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jermin 02-17-2012 05:44 AM

Quote:

Originally Posted by Aviar (Post 391279)
This person obviously wasn't around during the RBJ 'trim on a slider' days. ;)

(The 1% of players who know what I'm talking about, raise your hand.)

Aviar

LOL. 109 pilots in WW2 did use "elevator trim" to help with turning. And there wasn't any delay between the movement of the trim wheel and the horizontal stabilizer in real 109s. ;)

SaQSoN 02-17-2012 06:00 AM

Quote:

Originally Posted by csThor (Post 391334)
You, Sir, are unreasonably trusting when it comes to the potential of greed within the human race. ;)

Speaking of which: some years ago, when we were making those add-ons for IL-2 with Ilya, one guy from Poland was threatening 1C with a lawsuit, demanding royalties... Because on one plane from the add-on we had a camouflage pattern, which, apparently was also published in his book. This wasn't some unique paint job, just a standard camo scheme, used on this plane, which was also published in a number of other books and in original government-issued painting instructions for the aircraft type.

Obviously, he had no legal basis under such claim and he was politely asked to f off. But hey, who needs all that crap? So, unless DT would have a permission from every and all authors of a content, this content will not be included.

csThor 02-17-2012 06:33 AM

Quote:

Originally Posted by Pursuivant (Post 391335)
I've all too wary of copyright trolls, and I understand TD's reluctance to do anything which will get them in trouble with 1C.

But, I still don't understand why 1c allows users to add their own music to the game - and potentially risk the wrath of the RIAA - while they won't allow users to add their own sound effects.

I don't know about the technical questions pertaining to this issue so I can't say whether that's even possible or not. My reply was to the repeating question why DT won't include "existing soundpacks".

WTE_Galway 02-17-2012 07:02 AM

Quote:

Originally Posted by jermin (Post 391336)
LOL. 109 pilots in WW2 did use "elevator trim" to help with turning. And there wasn't any delay between the movement of the trim wheel and the horizontal stabilizer in real 109s. ;)

You clearly have not been playing this game long, or flown a real aircraft (Even in a Cessna you wind on trim to keep a turn level).

There were literally dozens of threads and hundreds if not thousands of posts about the issue back in the early days. It would be stupid to restart the whole ridiculous thing over again now.

Here are the basic facts ...



BEFORE TRIM DELAY WAS INTRODUCED
- tapping the keyboard was reasonable realistic it took a few seconds to get full trim
- trim on a slider was definitely unrealistic as you could instantly go from full up trim to full down trim (whereas in a real aircraft, even with powered trim it takes several seconds to change), furthermore many people claimed in the IL2 flight model full elevator PLUS full trim incorrectly had MORE effect than full elevator alone. If that was true it was clearly wrong.
- players with trim on a slider had a big advantage over players using the keyboard

AFTER TRIM DELAY WAS INTRODUCED
- adjusting trim by tapping the keyboard is now extremely hard as the program stores up "excess taps" and plays them back after a delay. The change was really bad for people without a HOTAS
- the trim delay fixed the online cheating problem and trim on a slider now works reasonably historically. You move the slider and the trim moves about the rate it does with a real trim wheel or electric trim



Two sorts of people where annoyed at the change:
1. online points whores who had been using instant trim change to get an unfair advantage over people with no HOTAS
2. people wanting to do fine trim adjustments (for example offline players doing formation flying) with just the keyboard

Everyone else was happy as the only other alternative seemed to be to remove the capability to put trim on a slider at all.

The whole farce was teh result of a few people exploiting a flaw in the FM, the fact that sliders could change trim instantly.

jermin 02-17-2012 07:17 AM

Quote:

Originally Posted by WTE_Galway (Post 391348)
BEFORE TRIM DELAY WAS INTRODUCED
- tapping the keyboard was reasonable realistic it took a few seconds to get full trim
- trim on a slider was definitely unrealistic as you could instantly go from full up trim to full down trim (whereas in a real aircraft, even with powered trim it takes several seconds to change), furthermore many people claimed in the IL2 flight model full elevator PLUS full trim incorrectly had MORE effect than full elevator alone. If that was true it was clearly wrong.
- players with trim on a slider had a big advantage over players using the keyboard

I'm curious how come you could overlook the time Russian and USAF pilots spent in moving so many levers in the cockpit during combat while overemphasize the advantage of mapping elevator trims onto a rotary axis. It is also not realistic to map all those lever controls onto HOTAS switches and/or axes.

Quote:

In the summer of 1943, a brand-new La-5 made a forced landing on a German airfield providing the Luftwaffe with an opportunity to test-fly the newest Soviet fighter. Test pilot Hans-Werner Lerche wrote a detailed report of his experience.[1] He particularly noted that the La-5FN excelled at altitudes below 3,000 m (9,843 ft) but suffered from short range and flight time of only 40 minutes at cruise engine power. All of the engine controls (throttle, mixture, propeller pitch, radiator and cowl flaps, and supercharger gearbox) had separate levers which served to distract the pilot during combat to make constant adjustments or risk suboptimal performance. For example, rapid acceleration required moving no less than six levers. In contrast, contemporary German aircraft, especially the BMW 801 radial-engined variants of the Focke-Wulf Fw 190 front line fighter, had largely automatic engine controls with the pilot operating a single lever and electromechanical devices, like the Kommandogerät pioneering engine computer on the radial-engined Fw 190s, making the appropriate adjustments.
Quote:

It's the same thing with all USAF fighters. To execute a simple boom and zoom bounce with the P-47 you need to:

lower the turbocharger RPM (this is like a throttle for high altitudes, but it takes time for the turbo to spool up/down and this makes it difficult to judge the fine-tuning of it all)

set the pitch/RPM for the dive

possibly lower the throttle too (if it's a long dive and you want to accelerate slowly)

close the cowl flaps (they can get damaged at high speeds, these control the cylinder temperatures)

adjust the intercoolers for the temperature you expect to meet at the lower altitudes as you dive (these control carburetor temperature: too low and it freezes and stops fuel to the engine, too high and the mixture is too lean to produce power and causes overheat in the cylinders)

adjust the oil coolers in a similar manner to intercoolers (low oil temp means the oil is thick and doesn't flow or lubricate well plus oil pressure gets high and you might burst a pipeline, high oil temp means the oil breaks apart/dissolves, lubrication is bad because the oil runs through the parts too fast and it may even catch fire)

The only help in all this is that oil temps change slower than carburetor temps and cylinder temps so you can afford to make a mistake, plus late war US aircraft usually had automatic oil cooler control.

After you do all this and dive, you can attack your target. When you pull back up from the dive to climb away you need to do all this in reverse.
And please bear in mind that flight sim is not supposed to be played on keyboards. Because no WW2 pilots used keyboards to fly a plane. :-P

KG26_Alpha 02-17-2012 08:53 AM

Quote:

Originally Posted by Pursuivant (Post 391335)
I've all too wary of copyright trolls, and I understand TD's reluctance to do anything which will get them in trouble with 1C.

But, I still don't understand why 1c allows users to add their own music to the game - and potentially risk the wrath of the RIAA - while they won't allow users to add their own sound effects.

Quote:

Originally Posted by csThor (Post 391341)
I don't know about the technical questions pertaining to this issue so I can't say whether that's even possible or not. My reply was to the repeating question why DT won't include "existing soundpacks".

The whole point of the "sound engine" is to keep the online experience cheat free, there was an early re-write of the sound engine to stop online sound hacking.
Personally the sound engines fine for me.
I have >>> http://uk.store.creative.com/sound-b...n/1-21093.aspx

With >>> http://www.awd-it.co.uk/logitech-g93...g-headset.html

I have no gripes with the stock sounds, the mod sounds are repetitive in the cockpit, the flyby's the best part of it but unless your movie making what's the point ?

Most want the modded sounds because they are using cheap onboard sound chipsets, and want the lazy way out (let someone else fix it) rather than make an upgrade.

A sound plugin might be an idea that the user decides what sounds to use offline, but online I would rather the games sound engine handle things,
at least the movie makers get the best of both worlds from a stock install.







.

swiss 02-17-2012 11:15 AM

Quote:

Originally Posted by Pursuivant (Post 391281)

If you're flying on-line, the server administrator should be able to control sound levels, allowing or disallowing "sonar" as he wishes.

You should have mentioned that.

swiss 02-17-2012 11:16 AM

Quote:

Originally Posted by Gabelschwanz Teufel (Post 391283)
Bat Turn.

trim.exe :rolleyes:


Quote:

Originally Posted by jermin (Post 391336)
LOL. 109 pilots in WW2 did use "elevator trim" to help with turning. And there wasn't any delay between the movement of the trim wheel and the horizontal stabilizer in real 109s. ;)

I know of only one pilot who used flaps(not even trim). He got killed in Africa.

http://www.youtube.com/watch?v=qcMjhihuuX8

PITA.

T}{OR 02-17-2012 08:33 PM

Here is one more:

Transferring your loadout / squadron / fuel / fuse etc settings to other players on the server for a joint strike with your friends who wish to have the same loadout as you.

Pursuivant 02-18-2012 01:21 AM

Quote:

Originally Posted by KG26_Alpha (Post 391372)
Most want the modded sounds because they are using cheap onboard sound chipsets, and want the lazy way out (let someone else fix it) rather than make an upgrade.

I've got a cheap sound card and speakers, and it's not the sound quality that bothers me, it's the fact that so many sounds in the game are wrong.

I know what a 0.50 BMG or a Rolls-Royce Merlin engine should sound like. Having poor imitations for those sounds, which sound like a manual typewriter or a lawnmower, grates on me. Even with crap sound equipment I can tell the difference. If I had a $10,000 octupel, immersive, surround-sound, high-fidelity sound system the size of a closet, it would just make it worse.

But, it's dead issue because TD doesn't want it done. I disagree, but I respect their decision. I'll just use the good sounds for when I fly the modded version.


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