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-   -   Official system requirements (http://forum.fulqrumpublishing.com/showthread.php?t=18417)

Neil Lowe 01-28-2011 05:01 AM

Great, I'm finally ahead of the curve. ;)

Bring it on :D

Cheers, Neil :)

Heliocon 01-28-2011 05:03 AM

Quote:

Originally Posted by Necrobaron (Post 217710)
Yep, he planned way back in 2008 just for this moment.;)

Lol I didnt see his account age, just that he only had one post.

Heliocon 01-28-2011 05:04 AM

Quote:

Originally Posted by Skoshi Tiger (Post 217735)
Although it is not a specific aim of mine, I assume I will be spending a lot of time landing in the water. As such it would be good to have nice realistic water.

I wonder if CoD will model Swells as well as seas? It will be important when we're ditching.

Thanks for the System Specs, I should be abler to run the sim at the moment so all upgrades are off for me until I get a chance to play with the sim!

Cheers!

Nothing like that - those effects are direct compute and DX11 only...

Skoshi Tiger 01-28-2011 05:30 AM

Quote:

Originally Posted by Heliocon (Post 217739)
Nothing like that - those effects are direct compute and DX11 only...

Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.

Cheers!

The Kraken 01-28-2011 05:45 AM

Quote:

Originally Posted by Skoshi Tiger (Post 217746)
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

Silent Hunter had very nice 3D water (even without DX11, go figure ;)) but still not to that degree that you could derive wind conditions from the appearance. And of course it didn't look too great once the camera moved to higher altitudes.

TheSwede 01-28-2011 05:50 AM

@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya:

"The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on."

Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all.

Skinny 01-28-2011 06:41 AM

Quote:

Originally Posted by Heliocon (Post 217739)
Nothing like that - those effects are direct compute and DX11 only...

Nonsense. You can achieve the same with shaders and enough poly's. Its just a less efficient way to achieve the effect.

Bobb4 01-28-2011 07:17 AM

I have the minimum specs... :(:(:( in everything including bandwidth up stream 128kps.
But thanks anyway for the spec release, at least i now know to start planning.
Anyone need a kidney? :grin::grin::grin:

David198502 01-28-2011 08:05 AM

Quote:

Originally Posted by Sneaksie (Post 217274)
PC CONFIGURATION

OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3

PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)

RAM: 2GB (4GB recommended)

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*

DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)

DVD-ROM DRIVE: 8X

SOUND CARD: DirectX 9.0c compatible

HARD DISK SPACE: 10GB

PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)

MULTIPLAY: Broadband connection with 128 kbps upstream or faster


*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

thx for the specs!sounds goods for me!i think i will be able to play the game then.the only thing that could cause trouble is my graphic card which is a hd5570.i will see.

Raggz 01-28-2011 08:19 AM

Quote:

Originally Posted by TheSwede (Post 217752)
@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya:

"The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on."

Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all.

It's good to be optimistic and i've played IL2 since day one but i am abit skeptical when it comes to this title. There has to be a reason that we haven't seen screenshots or videos in highres using maximum settings from the newer builds. It sure makes me wonder why. Time will tell how amazing this title will be but i'll call a shovel for a shovel untill i actually know that i have the most amazing shovel in the world in my hands... or the worst one :)


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