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Navigator looking at bombsight and get correcting direction of flight by pushing buttons and lit that three lamps ... and pilot flight right or left o directly ahead) ... nothing more))) in our planes all was simple)
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Fully workable Norden bomb sight! WooT!
For planes that don't have the Norden or its equivalent, will there be a method for the bombardier to communicate with the pilot? Can you fly as a bomber pilot while an AI bombardier gives you commands? (e.g., "left, steady, up, right, steady, bombs gone") |
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I saw videos.
Excellent. "The bomber festival" will in coming. I polish my foot pedal and wait for the v4.13. |
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I imagined that you clever TD guys would have thought of commands from bombardier to pilot. I can understand the delay in setting up the pilot's ability to respond to voice commands from the bombardier, however. Not only do you have to record a new voice actor (bombardier) for each nationality, but you also have to link that new voice actors scripts into the program. Lots of work for a tiny bit of extra immersiveness. Anyhow, 4.13 looks to be "the high altitude bomber update." |
The bombsights are fantastic... If only we would have new flyable LW bombers!
Anyway, big thanks to TD! :) |
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Concerning the Norden Bomb Sight, I'd like to mention this great lecture (again, as it has been mentioned here in this forum before...).
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I'm really liking what I see in the last video updates!
Just a couple of questions: - Is there any way that we can view the bombing objectives from much far away? It feels strange when you have to wait for the building or wathever to pop up before you can set the crosshair. Perhaps we can have new objects with lower level of detail but higher pop up range that we can put under or inside the bombing objectives. - Is it possible to have a new quick mission template for high level bombing? with the airport missions your plane or formation spawns very near the objective and you have little time to give orders to the formation and set up your bombsight. Thank you TD! |
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Would be cool to have larger "key" objects be drawn without the "ring" collectively popping objects in as you progress over towns and cities. Also Usually in my missions there's camera at the target area to study the layout and recon of the objective. And A image in the mission briefing of the intended target would also be cool. . |
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