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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

Azdack 06-28-2013 07:31 AM

Hello,
With 4.12 I have a back desk after a few minutes playing. I click on the Il21946 icon on my desk and the game comes right back. No error message. I remember that I had that problem with some ohter applications runing under as Itunes for instance: each time Itunes had an update to propose if I was playing with Il21946 the game went back on the desk and I could see the itunes window update...Are there other applications creating that problem?
My config :
2x GeForce GTX 460 from Nvidia
processor : Intel(R) Core(TM) i7 CPU 950 @3.07GHz
Memory : RAM 12
Windows seven 64 bits

Bowie57 06-28-2013 09:13 AM

Whenever I have listened to radio broadcasts in a mission and turned the radio off before exiting, this soundfile will continue playing while I'm browsing the user interface. Usually I don't want to hear music while in menu, take-off, in-flight or crash, and therefore have it turned off. Nevertheless I can't get rid of the radio broadcast.
EDIT: Not a bug. I placed som silent wav-files named de, du etc. in the Menu folder and my problem was solved. Sorry about that!

baball 06-28-2013 02:15 PM

Hello,

After completely reinstalling IL-2 and patching it up to 4.12, have tried once again to see what was wrong wtih AAA. After several tests with different Dgen campaigns, I have found that only japanese AAA don't shoot anymore in Dgen or maybe it's only axis AAA on PTO maps. I don't know if some of you guys have this bug and if you can report it on this thread. I'm going to do further tests on PTO maps in Dgen by using some russian, US and german AAAs as axis AAA or japanese ones on other fronts to see if my hypothesis is right.

If someone can replicate this issue it would mean that it's a bug.

robday 06-28-2013 03:23 PM

Quote:

Originally Posted by baball (Post 505836)
.

If someone can replicate this issue it would mean that it's a bug.

I've seen it too! Just been doing a USAAF B-25 campaign on the New Guinea map and in the three missions I've done since I installed 4.12, I haven't been shot at once by Japanese AAA! In one mission my group flew within range of 9 enemy airfields. At the target I switched to the static camera view and zoomed in on a Type 88 75mm gun and it didn't even track the B25's. In 4.11.1 I got shot at all the way in to the target.
I changed to a USAAF fighter campaign on the same map and found that the American AAA Worked.
The Japanese AAA works fine in FMB.

II/JG54_Emil 06-28-2013 03:25 PM

Typ VIIC surfaced, Type VIIB surfaced and TypIX surfaced U-Boots don´t fire torpedos.

baball 06-28-2013 04:10 PM

Quote:

Originally Posted by robday (Post 505838)
I've seen it too! Just been doing a USAAF B-25 campaign on the New Guinea map and in the three missions I've done since I installed 4.12, I haven't been shot at once by Japanese AAA! In one mission my group flew within range of 9 enemy airfields. At the target I switched to the static camera view and zoomed in on a Type 88 75mm gun and it didn't even track the B25's. In 4.11.1 I got shot at all the way in to the target.
I changed to a USAAF fighter campaign on the same map and found that the American AAA Worked.
The Japanese AAA works fine in FMB.

Finally I am not alone! :grin:
I have done some more tests on PTO maps and other fronts and I have found at least two types of missions where AAAs don't work: scramble and ground attack(straffing or level bombing). I'll continue my tests to see what other types of missions don't have working AAAs in Dgen.

By the way robday, does this problem appears in other campaigns? Could you try the german JABO campaign( if you can see AAAs symbols close to your position on your map, I'd advise you to go there to see if they work) or an USMC one where you fly on Chichi Jima map (I think that the issue appears when you're assigned to a ground attack mission or sometimes to an escort mission) to see if AAA is working or not and could you report it here please. Thanks

Just take your time, I'll just wait until you post your report. Im' going back to IL-2 to do more tests.

P.S: Have you already tried to put some custom skins and reactivate ID markings on static planes in Dgen? It doesn't work for me. :(

FC99 06-28-2013 04:28 PM

Quote:

Originally Posted by baball (Post 505836)
After several tests with different Dgen campaigns, I have found that only japanese AAA don't shoot anymore in Dgen or maybe it's only axis AAA on PTO maps. I don't know if some of you guys have this bug and if you can report it on this thread. I'm going to do further tests on PTO maps in Dgen by using some russian, US and german AAAs as axis AAA or japanese ones on other fronts to see if my hypothesis is right.

Post the mission that doesn't work. DGEN is just a mission generator it doesn't matter whether you play the mission from DGEN Campaign or from FMB.

baball 06-28-2013 05:21 PM

2 Attachment(s)
Quote:

Originally Posted by FC99 (Post 505845)
Post the mission that doesn't work. DGEN is just a mission generator it doesn't matter whether you play the mission from DGEN Campaign or from FMB.

Here are the files for the mission. I hope you will be able to replicate my problem.

Attachment 12523
Attachment 12524

IceFire 06-28-2013 09:02 PM

Quote:

Originally Posted by baball (Post 505847)
Here are the files for the mission. I hope you will be able to replicate my problem.

Attachment 12523
Attachment 12524

Reconstituted the mission and tested it. All Japanese flak open fire readily and effectively.

My flight was hit with 75mm, 20mm and the twin 25mm flak batteries. Some of the A-20s suffered some damage as a result. One was shot down. I didn't play out the rest of the mission but it certainly seemed fine.

I checked and there didn't appear to be any problems like using static objects instead of artillery nor was there a hold fire distance.

Pointer 06-28-2013 09:29 PM

Hello everybody and great thanks Daidalos Team for the 4.12m patch.

1. I'd like to report missing Japanese markings on static ZEKEs A6M5 in QMB on Okinawa map.

Also in QMB, on Hawaji map there are no markings on static A6M2-21, D3A1, A5M4 and PBN Nomad.

2. Default Finnish skin of Hawk 75A-3 is different in game and in QMB plane selection window (QMB, Hawaji).

3. French and RNZAF markings not visible on Hawk 75A-4 (QMB, Hawaji).

4. Old additional BMP skins of Hawk 75A-3 and Hawk 75A-4 should be moved or copied to current directories
(previously planes named as above accessed skins in folders named "P-36A-3" and "P-36A-4", allthough folders "Hawk-75-A3" and "Hawk-75-A4" existed too).


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