is limited to a single sortie here or there when I get some free time. I don't have the time to devote to an organised squadron, nor do I feel I have the skill level required to make me attractive for a squadron to take on. In a MMO where high scores are life and everything, I guess you'ld find squadrons of Mr X's (this isn't a slur, he is a force to be reconned with) dominating servers and all the would-be's base camping and making a new art of vulching to get those ep's up. How many new players would you gain if their learning process involves getting shot on the runway five times out of ten. Lets face it, how many gamers would want to do a 20 hour training course before they get in their plane? I doubt this would help simulate how combat worked. The last thing I wan't to use my hard earns is to go into a virtual world where You get vulched every time you step into the cockpit. Hey in real life before you got into the plane you would know when the base was under attack. From the safety of the slit trench you could access the situation and make the desicion of when to risk it. Anyway until an official announcement this is all just speculation. You never know, it might just be the way to end my COD addiction! :) Cheers! |
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You know how you can tell when your getting under someones skin? See above! ;)
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But tell me, what was it that I said that upset you so much? Was it me taking the wind out of your CoD development time sail? When I pointing out that most of that so called 8+ year CoD development time took place, in parallel, with 1C supporting (sequels, updates, patches) for IL-2. Translated means 1C was not devoting 100% of their efforts on CoD development, thus only a fool, or someone with a motive, or one of the hanful of devoted whinners of this forum would even try to sell such an idea Or was it something else I said? |
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You mis-stating timelines doesn't upset me Ace....everyone knows the deal. IL FB was released in early 2004 so that's close to 7 years of pretty much dedicated dev time to COD. 1946 was basically a compilation with some extras so it didn't interfere so much. Since it was all based on the original IL2 engine, it wouldn't have taken much from developing the COD engine. I will agree with you that COD wasn't a 100% developement effort even though they were able to dedicate a solid 6-7 years to it. Not even close.. |
Il-2 1946 was released in december 2006, Clod developmente started in late 2005, i still remember the first photo of the clouds and the hurri cockpit 3D merged with the old date photo, so since Q4 2006 and ahead CloD was their only develpment work they did till march 2011 when it supouse to be finished and june 2012 when it is not close to be finished yet.
6+ years isn't early development |
Not sure how this affected development of CoD, but there was more than PF and 1946 developed between the releases of FB and CoD. There was EAP, PF, Sturmoviks Over Manchuria, Pe-2, and finally 1946. While 1946 was a conglomeration of all the previous releases, there was some new materials that took time to create and add to the game- the Lerche being a prime example..
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Clod and IL2FB were developed totally different... also if you can find a copy of the original IL2 sturmovik before forgotten battles, and compare that to 1946 4.11.1... their totally different games... it took 12 years for the game to get to where it is now...and thats 12 years AFTER release...
now how long has clod been out? see u can't compare them. |
I seem to be the only one who look forward to another modern version of Aces high. Thats a great game but i dont play it due to its bad graphics.
If we can have CLOD graphics (although im no ta big fan of the greenish colours during daytime in it) and a big multiplayer game with ground vehicles driven by real players and 100s and 100s of players at the same time , well then it sounds like fun to me!:grin: |
i think everyone would like a game with everything like ww2 online, except with clod type graphics and physics... and perhaps more than just france.... and wouldn't really need to be a monthly fee, could just do it like world of tanks and have it just take a lot longer to get the next piece of equipment if you don't get a premium account...
however i don't think 15$ a month is a lot to play a game... it costs that for a movie ticket, and thats only 2 hours... |
Thinking about this all this MMO plan - which I doubt came from Maddox Games but rather the people who sign their pay checks - it seems to be the primary reason why the extremely problematic release hasn't led to 1C abandoning the Il-2 franchise so far. I was wondering why the management backed this franchise after all the troubles ... maybe that's why.
Now, does this coming announcement mean that the 1C management has really gone off the deep end and has thrown itself into yet another erratic and totally illogical development strategy or are they so convinced of Maddox Games' work that they plan to branch out the Il-2 franchise into more than the planned "ordinary" theme-based releases? I don't know but I guess only time will tell. Anyway ... Maddox Games will have to fix the CloD engine before all those grand ideas can be tackled because without a working engine this MMO (as any successive Il-2 release) will be stillborn. |
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MMO=Death of franchise. Sad fact is that this product has a bad reputation.... sure.... I've flown it for awhile now and enjoyed that experience, in spite of all the grumbles and technical difficulties, but I'm not going to don the rose-tinted specs and pretend everything is wonderful! No matter how much fun I may have with CloD, it's not the fun I paid for... I don't spend money to "Make do" or "Try to enjoy what I have" and I sure as hell ain't going to spend money on any monthly fees etc for that "Privilege"...... sad fact is..... nor are the rest of the "Great unwashed" out there. It is all well and good saying that it is the detractors who are to blame for this situation but that is a gross oversimplification! Sure... they could have produced the greatest piece of software known to mankind and there would still be detractors! That's life! The problem is.... they didn't! You can't blame 1C's failings on the victims of their failure simply because they got angry about feeling, rather justifiably, that they had been ripped off, surely? |
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Please, a minute of silence to clod :(, and maybe another to 1C ;) |
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And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux". I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all... So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't... To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team... /mazex |
The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.
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/mazex |
News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432 Quote:
It is also possible to track down a bomb. Probably will add new features to send messages to the localization. |
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thanks! |
Is he talking about non-actors such as houses already on the map NOT placed by the mission designer? If so ... http://extreme.pcgameshardware.de/at..._thumbs_up.gif
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All this MMO stuff is complete nonsense... But people have always short memories and if frustrated they try to catch anything to feel better and find some hope.
It is already more than one year since Maddox Games is not able to repair their OWN game. And you should believe them they will make new and next next-gen MMO aircombat sim? LOL... And after that they will send a rocket to Venus, and you can win a free ticket, if you buy it... Comparing ROF and CLOD team and their work is just nuts... ROF team worked with old IL2 engine just to find out it is complete crap, so they really make a new engine. Actually even CLOD team is doing the same, but meantime, you have a game with plenty of placeholders. They are not able to make any useful and ... nice ... offline stuff, and you believe they will succeed in MMO area? You will be flying on these next-gen generic maps (cross and circle)? Just rename themselves finally, why to have it like Maddox Games... Mad Games are enough... |
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I'll certainly be interested to hear how 1C intend to acomplish this MMO (even though I have zero interest in buying it.... Simply because I personally don't wish to pay subscription fees).
The thing is, both from a point of view of difficulty and hardware requirements, the CloD engine is simply not suited to a classic MMO scenario. By definition an MMO needs a massive online community to be financially successful. The steep learning curve involved in mastering even basic flight in CloD will immediately alienate all but those currently involved in the niche flight sim market, and the need for high spec PC's to get the best performance will alienate even more people. As far as ground vehicles go, well load up CloD and change your GFX settings to medium or low and then ask yourself honestly if driving around on that landscape or manning a stationary AA gun with those graphics is an experience you'd pay a monthly fee for. Hopefully the patch they're currently working on will be a success and by increasing frame rates overall allow lower spec PC's to bump up the GFX settings a little. If so, it would make the possibilities of an MMO based on this engine succeeding that much better. Whatever they do, I hope 1C are unltimatelysuccessful, but at the moment I'm skeptical, and will remain so until I see some more information from the devs. |
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Its not even in Alpha and it is already beaten ;)
I´m disappointed, only three pages since I leave yesterday :sad: |
after sleeping over the thought of an IL2 MMO, i have to say, that i personally will certainly not pay a monthly fee to fly a combat flight sim....not because i couldnt afford it, but simply because i have enough bills every month to pay which are annoying enough...
honestly, if they would build a top notch working sim, i would gladly pay a couple of hundred euros even, but only if things like flight models were as close to reality as possible.... and there the problem starts in my view regarding an il2 MMO.... if they cant even get the FMs correctly in this game, after more than a decade in business, and make them even worse with the latest beta patch, how are they supposed to make them closer to reality in a MMO game. they will for sure not make them as realistic as possible and historical correct, but they will have to make them even, to secure "playability" for both sides, were you are forced to fly on one server under certain circumstances....thats my biggest concern...anyway i will have to convince my squad mates to switch from our beloved 109s to the ugly Mustang then and fight other Mustangs. |
[QUOTE=David198502.....anyway i will have to convince my squad mates to switch from our beloved 109s to the ugly Mustang then and fight other Mustangs.[/QUOTE]
Hehehe..........the ugly Mustang?...........this was probably the most beautiful and best fighter of WW2,it was the only aircraft of it's time to be able to escort the American bombers all the way to Berlin,and was far superior to the 109's of the late war,by then the 109 was completely out classed.:lol: |
Diablo 3 is a MMO and does not have a monthly fee, you just buy the game and that´s it.
Knowing the inclinations of Madoxx to merge things maybe we are facing something new in the MMO arena, just saying ;) |
Most MMO's seem to depend on a steady diet of additional content to keep them attractive to players. Maddox Games has always added new content at a glacial pace. I wonder what changes if any would be made to the way MG works if they are the ones producing this title.
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Oh well.......................
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After waiting all of what 6 years for BoB and getting CloD I'll just wait and see how this all pans out without getting my hopes too high.
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rofl.... Thank you, I dind´t get it at first... :grin::grin::grin::grin: |
So if the series turns into an MMO, does that spell the end for the offline community?
I really am struggling to see how the more vocal majority, who stressed their CloD ailments, have caused this to happen. If the sim wasn't released with a plethora of problems there wouldn't be such a majority. (It's funny how it's viewed as a minority right up until something bad happens, isn't it?) Luthier himself stressed in the past that the sim 'is going nowhere', suggesting that no matter how much it is slandered, they are still going to work on it to see it right. It is this ambiguity which causes the 'naysayers' (who, incidentally, fly the game a lot) to come on the forums and vent their dissatisfaction. In short, the team's PR is a bloody disgrace. They do a damn site better job than most companies, but their 'promises'/proposals for how long certain features will take are nearly always wrong, and this just causes them more hassle. Don't post information unless it is right. Common sense shows that the community aren't all single-minded in believing that 'software has issues, thus I can wait'. Of course people will get angry and repeat the same rant about how their money has been spent on false principles. They do have every right to be angry as well. The truth is it isn't going to change, and after more than a year the sim is barely looking better than when it was first released. Certainly a lot of the nice features (notably the lighting and those beautiful cockpits) have been done away with. People compare CloD to RoF, but after a year the latter showed that there was light at the end of the tunnel. I can't tell if this tunnel is sealed at the end, or really if we are all just blind. |
In my opinion, this is like to want to run when you just started to learn to walk .... i think they need, first, FINISH the game and FIX ALL the bugs of this game (...and give to us the product that we deserve and for what we paid) instead of start with a new project ...
Regards |
I played Warbirds for a long time, if they could do something like that with the advanced FM and such, I think it could be cool... but if the go arcade and try and compete against WoWP... ugh...
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But sadly that is the direction all gaming has been heading for the past 10+ years.. Where the XGEN XBOX instant gratification mind set will win out in the end.. I just hope it is not for a few more years! Which IMHO means the only way we will get highly detailed and highly realistic flight sims in the future is to pay for it The good news is prices have come way down! Back in the early 90s I use to play Air Warrior Online at $12/hr.. It later dropped down to something like $6/hr and we all rejoiced! Later Warbirds (Confirmed Kill) came out and initially it was a per hour price.. I forget what it was? Something like $2/hr? Which was a god send! Later they changed to a flat rate monthly fee which was around $100/month.. Not sure what it is now Than a little known flight sim called IL-2 came out that had better 'everything' and it was FREE! Sadly, I think in 10 years we will look back at IL-2 as the excerption to the rule, in that IMHO I can only see highly detailed flight sims being something we have to pay-to-play coming back. Because as noted above, all the current game makers are trending towards the MMO pay way. On the up side.. There is a benefit for pay-to-play! It has this filtering effect of keeping the kids out! Which IMHO is a good thing IMHO! |
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Now if they could do MMO with the ability to allow the Mod community to continue to add to it... well that would be legend.... wait for it... dary.... |
If they are trying to reach a broader audience than the hardcore IL-2 crowd, usually that means dumbing things down. The words most simmers hate to hear from a developer prior to release is "more accessible". I have a feeling they will probably do just that after looking at the number of the hardcore crowd flying COD. The partial good news is they probably will make getting the COD engine stable at a quicker pace. The bad news is they will more than likely backburner fixing stuff like AI, radio commands, etc. that offline folks have been waiting for IMO.
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