Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   CoD Multiplayer (http://forum.fulqrumpublishing.com/forumdisplay.php?f=192)
-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

Mingan 02-20-2012 06:13 PM

Quote:

Originally Posted by bravoalpha (Post 392336)
S!

Sorry for offtopic, but what does S mean? I've seen it said many times when playing in the ATAG server, and I have no idea what it means.

EDIT: I've had many crashes when trying to bomb radar stations... I guess I'll skip playing until those problems are solved.

ATAG_MajorBorris 02-20-2012 10:45 PM

Quote:

Originally Posted by Mingan (Post 392447)
Sorry for offtopic, but what does S mean? I've seen it said many times when playing in the ATAG server, and I have no idea what it means.

EDIT: I've had many crashes when trying to bomb radar stations... I guess I'll skip playing until those problems are solved.

S! is for salute

Do you restart the sim after every sortie? helps alot:grin::)

5./JG27.Farber 02-21-2012 12:12 AM

Quote:

Originally Posted by Mingan (Post 392447)
Sorry for offtopic, but what does S mean? I've seen it said many times when playing in the ATAG server, and I have no idea what it means.

Its a way of expressing respect for another pilot, friend or foe. Its a virtual representation of the fighter pilot brotherhood "club". So if you had a good fight, won or lost, you just give a little S!

Untamo 02-21-2012 05:05 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 392310)
Their server is in Chigago USA.

Well that explains the ping :)

Quote:

Originally Posted by 5./JG27.Farber (Post 392310)
ALthough are you sure thats just not the server restarting?

No. Well at least there was no mission ending messages. This has happened more than once, and then there has been other squad mates on the server at the same time that did not have the timeout, at least not at the same time as me :)

JG52Uther 02-21-2012 05:51 AM

Did my first 'proper' bomb run in a JU88 last night on the server. Took off from Tramcourt and went 'the long way round' (Top Secret LW speak ;) )and ended up over the target at G10 some time later. Set up for a dive bomb attack, bombs set to 'series' and down I went!
Was pretty wicked seeing the bombs straddle the target as I pulled out from the long dive, then set course for the long trip home again, landing some time later with not a lot of fuel left. Great fun.
I really want a yoke now.

ATAG_MajorBorris 02-21-2012 12:59 PM

CH Eclypse Yoke
 
Quote:

Originally Posted by JG52Uther (Post 392640)
Did my first 'proper' bomb run in a JU88 last night on the server. Took off from Tramcourt and went 'the long way round' (Top Secret LW speak ;) )and ended up over the target at G10 some time later. Set up for a dive bomb attack, bombs set to 'series' and down I went!
Was pretty wicked seeing the bombs straddle the target as I pulled out from the long dive, then set course for the long trip home again, landing some time later with not a lot of fuel left. Great fun.
I really want a yoke now.


ATAG_Doc just got one(ch yoke) and I have used my Eclypse Yoke sence CoD release, I cant imagine flying my 88 without it! To complete the imersion, I included a throttle quad(also ch products) and a CH MFP and pedals, that adds 9 levers, engine start buttons, and trim wheels, so thats 75 labled and color coded levers/buttons, No more keyboard combos haha:-P

I still forget to arm my bombs somtimes lol:oops:

JG52Uther 02-21-2012 01:10 PM

I have a Ch fighterstick and pedals, and a Saitek throttle quad, so I'm sort of torn between the CH yoke and the Saitek one, as the saitek comes with another throttle quad.

JG52Krupi 02-21-2012 01:49 PM

Looks like the ch one has throttles on top of it rather than on a separate unit..

ATAG_MajorBorris 02-21-2012 02:03 PM

Quote:

Originally Posted by JG52Uther (Post 392732)
I have a Ch fighterstick and pedals, and a Saitek throttle quad, so I'm sort of torn between the CH yoke and the Saitek one, as the saitek comes with another throttle quad.

Im sure this is a personal preference but the Saitek has a center detent(deal killer for me....click-click-click:evil:)

And Krupi is correct, the ch eclypse has 3 more levers on top (space saver!)

CH Products are made in the USA and originaly retailed for much more:cool:

SEE 02-22-2012 09:22 PM

I seem to have lost server 1 (and a few others) - doesn't appear in my server list since the last windows 7 update. :confused:

ATAG_Snapper 02-22-2012 09:29 PM

Hi Evangeluse,

I just came off Server 1, meaning it's up and running with no Steam problems. Have you tried briefly starting a server of your own, playing it for a few seconds, then logging off? This worked for me once when none of the servers were appearing in my Client list; I guess it reset my PC network settings.

Otherwise come onto the ATAG forum and we'll try to get it sorted out.

ATAG_MajorBorris 02-22-2012 09:32 PM

Hi Evangelous,

did u try the direct conect yet?

SEE 02-22-2012 09:44 PM

I tried Direct connect and it took me into server 2. I tried creating a server too but only for a few seconds. I checked on ATAG and can see the server list so I know it's running - there seems to be quite afew missing from the normal list but server 2 shows up and I can log into it. I will try again.

ATAG_MajorBorris 02-22-2012 11:54 PM

can you find server1 i.p. ?

Ill have a look too

here it is i think

216.52.148.29 :27016

ATAG_Bliss 02-25-2012 09:57 PM

2nd server now has a 3 map rotation up. If all goes well for this setup, everything will be transferred over the 1st server.

Please help me test this out. (Stop playing on the 1st server! - one of the missions is the one on server 1)

Please :)

And thanks..

bravoalpha 02-26-2012 12:42 PM

Quote:

Originally Posted by ATAG_Bliss (Post 394368)
2nd server now has a 3 map rotation up. If all goes well for this setup, everything will be transferred over the 1st server.

Please help me test this out. (Stop playing on the 1st server! - one of the missions is the one on server 1)

Please :)

And thanks..

Thanks Bliss! ...but maybe only a few player read this who play on server 1. Make a highlight screentext on server one, or a repeated line at the chat window, but the best will be the change of the servers. Maybe it would be better to run the old on server on 2, the new on server one. ;)
I think players choise will be the server 1 or the more players, no matter what mission is there.

Is the three map rotation depend on which side wins?

klem 02-27-2012 07:06 AM

Quote:

Originally Posted by ATAG_Bliss (Post 394368)
2nd server now has a 3 map rotation up. If all goes well for this setup, everything will be transferred over the 1st server.

Please help me test this out. (Stop playing on the 1st server! - one of the missions is the one on server 1)

Please :)

And thanks..

Hi Bliss

Four or Five of our guys looked in on the new server around 7:30-8pm UK time last night but it was empty :(

We went to server #1 instead. Perjaps you should announce that #1 will be off line say Monday to Wednesday this week and see how the new one goes. You'll soon find out if there are problems and could swap #1 back in.

5./JG27.Farber 02-27-2012 09:10 AM

If you do that can you post up a new steam link in TS3 to get on that server. Its one of the major reasons I dont use that server.

ATAG_MajorBorris 02-27-2012 04:43 PM

Map Rotation
 
Thats great news, new toys to bomb:cool:

Jatta Raso 02-27-2012 04:56 PM

Quote:

Originally Posted by ATAG_Bliss (Post 394368)
2nd server now has a 3 map rotation up. If all goes well for this setup, everything will be transferred over the 1st server.

Please help me test this out. (Stop playing on the 1st server! - one of the missions is the one on server 1)

Please :)

And thanks..

the server list doesn't show (again...) in CLoD client menu, so i'm using direct connect, can you give the IP to ATAG 2nd server?

:arrow: thanks

ATAG_Bliss 02-27-2012 05:15 PM

Jatta,

Easiest thing to do is to put these in a .bat file and use them to join the servers.

steam://connect/216.52.148.29:27016 ////Server #1

steam://connect/216.52.143.205:27016 ////Server #2

Open notepad. Copy the details for server 1 or server 2 on the screen and do a "save as" with "all file types" with the file name ending with .bat - example - ATAG1.bat

Then you can place that anywhere on your desktop and use that instead of the launcher.exe from steam. Using the .bat file skips all menu screens and loads you directly into the server. It also automatically shuts down the game when you disconnect from the server. This makes it easy to simply restart the game after every sortie. (to stop with the CTD's)

@Farber - I'll put the link in all the Server #2 channels, but the direct connect link for both servers is also available on the header section in the forums as well.

@bravoalpha/klem - the mission is up on the 1st server now. Server 2 has the old one and some testing missions I'm doing as well. But it looks like some of the limit scripts aren't working all the time (of course they work fine when I'm the only one in there testing :( ), so I'm in the middle of fixing that now. So please don't be alarmed if you see some SpitIIa's or E4's. There's supposed to be 3 and 8 respectfully in this mission.

@Borris - yes, the bomber boys are going to be busy. On Blue you must sink 17 moving ships with AAA and a massive objective that's going to take many a bomb strike to take out. Red has the same sort of challenge.

Jatta Raso 02-27-2012 05:49 PM

Quote:

Originally Posted by ATAG_Bliss (Post 394841)
Jatta,

Easiest thing to do is to put these in a .bat file and use them to join the servers.

steam://connect/216.52.148.29:27016 ////Server #1

steam://connect/216.52.143.205:27016 ////Server #2

Open notepad. Copy the details for server 1 or server 2 on the screen and do a "save as" with "all file types" with the file name ending with .bat - example - ATAG1.bat

Then you can place that anywhere on your desktop and use that instead of the launcher.exe from steam. Using the .bat file skips all menu screens and loads you directly into the server. It also automatically shuts down the game when you disconnect from the server. This makes it easy to simply restart the game after every sortie. (to stop with the CTD's)

lol i came from DOS so i know what 'bat' means, thanks for the tip, it does make it easier to launch directly to a server ;) i'll try it and report anything worth mentioning in here

aus3620 02-27-2012 11:15 PM

bat file
 
Hi Bliss,

I created a bat file for server #1, and is on my desktop as directed.
When I double-click it the DOS screen flashes by. I presume there is another step, like editing the Steam file???? ... or something!

thx

Post-edit
Thanks Bliss, missed the "start" section - ie Start "" "steam://connect/216.52.148.29:27016"

ATAG_Bliss 02-27-2012 11:25 PM

Hi Magpie,

Just use this thread: http://theairtacticalassaultgroup.co...cut-for-IL2COD

It could be that you have the ///server #1 in your .bat file.

SEE 02-28-2012 01:13 AM

I have seen many threads regards the horizon appearing through the cockpit but never seen this and thought it was an ATI issue. With the new server 1 dawn start mission, I can see the runway lights through my cockpit instrument panel - anyone else noticed this?

ATAG_Bliss 02-28-2012 01:29 AM

Yep, been there since day one sadly :(

salmo 02-28-2012 07:31 AM

Bliss,
Any chance we can get:
1. variable time of day when mission new battle launches? Maybe have several main missions with different time of day & randomly lauch one of them?
2. Variable targets? The pilots have quickly learned where targets & AI flights are located. Maybe 10 targets each side, & get the script to select 3 each side for any given battle?

ramstein 03-01-2012 05:03 AM

re: ATAG server, latest mission settings, The sun, the weather, the environoment, time of day, bright colors, sky, sun, darkness...the sun and sunraise setting is implossble to enjoy, the time it take for the sun to fully rise..
no light to see where to taxi, takeoff, land, and much, much more..

I just cannot see anything,, maybe some younger people with the best eyesight can see, but I cannot... am I the only one that does not enjoy the bright early rising sun?

Just sayin'


I beg ATAG to move the time, change the sun brightness, make it more user freindly and not an eye test...

Thank you again,
Ram..

klem 03-01-2012 07:40 AM

Quote:

Originally Posted by ramstein (Post 395478)
re: ATAG server, latest mission settings, The sun, the weather, the environoment, time of day, bright colors, sky, sun, darkness...the sun and sunraise setting is implossble to enjoy, the time it take for the sun to fully rise..
no light to see where to taxi, takeoff, land, and much, much more..

I just cannot see anything,, maybe some younger people with the best eyesight can see, but I cannot... am I the only one that does not enjoy the bright early rising sun?

Just sayin'


I beg ATAG to move the time, change the sun brightness, make it more user freindly and not an eye test...

Thank you again,
Ram..

Sorry ramstein but I can't agree. I think that early morning sunrise time is brilliant. There is runwway lighting for takeoff and cockpit lighting for instruments. I do have to turn off the small lamp on my desk to help with the 'night vision' just as I did in IL-2 '46.

It makes you understand why the fighter pilots hated night flying though :)

It isn't long before the light begins to improve and the sun peeps over the horizon (beautiful, the devs have made such a good job of that).

Anyway I was coming here to congratulate ATAG on this so 'wtg' guys.

btw I'm not young either :)

SEE 03-01-2012 10:34 AM

I am 50/50 with the new mission time period. Its, ok for a short stint but I find it very tiring - its hard enough to see in good daylight. It is dark for too long for me to enjoy, the level of concentration wears me out pretty rapidly.

Yes, the RAF flew night missions and the majority of pilots considered them a waste of time - the results were very poor. They adopted a 500ft layering tactic to help improve the effectiveness of these sorties but it made little signicant improvement.

The best measure of what people would prefer is to run the Dawn mission on server 1 and the daylight mission on server 2 and then see which is the most popular mission.

TomcatViP 03-01-2012 10:59 AM

I hve to disagree with you SEE.

Many missions were launched before dawn in order for the flight to be on station over the target area at first lights.

It's was a dayly ration for pilots to hve to take off in the dark taxying only by the shear lights of their flight leader blue flammed exhausts.

Even If I hven't the opportunity to fly the mission entirely, Bliss did a great job with that mission. In fact having to fly such a mission once every day we fly migh greatly increade realism and immersion.

ALtough it still lack the Café noisette and Croissants when you take off on the blue side ;)

SEE 03-01-2012 11:50 AM

Bliss and the ATAG guys certainly have done a great job with the servers and missions. As I said, it's 50/50 with me regards the dawn missions - I just find the level of concentration required tires me out very quickly but the lighting ambience and atmosphere is fantastic none the less.

ATAG_Doc 03-01-2012 11:24 PM

You are hereby ordered to have your flight airborne and formed up over your airfield at 0400 hours. Flight leads take off first. Once your fight is airborne you are to lead your group out heading 330 to an altitude of 2000 meters. Once your flight has reached the shore you are to report into flight HQ. Keep R/T to a minimum. Look out for bombers and their escorts.

ATAG_Bliss 03-02-2012 09:08 PM

Quote:

Originally Posted by salmo (Post 394998)
Bliss,
Any chance we can get:
1. variable time of day when mission new battle launches? Maybe have several main missions with different time of day & randomly lauch one of them?
2. Variable targets? The pilots have quickly learned where targets & AI flights are located. Maybe 10 targets each side, & get the script to select 3 each side for any given battle?

#1 is a good idea, but if all goes well with our new commander on the 2nd server, the 1st one will/can rotate any amount of missions we want. Colander has been working on this, giving us the same functionality as before (keeping the server up 24/7, keeping it up through steam errors, and restarting the server so players can join / not fail auth) but adding the ability to rotate missions on top of it, amongst a plethora of other things that will help with the mission building side/server side stuff. So, essentially this problem should be cured soon.

#2 also goes right along with what I said about #1. Once everything works as intended, there will be no reason to change it up, considering the mission will never be the same one again until it comes back into rotation. I don't think we are too far off here from incorporating it.

Quote:

Originally Posted by ramstein (Post 395478)
re: ATAG server, latest mission settings, The sun, the weather, the environoment, time of day, bright colors, sky, sun, darkness...the sun and sunraise setting is implossble to enjoy, the time it take for the sun to fully rise..
no light to see where to taxi, takeoff, land, and much, much more..

I just cannot see anything,, maybe some younger people with the best eyesight can see, but I cannot... am I the only one that does not enjoy the bright early rising sun?

Just sayin'


I beg ATAG to move the time, change the sun brightness, make it more user freindly and not an eye test...

Thank you again,
Ram..

Quote:

Originally Posted by klem (Post 395499)
Sorry ramstein but I can't agree. I think that early morning sunrise time is brilliant. There is runwway lighting for takeoff and cockpit lighting for instruments. I do have to turn off the small lamp on my desk to help with the 'night vision' just as I did in IL-2 '46.

It makes you understand why the fighter pilots hated night flying though :)

It isn't long before the light begins to improve and the sun peeps over the horizon (beautiful, the devs have made such a good job of that).

Anyway I was coming here to congratulate ATAG on this so 'wtg' guys.

btw I'm not young either :)

Quote:

Originally Posted by SEE (Post 395541)
I am 50/50 with the new mission time period. Its, ok for a short stint but I find it very tiring - its hard enough to see in good daylight. It is dark for too long for me to enjoy, the level of concentration wears me out pretty rapidly.

Yes, the RAF flew night missions and the majority of pilots considered them a waste of time - the results were very poor. They adopted a 500ft layering tactic to help improve the effectiveness of these sorties but it made little signicant improvement.

The best measure of what people would prefer is to run the Dawn mission on server 1 and the daylight mission on server 2 and then see which is the most popular mission.

So we've got 1 for it, one against it, and 1 in the middle about the dawn start :D Haha - well, all I can say is what I said above, soon enough we'll have an actual server rotation. And hopefully, soon enough we'll have a patch that fixes the CTD's so I can finally add some of the other missions into the fray that aren't suitable for the state of the game yet.

@all get your butts on TS3 tonight. We are going to have a gaggle of a good time. ;)

Tell me if this isn't fun:

http://www.youtube.com/watch?feature...&v=CTO4S7t80KQ

ATAG_knuckles 03-03-2012 12:57 PM

Most will hate me but I would like the dark to stay for at least an hour.

Night bombing yeah:

I would like to see if the exhaust stacks or cockpit lighting can be seen in the dark ?


Knuckles

JG52Krupi 03-03-2012 11:54 PM

Quote:

Originally Posted by ATAG_knuckles (Post 396355)
Most will hate me but I would like the dark to stay for at least an hour.

Night bombing yeah:

I would like to see if the exhaust stacks or cockpit lighting can be seen in the dark ?


Knuckles

I am with you night flying is fun... I got right up close to a contact and just as I was about to fire I realised it was a 109, fantastic stuff.

Love it the atmosphere is awesome thanks chaps

BaronBonBaron 03-04-2012 08:53 PM

Yesterday, I played Clod online for the first time, on ATAG.
It was also my first time using CEM, lol it took awhile just to figure out how to start my JU-87. :-P

But I really enjoyed it, this server is very good, and the people nice!

jimbop 03-05-2012 12:56 AM

Glad you could join us, Baron. It was a good night. I counted ten planes on a single dogfight before the inevitable stutter... stutter... CTD!

III/JG53_Don 03-05-2012 01:39 AM

Guess I have some problems with my He111 on Online servers. A couple of minutes ago I started a Bombrun at the ATAG Server. Bomb Bay open, Bombs armed, fuze for horizontal bombing.
Im pretty sure I set the Lotfe right, thought of the different heights due to the target not on sea level. Bomb Automatic set and I didnt even had to correct the sight. After I overrun the target the Automatic went off.
All bombs should released all at once with a small distance of 40m each.
But still I cant see any explosions from up high (was on 3500m) :confused:

That happened to me also with a Blenheim attack at the Ju-88s near Calais. I chose the first fuze, armed the bombs, opened bay doors and released the bombs low level. But nothing happened.

w1nd6urfa 03-05-2012 04:20 AM

Quote:

Originally Posted by Jatta Raso (Post 394856)
lol i came from DOS so i know what 'bat' means

Ah, the glorious days of AUTOEXEC.BAT and CONFIG.SYS !

I wonder where those files are hidden in win 7 :grin: :grin:

CaptainDoggles 03-05-2012 10:27 PM

Quote:

Originally Posted by w1nd6urfa (Post 396656)
Ah, the glorious days of AUTOEXEC.BAT and CONFIG.SYS !

I wonder where those files are hidden in win 7 :grin: :grin:

All the configuration settings from config.sys are now in the registry.

autoexec.bat can still sometimes be found in the root of your c:\ drive if you have "hide protected operating files" unchecked but windows doesn't actually use the file any more.

ATAG_Bliss 03-06-2012 07:03 PM

Server #1 Maintenance!
 
Hi all,

It's only been, umm, about 3 months since our dedicated machine for server #1 has been restarted. It has been running IL2COD 24/7 in that time. Every time I think I'll get a chance to do a little maintenance on the beast, there's always someone playing or in TS3.

With that said, we DO need to perform some computer maintenance in a bad way. Today has got to be that day. With that said, in an hour 4PM EST the machine will be rebooted and updated. TS3 will be down for 5 minutes tops. The game server will be down for just a tad longer as we install a new program for IL2COD and update windows.

Just FYI.. When it goes down it won't be down long. And server #2 will be up and be able to fly on.

Thanks

ATAG_Bliss 03-06-2012 08:43 PM

All done.

ATAG_Colander 03-07-2012 03:14 AM

All,

The stats have been reset to zero as well.

ATAG_Colander.

5./JG27.Farber 03-10-2012 08:26 PM

Server 1 has clouds and its killing everyones FPS. :(

ATAG_Bliss 03-10-2012 08:40 PM

Lay off the Whiskey m8. It's the same amount of clouds that have always been there ;)

5./JG27.Farber 03-10-2012 11:01 PM

Are you sure? Maybe they had just spawned all on the south coast of England rather than spread out.

I dont drink whisky :cool:

Oldschool61 03-12-2012 12:46 PM

Just got CLod and went on the ATAG server and most planes say unavailable to select. Whats up with that?? Are there any instructions on how to get into a game??

ATAG_Snapper 03-12-2012 01:08 PM

Quote:

Originally Posted by Oldschool61 (Post 398332)
Just got CLod and went on the ATAG server and most planes say unavailable to select. Whats up with that?? Are there any instructions on how to get into a game??

Hi Oldschool,

Sorry for your trouble. I just logged in and selected an aircraft (Spit I at Manston) just to test -- no problem there. However, I noticed that of the 11 players currently on the ATAG server, the longest had been on only 15 minutes.

This coincides with the timing of your attempt to log in. I suspect that by unhappy coincidence you had logged in just as the server was resetting (which happens approx every 4 - 5 hours, less if one side achieves all of its target objectives laid out in the map briefing). Please give it another try and let us know, when you can, if you succeeded.

ATAG_Colander 03-12-2012 01:10 PM

Quote:

Originally Posted by Oldschool61 (Post 398332)
Just got CLod and went on the ATAG server and most planes say unavailable to select. Whats up with that?? Are there any instructions on how to get into a game??


OldSchool,

The list of planes is there for you to jump into an existing plane. This only works if you are near that plane.
What you probably need is:
1.- Click on the flags above to select your army
2.- Once on an army, select a base to spawn from on the map at the left.
3.- You will then be presented with a default plane for that base. Click on the plane name, just above the plane image and select the one you prefer. (Note you will only see the planes available for that particular base).
4.- Click fly.

Hope this helps and we see you in the ATAG skyes!

ATAG_Colander.

Oldschool61 03-12-2012 02:07 PM

Quote:

Originally Posted by ATAG_Colander (Post 398339)
OldSchool,

The list of planes is there for you to jump into an existing plane. This only works if you are near that plane.
What you probably need is:
1.- Click on the flags above to select your army
2.- Once on an army, select a base to spawn from on the map at the left.
3.- You will then be presented with a default plane for that base. Click on the plane name, just above the plane image and select the one you prefer. (Note you will only see the planes available for that particular base).
4.- Click fly.

Hope this helps and we see you in the ATAG skyes!

ATAG_Colander.

Thanks for advice, that might be were most of the problems are. At work now wont be home for about 10 hours. Do the planes use realistic start up or can I just press the start engine key like in good ol IL2 ??

5./JG27 Lehmann 03-12-2012 03:35 PM

Quote:

Originally Posted by ATAG_Colander (Post 398339)
The list of planes is there for you to jump into an existing plane. This only works if you are near that plane.

Aah that's interesting!

I was on the other night with a pal and we decided we were going to try and crew a 110 together. My friend was unable to get into my 110 as it was showing the 'WPF Unavailable' message. Do all players who want to fly in the same aircraft have to first spawn at the same airfield?

Oldschool61 03-12-2012 04:18 PM

Quote:

Originally Posted by DaRat (Post 398360)
Aah that's interesting!

I was on the other night with a pal and we decided we were going to try and crew a 110 together. My friend was unable to get into my 110 as it was showing the 'WPF Unavailable' message. Do all players who want to fly in the same aircraft have to first spawn at the same airfield?

Thats the same message I saw on list to the right. It should say "WTF"

bw_wolverine 03-12-2012 05:00 PM

Quote:

Originally Posted by DaRat (Post 398360)
Aah that's interesting!

I was on the other night with a pal and we decided we were going to try and crew a 110 together. My friend was unable to get into my 110 as it was showing the 'WPF Unavailable' message. Do all players who want to fly in the same aircraft have to first spawn at the same airfield?

Correct. If you want to fly in his 110, spawn in another one at the same airfield, hit ESC, then double-click on the vacant gunner seat (which should just be blank instead of saying WPF Unavailable).

That should do it.

Osprey 03-12-2012 05:55 PM

Quote:

Originally Posted by Oldschool61 (Post 398351)
Thanks for advice, that might be were most of the problems are. At work now wont be home for about 10 hours. Do the planes use realistic start up or can I just press the start engine key like in good ol IL2 ??

There is a procedure but it's not realistic. Best see youtube to instruction, that's the easiest way.

5./JG27 Lehmann 03-12-2012 06:53 PM

Quote:

Originally Posted by bw_wolverine (Post 398381)
Correct. If you want to fly in his 110, spawn in another one at the same airfield, hit ESC, then double-click on the vacant gunner seat (which should just be blank instead of saying WPF Unavailable).

That should do it.

Fantastic, many thanks!

jimbop 03-12-2012 08:44 PM

For those on teamspeak (and you all should be!) who want to see who is talking and on channel in-game you can use either TSNotifier or the TS3 native Overlay plugin. TSNotifier seems to cause problems when running Fraps so here are the steps to get the Overlay plugin working in the current version of TS3:

1. Install TS3 v3.0.5 client.

2. Proceeded through the setup wizard and ticked Enable Overlay, agreed to the warning about anti-cheat.

3. Close TS3 and open the config_user.ini in %appdata%\ts3overlay. Add the following:

[LAUNCHER.EXE]
dll.force_loading=true

4. Start TS3, log onto 216.52.148.29:9987 and start CoD.

The C:\Users\Upstairs\AppData\Roaming\ts3overlay\confi g_user.ini entry looks like this after a successful test:

[LAUNCHER.EXE]
dll.force_loading=true
statistics.tried_in_version=3.3.5
statistics.doesnt_crash_in_version=3.3.5

Also discussed on the ATAG forum here.

JG52Uther 03-12-2012 08:56 PM

Hmmm is that an older version of TS? I have the latest version.

jimbop 03-12-2012 09:05 PM

Quote:

Originally Posted by JG52Uther (Post 398412)
Hmmm is that an older version of TS? I have the latest version.

3.0.5 is current.

pupaxx 03-20-2012 01:20 PM

Hi all,
yesterday night (GMT +1) after weeks of inactivity I got two hours to dedicate to CloD. I connected to ATAG server as red player, as usual at take off you spawn in the middle of mess with 35 player fighting around, so I cautiously headed nortbound to gain altitude, then I turned eastbound trough the channel. At 8000ft I was almost feet dry over France heading towards 5-6 wellingtons on their bombrun mission. Closing in their 7oclock I spotted a lone 109 climbing in their direction, I decided to go after him but when I gained his six oclock an heavy stutter almost freezed the pc. CTD was avoided but the contacts (109 and wellis) appeared frozen at midair, 20 seconds later connection with server was lost. At the following connection the players were only 5 and the mission started by night. It was a simply mission reloading or what? Does the mission voluntarly was launched by night or was it a server time mis-synchronization.
THX

SiThSpAwN 03-20-2012 01:43 PM

Quote:

Originally Posted by pupaxx (Post 400941)
Hi all,
yesterday night (GMT +1) after weeks of inactivity I got two hours to dedicate to CloD. I connected to ATAG server as red player, as usual at take off you spawn in the middle of mess with 35 player fighting around, so I cautiously headed nortbound to gain altitude, then I turned eastbound trough the channel. At 8000ft I was almost feet dry over France heading towards 5-6 wellingtons on their bombrun mission. Closing in their 7oclock I spotted a lone 109 climbing in their direction, I decided to go after him but when I gained his six oclock an heavy stutter almost freezed the pc. CTD was avoided but the contacts (109 and wellis) appeared frozen at midair, 20 seconds later connection with server was lost. At the following connection the players were only 5 and the mission started by night. It was a simply mission reloading or what? Does the mission voluntarly was launched by night or was it a server time mis-synchronization.
THX

The server does restart when all objectives are completed by one side, usually there is on screen notifications of the server restart though... perhaps you join right at the end?

ATAG_Snapper 03-20-2012 02:44 PM

Quote:

Originally Posted by SiThSpAwN (Post 400949)
The server does restart when all objectives are completed by one side, usually there is on screen notifications of the server restart though... perhaps you join right at the end?

Sithspawn, you nailed it.

@pupaxx As unlikely as it sounds, you were unfortunate to have spawned in at the end of the server cycle (although I seem to have a knack for doing that myself). There are several warnings flashed up on the screen, but then anyone who hasn't already exited gets dumped from the Server. The pronounced stutters and freeze ups are the telltale sign that the server is resetting.

I believe one of the cycles begins at 4:30 a.m. for bombers (and fighters) taking off in the pre-dawn darkness. Watch out for the airstrip flares; they are solid objects which can upend you unceremoniously (unlike the yellow placards that you can taxi through without damage).

The ATAG Server is objective-based. Click on the Briefing tab to see what your selected country's (Red or Blue) objectives are. The first country to achieve those objectives "wins the map", the server resets, and eternal glory is yours. Worth bragging to your grandkids someday and even mentioning in your job resumes.

Make sure you're on Teamspeak and hook up with those on the Bomber channel to see if anyone "needs escort". Odds are your offer will be gratefully accepted and they'll give you detailed instructions on where best to spawn and how to hook up with them. (That would be a BAD time to exit and respawn in the opposing country! LOL )

Good luck!

pupaxx 03-20-2012 03:01 PM

All clear finally, thanks Snapper. What a pity for that 109, I was closing to him...
Even if the time to dedicate to Clod is always less than I would, it is pleasant to join ATAG server!
See u
thx

SiThSpAwN 03-20-2012 03:37 PM

Quote:

Originally Posted by ATAG_Snapper (Post 400977)
Sithspawn, you nailed it.

First time I nailed anything on the ATAG server, yeah me :P

ATAG_Snapper 03-20-2012 07:30 PM

Quote:

Originally Posted by SiThSpAwN (Post 401018)
First time I nailed anything on the ATAG server, yeah me :P

Ha! I know what you mean.....kills don't come easy for me over there. :-|

Jatta Raso 03-22-2012 08:44 PM

hi, quick question, just curious:

reseted the stats again, in middle of the month? i thought you did it by the end of every 1 or couple months, or it has to do with the time you choose to do server maintenance?

again no problem, congrats on the server, i'm just curious at how it works. ;)

ATAG_Bliss 03-22-2012 08:56 PM

As explained on our forums, we had to do this as one of the databases became corrupt after all the updates. I could go through a whole bunch of databases and find the corrupt file, but I really don't have 5 hours to spare to do that atm.

The updates were supposed to take around 30 minutes and that alone ended up taking around 6 hours of my time. So I took the easy route. As Luthier would say, these stats are just a "placeholder" for what we have in the works anyhow :)

bw_wolverine 03-24-2012 02:57 AM

I know the blown up stuff is nice to look at, but is there any way to script removing the objects entirely?

I just spent the last 30 minutes trying to keep a target defended that was supposedly already destroyed. The models showed as pristine condition to me, but were apparently blown up already.

Dunno. This might help.

I won't fly with the server messages on. I think it's cheating since it shows info you can't know. So I don't get any messages about destroyed bits and pieces. Just the big ol' BLUE HAS DESTROYED OBJECTIVE X message in orange/red that shows up.

Anyway, I understand if there's nothing that can be done or will be done. It just sucks a lot to be telling people to defend something and then have Blue win the match at a different location.

ATAG_Bliss 03-24-2012 04:18 AM

Quote:

Originally Posted by bw_wolverine (Post 402472)
I know the blown up stuff is nice to look at, but is there any way to script removing the objects entirely?

I just spent the last 30 minutes trying to keep a target defended that was supposedly already destroyed. The models showed as pristine condition to me, but were apparently blown up already.

Dunno. This might help.

I won't fly with the server messages on. I think it's cheating since it shows info you can't know. So I don't get any messages about destroyed bits and pieces. Just the big ol' BLUE HAS DESTROYED OBJECTIVE X message in orange/red that shows up.

Anyway, I understand if there's nothing that can be done or will be done. It just sucks a lot to be telling people to defend something and then have Blue win the match at a different location.

Well, every 15 minutes the server tells you what objectives have been completed and the time remaining in the mission. I understand not wanting to see the server messages to a degree, but you'd have to assume in real life if something on, say, the English coast got attacked/destroyed, you'd have a pretty good chance of knowing about it fairly quickly. That's why those server messages scroll through telling you that in 15 minute intervals.

And if you hop into the mission during the middle of it, you'd have no idea what to protect/attack without them.

adonys 03-24-2012 05:17 AM

You should add radio comms for getting info about the current submission's objectives.

SiThSpAwN 03-24-2012 03:59 PM

Quote:

Originally Posted by ATAG_Bliss (Post 402474)
Well, every 15 minutes the server tells you what objectives have been completed and the time remaining in the mission. I understand not wanting to see the server messages to a degree, but you'd have to assume in real life if something on, say, the English coast got attacked/destroyed, you'd have a pretty good chance of knowing about it fairly quickly. That's why those server messages scroll through telling you that in 15 minute intervals.

And if you hop into the mission during the middle of it, you'd have no idea what to protect/attack without them.

Yeah, I would have to agree, maybe not as fast as today, but I am sure back then they would be able to tell you if an objective was hit, maybe not to the accuracy we get with the messages but you would know something....

bw_wolverine 03-25-2012 04:25 PM

Is there no way to script those messages to go to the chat window or 'voice' text instead?

Again I understand if no change is made. I'm mostly just asking for my own info. The server messages stuff kills the immersion for me with all the player kill/join/leave stuff.

pupaxx 03-29-2012 04:05 PM

Hi to all ATAG masters,
the miracle happened! For the third evening consecutively I grabbed some hours to my family and enjoyed some battles on your server. Great community!
My ask is: would be possible implement your mission with some bomber formations tasked for bombing the City and industrial districts simulating some sept 1940 raids? I ask for this for a specific purpose that is to lighten the combat pressure over the coastal airports in south england. It is a bit predictable the axis on which the combats will occur. If u would plan some bomber ingressing the south england from routes along splintered paths and deep in the territory, more people would be temped to adopt a more reasoned defensive tactic and would not set up a giant meleè over the southern airports.
Thanks

klem 04-04-2012 08:14 AM

Played a new map on ATAG last night. Really good.

Lets separate the arguments.

1. As many Spitfire IIa's as you want. That's nice for a change and is welcome on the occasional map. LW whiners queue over there >>> :) But perhaps there should have been (more/some?) 109E-4s for balance?

2. A good feel to the missions, I like the information given (even if it is in 'banner' form). Enough AI bombers including a low level raid which was intercepted and decimated by about 5 RAF; no LW escorts.

We could use a couple more maps like that. Maybe 1 in 5?

5./JG27.Farber 04-04-2012 08:23 AM

Quote:

Originally Posted by bw_wolverine (Post 402818)
Is there no way to script those messages to go to the chat window or 'voice' text instead?

Again I understand if no change is made. I'm mostly just asking for my own info. The server messages stuff kills the immersion for me with all the player kill/join/leave stuff.

+1 I hate the Orange in your face text, shame its not at the top of the screen and slightly smaller. Or in the chat bar.


Not quite sure what all the changes are. Although its certainly differrent. :-P

klem 04-04-2012 10:49 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 405648)
+1 I hate the Orange in your face text, shame its not at the top of the screen and slightly smaller. Or in the chat bar.


Not quite sure what all the changes are. Although its certainly differrent. :-P

I did notice some of the messages (all of them?) repeating in the info window that gives the radar messages. Perhaps that can be done instead of the banner messages?

bw_wolverine 04-08-2012 04:42 AM

Quote:

Originally Posted by klem (Post 405640)
Played a new map on ATAG last night. Really good.

Lets separate the arguments.

1. As many Spitfire IIa's as you want. That's nice for a change and is welcome on the occasional map. LW whiners queue over there >>> :) But perhaps there should have been (more/some?) 109E-4s for balance?

2. A good feel to the missions, I like the information given (even if it is in 'banner' form). Enough AI bombers including a low level raid which was intercepted and decimated by about 5 RAF; no LW escorts.

We could use a couple more maps like that. Maybe 1 in 5?

I've played it a few times now. It's not bad except for the fact that it seems many blue pilots quit the server when it comes on.

Though, not before some smarmy comments about the Spit IIa and its advantages. And from a surprising source considering....

The ratio of Spit IIas to Hurricane Rotols/Spit Ias on the server at the time was 2 to 1. The ratio of E4's to E3/1's was 3 to 1.

Is there a limit on the E4 on that map? There shouldn't be.

5./JG27.Farber 04-08-2012 11:15 AM

Quote:

Originally Posted by bw_wolverine (Post 406807)
Is there a limit on the E4 on that map? There shouldn't be.

E4's are limited to about 6 I think.

klem 04-13-2012 12:32 PM

Patch news -impact?
 
Will ATAG move to the beta patch on its imminent release? Or will it wait for Steam release?

Release is probably next week :)
http://forum.1cpublishing.eu/showthread.php?t=31097

ATAG_Bliss 04-13-2012 01:28 PM

Beta definitely!

klem 04-13-2012 03:27 PM

Quote:

Originally Posted by ATAG_Bliss (Post 408542)
Beta definitely!

Good !
:D

bw_wolverine 04-15-2012 06:29 AM

New mission:

Aparently the 2nd British Bomber Flight gets destroyed many many times? Not sure if this is a bug or not. Pretty much like clockwork it came up every five minutes or so, along with Objective 11 Complete!

Ataros 04-16-2012 09:44 AM

S!, ATAG team!

I think some experienced C# coders are working on missions for your great server now. I hope the upcoming patch will fix CTD issue and allow more bombers flying in formation. As many people are missing COOP-style missions I have a suggestion for your server that can possibly make gameplay even more objective-based and incite more organized squads to participate making it truly tactical experience:

- a squad or any group of pilots on comms spawn in fighters/bombers at a same airfield. Probably there should be a limit like not less than 5 players must spawn together for a mission.

- anyone of them uses Mission Menu to command the server to spawn a group of AI bombers at the same airfield. This person becomes a flight-leader. Script checks how many players are present within a certain radius of the leader.

- number of AI bombers equals from 2x to 1x of number of human players. Bombers can be spawned on the ground or in the air in 5-minutes flight time from airfield with airfield being their next waypoint (to allow takeoff time for human players). Bombers may have standard mission targets for now. Later it is possible to allow flight-leader to select bomber types, target, loadout, altitude and even one - two waypoints as well as secondary pbjectives. The ratio of bombers spawn is varied from 2x to 1x (or less) of number of human players to prevent performance issues because of huge group size.

- friendly team is informed of the mission to gain more escorts

- in some time enemy team is informed of incoming flight to allow guarantied opposition in old-style COOP fashion. Flights without guaranteed opposition may became very boring quickly and will not attract many squad-players. High competitiveness is one of reasons COOPs were so popular among squads.

- 5+ players which participated in the mission creation are not allowed to create new mission for at least 15 minutes to prevent bomber spamming

- squad-based statistics is introduced to incite squads to get organized and create missions. Squads and pilots should get more points for flying squad-created missions or intercepting squad-created missions (for kills within a certain radius from the AI bombers)

- optionally a squad is able to announce a mission in several minutes before its start to invite more players into it. More players allow to spawn more bombers.

- individual pilots who are not on comms may gather a group of 5+ players via chat and create a mission

This activity may be added to current server missions, no need to get rid of current objectives of cause.

At a later stage recon and other types of missions can be added.

AFAIK technically it is possible to implement this now. If the bug breaking the menu for one of sides when number of airgroups exceeds certain number still exists, it is possible to limit number of flights by script, schedule flights for every 20 - 30 minutes, announcing countdown to start time. This will keep number of airgroups low fixing the bug and allow everyone who is interested to participate.

An autobalance script may reduce number of bombers available to one side (and increase fighter respawn time) depending on balance to prevent team stacking.

The main idea behind this is to give players and incentive for flying organized missions together. The incentive is quantity of bombers they can spawn. The more players is gathered the more bombers are available for a particular mission.
I hope squads and players like the idea.

ATAG_Doc 04-16-2012 01:45 PM

This is a good start but I want to say I am not at all a fan of anything that autobalances.

If a person wants do whatever they want then they should be allowed to take that risk.

I agree on providing an incentive to fly organized. I think that is why the server is objective based not statistical based.

I believe fighter squads want to do their thing. That's fine. I'd love to see less emphasis on individual stats and more on red vs. blue over all win/loss.

- squad-based statistics is introduced to incite squads to get organized and create missions. Squads and pilots should get more points for flying squad-created missions or intercepting squad-created missions (for kills within a certain radius from the AI bombers)

I like this objective in the idea. I do wish there was more interest in guys flying fighters to do more escorts or gunner positions. Just know that if your bomber has escorts it requires enemy to have fighters up to defend. That means they will engage bombers and eventually your fighters that come down to fend off the attack then you are at a dogfight again.

I think you have a lot of good ideas. I just do not care to see anything where you are forced to either do it or you just can't go in and create havoc.

There are a ton of people that spawn in and fly around and look for anything to shoot at and do when they see it.

danjama 04-20-2012 10:53 PM

Extremely disappointed in my experience on the ATAG server tonight. The action is spread very thin, even with 40 players in game. When asking for a bit of direction or encouragement in chat, nobody would reply or was of very little use. I found myself flying to locations and patrolling where I expected enemies to be, but they were simply not there.

I do not have TS installed yet on my machine, but i dont see why i should have to enter TS just for a little bit of co-operative play from my team.

This is exactly why I miss IL2 Co-ops.

ATAG_knuckles 04-20-2012 11:04 PM

Danjama: Certainly sorry for your disappointment. Personally I find it very difficult to attempt to fly and type. Also as i am busy looking for enemy I often miss chat messages.

Trust me no one ignores on purpose. Much of the fun in multiplayer is having the opportunity to talk to so many different people, and making friend at the same time.

Give team speak a chance, you wont be disappointed. If you see me on TS give me a holler, we can go to a "help" channel and work on anything you want.


Knuckles

P.S. most of the folkes on TS are a bloody hoot :eek:

danjama 04-20-2012 11:30 PM

Quote:

Originally Posted by ATAG_knuckles (Post 412449)
Danjama: Certainly sorry for your disappointment. Personally I find it very difficult to attempt to fly and type. Also as i am busy looking for enemy I often miss chat messages.

Trust me no one ignores on purpose. Much of the fun in multiplayer is having the opportunity to talk to so many different people, and making friend at the same time.

Give team speak a chance, you wont be disappointed. If you see me on TS give me a holler, we can go to a "help" channel and work on anything you want.


Knuckles

P.S. most of the folkes on TS are a bloody hoot :eek:

No need to apologise it's not any member of ATAG's fault. I'll definitely make moves to get TS set up, but I just felt people could have been more helpful - especially considering its a closed-cockpit server. As I said though, nobody to blame for that.

Look forward to getting more involved in the future. Was probably just expecting too much because it's a Friday night.

Cheers!

ATAG_Colander 04-21-2012 12:10 AM

Danjama,

There are a couple more things to take into consideration:
1.- The more players in the server, the more the pilots are busy flying/fighting/bombing and talking over TS.
2.- Not everyone on the server speaks English. This also applies to TS as you will notice many times, there are more people on the server than on TS (besides the fact that some squadrons have their own TS server).

In short, I hope your next time is more "enjoyable".

~S~
ATAG_Colander

http://theairtacticalassaultgroup.com/forum/forum.php

http://theairtacticalassaultgroup.com/banner.png

ATAG_Snapper 04-21-2012 12:19 AM

Hi Danjama,

I echo Knuck's regrets that your first foray onto the ATAG Server was less than satisfying. I confess that although I keep a chat window open, I miss more than I catch -- it scrolls so quickly. On occasion I've flown with TS deliberately turned off, and the feeling of isolation in such a large map (especially with no icons) can be overwhelming. Even a large furball is easily missed from nearby because the contacts are so inconspicuous.

I'm glad you've indicated that you'll be installing Teamspeak 3. As Knuckles would agree, it will change your experience and immersion 100%. The best tip I can give anyone is to log into the ATAG Server, intro yourself, and simply ask what's doing. If anyone is flying bombers an offer to escort is always gratefully accepted -- they'll give you the specifics of where best to spawn and how to meet up with them.

Here's a quick how-to on setting up TS for ATAG:

http://theairtacticalassaultgroup.co...w-to-set-it-up!

If you need any further info, don't hesitate to PM me. Hoping we see you back online with us soon!

Snapper

ATAG_Septic 04-21-2012 09:21 AM

Hi Danjama,

I'm sorry to hear your first time on the server was not very rewarding. Sadly, there's an element of luck with obtaining assistance sometimes.

I was in the Help channel on Teamspeak with a new-to-the-sim flier for two hours last night. In all that time we only managed to get him near to the action once where he tore his ailerons off in his first dive, and he was a very experienced IL2 player. It was a timely reminder to me of just how many hurdles the game presents to someone new, I'm sure many people must just give up with the frustration. There's too often stark evidence of this in chat, as there was last night, when someone could not solicit the necessary assistance but the chat system is so limited that even with the time to type it's not much good for anything complex.

I've seen around forty people on recently, with only a few on Teamspeak and at times I'm guilty of hiding from communication, especially when I'm on late at night as I have to be quiet, but a few hours later and both chat and teamspeak are buzzing and its all immense fun. So I'm glad to hear you've not been put off and have the necessary perseverance to get going with the sim in its current state.

I hope to see you and many more in the skies over Dover soon old chap and if I'm able to be of any help, even in chat, I'll be only to glad to try.

Septic.

TRIK 04-21-2012 10:32 AM

AI BOMBERS never see em maybe putting a few more bombers in at abit more frequency will help :) , i remember when game 1st was out and on atag server ther were like a bomber squadron of stuka divers totaling maybe 18 planes in one go why cant we have some of this ?

klem 04-21-2012 01:52 PM

Quote:

Originally Posted by ATAG_Colander (Post 412473)
Danjama,

There are a couple more things to take into consideration:
1.- The more players in the server, the more the pilots are busy flying/fighting/bombing and talking over TS.
2.- Not everyone on the server speaks English. This also applies to TS as you will notice many times, there are more people on the server than on TS (besides the fact that some squadrons have their own TS server).

In short, I hope your next time is more "enjoyable".

~S~
ATAG_Colander

http://theairtacticalassaultgroup.com/forum/forum.php

http://theairtacticalassaultgroup.com/banner.png

Just another 2p / 2c

The Reds generally make good use of the ATAG TS server, the other night there were about 25 Reds flying with 15 on TS. It is well worth using.

Comms discipline is important but is hard to enforce due to the voluntary nature of it all but if the main channel gets too 'chatty' its easy to suggest that guys planning a particular sortie move to a sub channel or, like 56RAF, to the channel provided for their Squad (we often have non 56'ers join us, its np) so that they can focus on their sortie.

That's not any kind of gripe, we've come to regard the main Allies channel as highly useful, sometimes a bit chatty but ok unless it gets overloaded but its no big deal to move channel.

Similarly if some people don't speak English (there don't seem to be many) they can move to a subchannel too which would help them avoid foreign cross-talk.

If there are a bunch of guys all doing different things then comms/TS will not be much value to them, better to work together and get the best out of it as often happens naturally on the Allies channels. I expect the Axis are the same.

ATAG_Bliss 04-21-2012 05:09 PM

Yep - That's why we have soo many channels. Colander had made some code that allowed you to move TS channels from within the in-game chat window so you wouldn't even have to alt+Tab out of game (if you're TS3 name was the same as in game) but we need the Coms menu to work correctly 1st.

ATAG_Colander 04-23-2012 03:17 PM

New mission being tested on Server 2.

Details here:
http://forum.1cpublishing.eu/showthread.php?t=31421

dnr 04-23-2012 11:44 PM

Upside down bombers in ATAG Server?
 
Hey fella's, what was up on ATAG Axis Vrs Allies yesterday. I was quietly minding my own business, warming up my trusty Hurricane and waiting for my 401 Sqn mates, when I saw a Spitfire slowly pass by standing up on its wing which was buried up to the fusilage. It plowed a nice furrow in the ground as it slide by and then proceeded out into the countryside (maybe the local farmers needed help) only to be followed by another with it's elevators and rudder submerged underground and driving backward. I had to move to get out of the way. Later, as we were putting a big hurt on a Staffle of Ju 88s, I swung around for second pass coming in low only to see the Ju 88 that I was now targetting, flying almost fully upside down and going backward. It was all kinda' like a weird dream, and before you suggest it, there were no recreational sustances involved on my end.

Like our buddy Bill Shatner would say "Is that weird, or what?

Otherwise, your server rocks!

ATAG_Snapper 04-23-2012 11:51 PM

Don't know, dnr. We've had a few queries over at the ATAG Forum about last night regarding some massive warping problems, including those from Russia (high pings) and Ottawa, Canada (low pings -- the ATAG Server location is Chicago). I happened to be on the Server myself last night at the same time these problems were occurring, but it was running fine for me other than a sudden massive slowdown in frame rates when I was in a furball against two 109's.

Did you notice if your pings were erratic at the time?

dnr 04-24-2012 02:37 AM

ATAG Server Ping
 
Yeh they were erratic. I live just across the pond in Southern Ontario (Kingston) and I normally get a ping as low as 49 and sometimes as high as 80 or 90, but on Sunday it jumped up to 240 similar to the ACG server in the UK. I also got bad framerates, noticed some warping of planes and ships and at one point got kicked out (could have been a Steam problem I suppose). Anyway, just a funny thing to see as I normally get good results.

Just finished tonight and it was a flawless one hour flight. All was fine and those pesky 109s didn't find me. Whew!!!

I like the upgrades and may check out the ATAG 2 server this week.

Cheers from the great white north.

401 Sqn, we fly virtually anywhere!

BH_woodstock 04-24-2012 03:14 AM

can you please put your servers up in hyperlobby?

thank you ;)

~S~

MK.Mr.X 04-25-2012 10:27 AM

Hi all!:)
So many new nicknames (pilots) appeared on the server.
All the new forces of mainly supplement our ranks, it pleases.
To date, this is the best server. Definitely!
Do not stop there, Atagi success!;)

MK.Mr.X-always with you!;-)

pupaxx 04-25-2012 12:23 PM

Hey mk.mr.X, only rookie pilots here, you decimated all the experten!
Hope to see you again on atag!
Salute!


All times are GMT. The time now is 05:35 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.