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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Quick epilepsy update (http://forum.fulqrumpublishing.com/showthread.php?t=19645)

Sturm_Williger 03-29-2011 01:12 PM

Great news that it can be disabled - it would have been a travesty if all the Maddox Games teams hard work to create realistic props, lighting etc. had been obscured by this.

Buzpilot 03-29-2011 01:31 PM

Refunded items:
IL-2 Sturmovik: Cliffs of Dover (EMEA Pre-order)
Transaction details:
Visa ending with XXXX
49,99 EUR
Confirmation Number
xxxxxxxxxxxxxxxxxxxx
Date Confirmed
Mon Mar 28 16:31:20 2011

I'll guess I can reorder now, and to a different dealer than Steam, will save me 15.5 Euro :):evil:

bigchump 03-29-2011 01:43 PM

Finally a touch of sanity in a sea of madness....

Sven 03-29-2011 02:02 PM

Thanks! Let's get this rollin'!:grin:

Triggaaar 03-29-2011 02:08 PM

Quote:

Originally Posted by Sturm_Williger (Post 243744)
Great news that it can be disabled - it would have been a travesty if all the Maddox Games teams hard work to create realistic props, lighting etc. had been obscured by this.

We still don't know that the realistic details are going to be available long term, as we don't know if the team is still having to change it all and the effect that would have. The filter was only meant to be a short term solution anyway.

Baron 03-29-2011 02:08 PM

Quote:

Originally Posted by Triggaaar (Post 243582)
I guess you've missread my post. In answer to your question, there wouldn't be any point.

What I'm saying is that this 'exciting' news about the option to turn the filter off might be a red herring. That is, they were going to remove the filter soon anyway, and they still will remove it, but in the short term we will have the option to switch it off. Long term, regardless of this announcement, it was going to be removed, because the game is being re-coded. While this may be necessary, it might not be what we'd like because it will reduce the historical accuracy of the graphics (to what extent we don't know).

This is all hypothesizing, hence my question to Luthier.


As i understood it re-coding the features that might cause an epileptic seizure was a much more laborious way to do it INSTEAD of the filter.

Thats why they put the filter in in the first place, re-coding would have taken to much time.

So the filter is there and one can turn it on and off. No need to re-code anything.

Anyways, as i understood it.

ubermachtig 03-29-2011 02:11 PM

Awesome!

I am glad that this filter has now become optional. It is unfortunate that it needed a lot of angry posts and heated discussions, but in the end I think it has been worth it.

I'd like to thanks both Maddox and Ubisoft for making this decision, and hope we will see the same kind of support as we previously saw in the original IL2

Once again, thank you:)

CharveL 03-29-2011 02:30 PM

I would add that the performance hit was likely overstated to some degree.

It seems to be a post-process type filter (like Bloom for example) in that it would be largely video card dependent so most newer systems with decent video cards would handle it with minimal frame rate loss. Older systems would probably take a big hit around 10fps or so.

Either way with every frame being important it's good that UBI gave the go-ahead to have the option to turn it off. If this was a console type game, nobody would notice but with the amount of complexity going on for a demanding simulator, it would have a serious impact on knowledgeable buyers as we've seen the past week. I'm sure that eases some stress at 1C.

I'm also sure it's a big relief for Luthier and 1C that they don't have to go into the daunting task of tweaking each offending effect in order to optimize it for minimal performance hit. This is more time that gets spent fixing and optimizing the game rather than mitigating the negative effects of a largely unwanted filter.

MD_Wild_Weasel 03-29-2011 02:31 PM

Quote:

Originally Posted by titus (Post 243141)
Woohoo!!!

This is great news. I'm curious what changed Ubisoft's minds. Was it the wave of cancelled pre-orders and the rage from the forums? :cool:

From what luthier wrote before, it seemed that they were pretty much set to enforce the filter.

Anyway, this rocks.

Yeah thanks luthier,.i`ll tell you what changed Ubi`s mind was not the communities voice more the fact that some of the community where finding ways of buying a version from Russia without the epil fliter (search for thread " Dear russian fellows") . This was at a fraction of the cost ( around 14 dollars or something) So ubi stand to loose millions in cancelled sales. Sales that could be brought elsewhere. Just goes to show how much money Ubi make from all this.Dont believe thier propaganda poppycock.
I never did like Ubi, not since there lack of support for 1946 on ubi-zoo and anything elso to think of it. (remember folkes the discontinued support for chat on ubi-zoo, long time ago). I hate you UBI.

also a little post statement here.
quote luthier"Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind."

Of course they are they stand to loose a lot of money, they care about our and your opinion? when did this happen? never in my life time have Ubi helped me ot the community when asked.

Solnyshko 03-29-2011 02:36 PM

Quote:

Originally Posted by Triggaaar (Post 243847)
We still don't know that the realistic details are going to be available long term, as we don't know if the team is still having to change it all and the effect that would have. The filter was only meant to be a short term solution anyway.

Triggger I would have thought at this stage at least, the likelihood of having to recode to satisfy epilepsy protocols seems very unlikely; given Ilya has stated an amicable solution with Ubi in which a splash screen warning will be put in place. That, along with the optional filter (or its tweaked replacement) will cater for all, without degrading gaming experience en masse.

Quote:

Originally Posted by luthier (Post 243036)
The only difference between the versions are the language selection. Russians can only select Russian language, international customers can select all languages other than Russian.

Otherwise the game is exactly the same, stored in one place, so everything in this patch that is not text-related will go out to the entire world regardless of region.

Also Ilya's assurance ^ that there will be no difference other than language - this would also make sense regarding unified patches & updates - supports a single global game engine. There will be one game - the Russian release was never subject to epilepsy considerations, it would not make sense to now cripple it by (re)coding in line with a hobbled western release.

Here's hoping anyway! :)


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