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-   -   What a tracer should look like (before spazzing just look). (http://forum.fulqrumpublishing.com/showthread.php?t=24496)

yellonet 07-19-2011 10:25 AM

Quote:

Originally Posted by Wolf_Rider (Post 310753)
looks like the MKI eyeball fps thing won't be explained... must be something selective being applied there - oh well

I didn't think it needed explanation as it is quite obvious, except for you, that I did not say that the the eye has no shutter, camera functions were just used as an analogy.
If I had meant that the eye had a shutter I would have said "the eye has a shutter".
But talk all you want the eye still has the limitations as I've said before.

Quote:

Originally Posted by Wolf_Rider (Post 310753)
oh, oh.. that's right - sparklers aren't rounds tracers, they're sparklers

So, what's your point here? Are you saying that there's a difference between different light sources when it comes the the discussed effect?

yellonet 07-19-2011 10:40 AM

Quote:

Originally Posted by SYN_Bliss (Post 310634)
When you are firing a weapon that has rounds traveling 20x as fast as the vehicle car scenario you are talking about the shift of trajectory is so negligible that your eye will never see it, let alone see this bend in a very short section of emitted light source.

In your experience yes, but you're either stationary or in a relatively slow moving vehicle. How can you with that experience deny what can happen in a completely different scenario?

Quote:

Originally Posted by SYN_Bliss (Post 310634)
Even mythbusters made a special just about this instance. I suggest you watch it, you might actually learn something about physics. The amount of force required to overcome the sheer speed of a free fall elevator would leave every single bone and organ in your body a complete mush if any human being was somehow capable of even attempting such a feat. Last time I checked, no super human has been able to completely flatten their entire body by "jumping".

You're also a real bright one.

I know that it is not practically doable, that's why I said that it was theoretically possible, if you could jump fast enough, obviously your body would be built to withstand those forces.

And Mythbusters, really? I see where you get your extensive knowledge of physics.

Quote:

Originally Posted by SYN_Bliss (Post 310634)
Good thing I don't want a movie-esque feel when playing a flight sim. I'll stick to the effects my natural eye balls see.

No, you want the effect that you see when firing from a stationary position to be valid in all situations, even those that you have no experience of and obviously do not understand.

Quote:

Originally Posted by SYN_Bliss (Post 310634)
I call it like I see it. You have both proven to be utter idiots. I'm not here for a popularity contest, and I would rather not have a flight sim I play turned into a movie-esque feel or have it full of camera effects just because some people actually believe what they see in a movie as real life.

But it's not a camera effect. Light can and will draw bent lines in your eye. What's so hard to grasp about that. You are obviously incapable of even imagining seeing the discussed effect in any situation, just because you haven't seen it in your irrelevant experience.

Wolf_Rider 07-19-2011 04:41 PM

Quote:

Originally Posted by yellonet (Post 310775)


I didn't think it needed explanation as it is quite obvious, except for you, that I did not say that the the eye has no shutter, camera functions were just used as an analogy.
If I had meant that the eye had a shutter I would have said "the eye has a shutter".
But talk all you want the eye still has the limitations as I've said before.

Quote:

Originally Posted by yellonet (Post 309928)

Yes. That's why I said equivalent of shutterspeed...


And 60 Hz is used as that is the limit of human "shutterspeed", 1/60 s.


Hmmmm....




Quote:

Originally Posted by yellonet (Post 310775)

So, what's your point here? Are you saying that there's a difference between different light sources when it comes the the discussed effect?

the velocity difference and length of burn time between a rounds tracer and a sparkler.



People need to keep in mind that a movie camera takes a "snapshot" every 1/25 of a second or so (depending on camera), so, if that camera is "shaking" (even minimally) it takes the "snapshot" at different aspects of the subject, hence the "zig-zagging" of guncam footage... both WWII and the more modern helicopter mounted GAU in the popular (in this thread) YouTube.

Chips86 07-19-2011 06:51 PM

From an outside perspective, can anybody answer me this one question:

Why do people insist on arguing on the internet? Its like the special olympics...no matter who wins, your all still retarded.

Heliocon 07-21-2011 02:28 AM

Quote:

Originally Posted by Chips86 (Post 311209)
From an outside perspective, can anybody answer me this one question:

Why do people insist on arguing on the internet? Its like the special olympics...no matter who wins, your all still retarded.

I disagree, lets argue this out!

Das Attorney 07-21-2011 03:42 AM

There is no way that the human retina could absorb enough light from a passing incandescent object (like a tracer) to perceive any kind of impression that it is bending relative to the vector of the eye (and said owner of the eye).

Maybe if you fired a tracer round past a fly (for example), it could pull in enough light to detect a change in direction relative of the tracer round to the fly's own position if it were to move away quickly. But then, because it takes in more visual information per unit of time, it would see a vastly improved impression of the tracer, with a correspondingly short trail (less flare effect). Therefore; even a creature (and it would have to be a creature - not a human pilot) with vastly improved eyesight could not see tracers as bending.

Light (and interpretation of light) just doesn't work that way.

As for sources: I can't give you any right now. But if it will settle this physics lunacy, I will be/will not be (un)happy to cobble together a (certainly) boring and (utterly) (un)necessary post. I will do it in my own time, because it is so mind numbingly dull. I will look forward to people disputing it as soon as I (don't) post it.

kalimba 07-21-2011 04:19 AM

Aaaaaaaaaaaaaaahhhh, this never ending argument about something that just cant be solved by any means, other than having better ingame coded tracers..:rolleyes:
Everyone agrees that what we see in real pictures, on real video or even on WW2 guncam is not reliable for all the technical blabla explanations that have been discussed in this thread....So how are we supposed to get a realistic graphic representation of what a real pilot would see in a real plane firing real tracers ?
It cant be done !
So we have two choices : ask a real WW2 fighter pilot to describe in detail what he saw 70 years ago when he fired his guns, or wait for some mods or Luthier to come up with a proposition that would satisfy most of us in terms of "what we feel is close to what we think that maybe would be realisticly accurate in RL":cool:
Until then, keep on arguing if you wish, but you are all wasting your energy unless you put your brains at finding a way to show us how a damn tracer SHOULD look ! :grin:

Salute !

Heliocon 07-22-2011 03:04 AM

Quote:

Originally Posted by Das Attorney (Post 312488)
There is no way that the human retina could absorb enough light from a passing incandescent object (like a tracer) to perceive any kind of impression that it is bending relative to the vector of the eye (and said owner of the eye).

Maybe if you fired a tracer round past a fly (for example), it could pull in enough light to detect a change in direction relative of the tracer round to the fly's own position if it were to move away quickly. But then, because it takes in more visual information per unit of time, it would see a vastly improved impression of the tracer, with a correspondingly short trail (less flare effect). Therefore; even a creature (and it would have to be a creature - not a human pilot) with vastly improved eyesight could not see tracers as bending.

Light (and interpretation of light) just doesn't work that way.

As for sources: I can't give you any right now. But if it will settle this physics lunacy, I will be/will not be (un)happy to cobble together a (certainly) boring and (utterly) (un)necessary post. I will do it in my own time, because it is so mind numbingly dull. I will look forward to people disputing it as soon as I (don't) post it.

Thats not what he is saying (or I am, or even that I fully agree with him). Also it has nothing to do with the "amount" of light (which would be taken as diffuse lighting/light), but its intensity (density/focus/dispersion etc).

Skoshi Tiger 07-22-2011 03:48 AM

Quote:

Originally Posted by Dutch_851 (Post 312965)
Good Grief blokes. Give it a rest please.


It's right there alongside the 'How bent should bananas be?' Bill, written and conceived by some bloke who spent his entire life looking at the wrong end of bananas.

Have a very nice evening.

Cheers.


Oh Dutch! you shouldn't have!

http://straightbanana.org/banana1.jpg

Upthair 07-22-2011 07:14 AM

Quote:

Originally Posted by machoo (Post 308573)
I don't care what experts say. The tracers should have a squiggle like on Tv. Why? Because you are pressing a button that vibrates the crap out of your body , the aircraft is vibrating , the perspex would be vibrating.

It just makes sense.

No, it does not.

Why do you assume that the pilot's head has to shake exactly the same way as the gun camera? :rolleyes:

The vibration starts with the firing guns, which are attached to the wings, which are attached to the fuselage. The wing roots shake less than the middle of the wings, where the guns and camera are; and the fuselage shakes much less than the wings; and the pilot's head has to shake less than the seat he sits on.





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