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-   -   Friday Update, April 6, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=30949)

Jatta Raso 04-07-2012 06:33 PM

Quote:

Originally Posted by Osprey (Post 406724)
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused:

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...

Sutts 04-07-2012 06:39 PM

Thanks for the replies on the 109 trim issue. I don't fly the 109 but I hope the sim correctly models the time required to apply trim in the real aircraft. Other than that I can't see what else can be done to aleviate the problem. As Flanker35 mentioned, partial trim could be applied before entering the turn so workload may not be an issue in that respect.

6S.Manu 04-07-2012 07:06 PM

Quote:

Originally Posted by Ailantd (Post 406712)
In my opinion, while the house models and detail are outstanding for a flight sim, they are only barely good for ground simulators today´s standards.

From the flight sim and aesthetically point of view, there are three items where improvement need to be done to vastly improve the immersion, without which is no important how well done are the buildings or landscape items models:

- Ground surface texture at medium distance.
The nice detail texture and grass is good only for the few closer meters, which you almost don´t see never while flying. The medium distance texture looks always blurred and very low resolution, and I think it´s the bigger landscape flaw in COD right now and it makes spot of ground units very difficult as it fool your sense of scale. So I would add another detail level texture for medium distances and also improve the ground detail texture in cities.

- Landscape life.
For me this is the total immersion killer from a landscape point of view. You have very nicely landscape, but it is a dead landscape. Add some vehicles moving in the road or parked at the cities. Some birds, some animals, some smoke fires... and the magic is done. You have a breathtaking living landscape ( for people with systems that could move that at least ).

- Terrain blending and limits.
While the terrain tiles are very well done and are hardly noticeable but from very high altitudes there are two very clear ways to improve them. Airfields ground texture and blending with surrounding textures could be very improved so it fits in a more believable way.
Roads should impact the textures behind them, may be cutting the terrain tiles patches so roads become real terrain limits like in reality. Also primary roads look smaller than in-texture secondary ones, which looks estrange.

These are my constructive two cents for the landscape.

Thanks!

This is the reason I'm mad about the interactive tanks and flaks. I've to add that a ground vehicle simulator has different priorities... the objects on the landscape need to be far more detailed both in graphic engine and above all in the physical one.

With the introduction of drivable tanks you are exchanging the possibility to have complete and detailed flight sim for an application that can do many average things.

IMO the russian village is really well modelled! It's only that I'll see it in the 0.0001% of my time inflight. :-(

Osprey 04-07-2012 07:15 PM

Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.

6S.Tamat 04-07-2012 07:21 PM

well talking about accuracy is well known that the hurricane had a big disadvantage with the emil.

Then we can talk about the FM problems, and would be a long talk, but it is another argument.

VO101_Tom 04-07-2012 07:39 PM

Quote:

Originally Posted by Osprey (Post 406745)
Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.

Don't want to upset you, but the Rotol Hurri performance (top speed) a quite accurate, compared to other aircrafts. The D-5-20 performance loss is a same amount as the 109... so, if the planes get the correct FM, the Hurri disadvantages will be stand, or grow...

I made a test couple of months ago, this is what i got

Jatta Raso 04-07-2012 07:39 PM

Quote:

Originally Posted by Osprey (Post 406745)
..., i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.


you're welcome!, well ok the Hurricane is a complete different issue, feels sluggish and heavy for my taste, maybe faster than Spits, but its maneuverability will get me killed at the present; never really learned it yet.

i hope the Spit isn't giving me bad habits, like getting lazy relying too much on super agility and such (i'm always trying to learn how to better keep my energy though); on the other hand, rookie mistakes made by 109s may be more easy to exploit... i have mostly one type of foe atm, so combat is becoming a rather patterned issue for me. (ok i lost a fight against a 109 some days ago but i was drunk :lol:)

Luftwaffepilot 04-07-2012 09:28 PM

please get rid of these blurry textures. It doesn't look good tbh.

Varrattu 04-07-2012 09:41 PM

You (plural) take yourself damn serious here, right :confused:

~S~

ATAG_Snapper 04-07-2012 10:09 PM

Quote:

Originally Posted by Jatta Raso (Post 406739)
hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused:

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...

Well, there you go, Osprey; you're doing something VERY wrong. You heard it here first. :-P

Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server?


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