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-   -   BF109 - Can't we just have the gunsight in the middle? (http://forum.fulqrumpublishing.com/showthread.php?t=21850)

Baron 04-21-2011 04:25 PM

Quote:

Originally Posted by David Hayward (Post 269810)
I don't have the game yet. That's why I'm asking you all these questions. So, the problem is not the location of the sight, the problem is that you can't turn your head when you're in Shift/F1 mode, right?


Yes + when pressing ctrlF1 in CoD it zooms in per default (cannot be changed afaik) so the view is the same as using maximum zoom (or close to it) when u aiming for a target in IL2.

So u first press ctrl F1 and it lean right/zooms in, then u zoom in even more with the normal fov button.

In CoD u cannot be combat redy with ctrl F1 eneabled since u see squat whats happening around u. Its also a "animation" that takes a couple of seconds to kick in.

EvilJoven 04-21-2011 04:27 PM

Here's a dude sitting in his cocpkpit with the gunsight clearly covering his right eye. Because he's leaning a bit to the right his right eye is actually right of center of the sight, if he wasn't, it'd be right in the middle.

http://i.imgur.com/v17Ap.jpg

Wolf_Rider 04-21-2011 04:27 PM

what he meant was "binocular vision". The brain doesn't magically create the l/h half of the reticule, but it does do the (Apache pilot vision) overlay thing quite effectively, same with photography.

the same lack of which made great brouhaha over "the bar"

Lixma 04-21-2011 04:33 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 269870)
Lixma, mh. Perhaps we're talking about two slightly different things. I do understand that even if only one eye sees an image the other is made to believe that it also sees this image. This I can understand. Provided they see the SAME image.

The left eye doesn't have to see any image at all. It could be closed for all we care.

It's the brain combining two separate images (left eye with no reticle plus the right eye with a fully formed reticle) into one coherent image.

Quote:

What I find hard to believe is that according to your images the brain is capable to add stuff. In the case of the 109 it would be the other half of the circle, something the right eye would not see as it only sees the left half of the circle.
Nothing is being added.

In real life (not in-game) the pilot will have a fully formed image of a reticle projected to his right eye. The left eye does not receive any such image. But the brain combines both streams of data from each eye into one visual image.

Please remember the view in CoD as it stands is that of a Virtual Cyclops. Just one eye, straight down the centre-line of the aircraft. This is why in CoD's standard view the reticle is only partly visible....because the Revi and its offset installation was designed for a pilot with two eyes.

Buzpilot 04-21-2011 04:34 PM

Quote:

Originally Posted by speculum jockey (Post 269880)
Someone needs to go back time and tell the Luftwaffe that their sighting system is flawed! They need to know this! Also I'm going to send an email to the department of defense to let them know that their Apache pilots are using a useless aiming device.

Ok, I see the Apache pilots stole vision sights from the Lufwaffles?
And Luftwaffles used one on each eye, thats what your telling me?

David Hayward 04-21-2011 04:35 PM

Quote:

Originally Posted by Baron (Post 269881)
Yes + when pressing ctrlF1 in CoD it zooms in per default (cannot be changed afaik) so the view is the same as using maximum zoom (or close to it) when u aiming for a target in IL2.

So u first press ctrl F1 and it lean right/zooms in, then u zoom in even more with the normal fov button.

In CoD u cannot be combat redy with ctrl F1 eneabled since u see squat whats happening around u. Its also a "animation" that takes a couple of seconds to kick in.

OK It sounds like the sight view is not nearly as easy to use as before. I have seen people stick their head out the side of the cockpit. Can you shift your head over to look through the sight?

Wolf_Rider 04-21-2011 04:37 PM

click mouse scroll wheel (? or one of the buttons) and shift right

JG52Krupi 04-21-2011 04:50 PM

Quote:

Originally Posted by recoilfx (Post 269879)
i agree with your post, but you have left out a very important aspect in your 109 illustration, in order to actually 'see' the whole circle, you'd have to move your head a lot closer to the revi (so the right eye actually see the whole circle), in other words, you'd have to use shift-f1 again.

Stereoscopic vision only applies to things in close range. That's why when you look into the vista of grand canyon, the whole view looks so flat and picture like.

Notice also how close the hmd is to the pilot's head.

winner the reason he see the sight like that is because its shoved directly into his eight eye. They need training to be able to focus each eye separately on a apache.

You cannot use the apache as an example.

TUSA/TX-Gunslinger 04-21-2011 05:05 PM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 269311)
I like it the way it is.

It makes the German fighters feel different.

It works just fine for me with 6DOF TrackIR 5

Lean a little to the right - presto - crosshairs.

In all the years of Il2, I have to admit - I never heard this one.

S!

Gunny

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 269314)
Because in IL2 old you got view through off-centre sight by shift+f1 :grin: without limitation of virtual head movement

Many posts since your response.

Well, I've been using 6DOF with Il2 Mods off and on for a few years, and this isn't a huge departure from that - as far as functionality goes.

I have to admit, I do not like the new Shift-F1 a great deal. All I'm doing is leaning over a little bit and moving up in the gunsight - this should not limit my head traverse.

I think a better solution for me is to map TrackIR pause key to my controls, and just Pause the TrackIR when I've centered the gunsight in normal view.

While I'm on the point of views - I've been focusing the last few days on bombers and turrets. I do not like the traverse limits of view within those turrets. Your view is quite constrained. Look, if I'm going to be stuck in a small bomber turret - at least let me look around!

Back to the 109, I like the offset - In fact I like it better than having the RAF/US setup with this great big gunsight in the middle of my view. I only shoot a small fraction of the time I'm flying, the rest of the time I like the fact that the sight is out of the center of my view.

Just my 2 cents.

S!

Gunny

JG52Krupi 04-21-2011 05:08 PM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 269911)
Many posts since your response.

Well, I've been using 6DOF with Il2 Mods off and on for a few years, and this isn't a huge departure from that - as far as functionality goes.

I have to admit, I do not like the new Shift-F1 a great deal. All I'm doing is leaning over a little bit and moving up in the gunsight - this should not limit my head traverse.

I think a better solution for me is to map TrackIR pause key to my controls, and just Pause the TrackIR when I've centered the gunsight in normal view.

While I'm on the point of views - I've been focusing the last few days on bombers and turrets. I do not like the traverse limits of view within those turrets. Your view is quite constrained. Look, if I'm going to be stuck in a small bomber turret - at least let me look around!

Back to the 109, I like the offset - In fact I like it better than having the RAF/US setup with this great big gunsight in the middle of my view. I only shoot a small fraction of the time I'm flying, the rest of the time I like the fact that the sight is out of the center of my view.

Just my 2 cents.

S!

Gunny

I thought that was the main point of the offset, the spits and hurris have a very dirty looking gunsight that spoils the forward view.


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