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-   -   The new bomb fuzing needs to be an option. (http://forum.fulqrumpublishing.com/showthread.php?t=17789)

I/ZG52_Gaga 12-29-2010 03:06 PM

Quote:

Originally Posted by moilami (Post 207778)
Anyway you Sir should join in New Alliance against The Red Menace :) After doing some research I though saw that you have already been contacted :cool: Anyway I seriously hope to fly on your side* soon in SEOW.
Edit: *As long as it is Axis.

I'm not sure what you're saying .. :) could you please pm me a link of the of this "New Alliance" :)

All the best!

moilami 12-29-2010 03:07 PM

I PM you details.

I/ZG52_Gaga 12-29-2010 03:11 PM

Quote:

Originally Posted by Korn (Post 207783)
Originally Posted by KG26_Alpha
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!

I wouldn't know the RL situation .. but the game situation became a Real bitch ...

Even an enemy seagull can throw you off your imelman routine and send the bomb to a

henn house near by, if not to hell lol

TheGrunch 12-29-2010 06:19 PM

Quote:

Originally Posted by ElAurens (Post 207600)
I was just online on my Test Center map with Monguse and several other experienced pilots.

Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief.

I'm beginning to wonder whether this is an issue with online play and the effect of lag on the fusing or something odd like that...I experience none of the randomness you describe. Either I drop too late or too early and miss, or I drop too low and it doesn't go off, and I can almost invariably identify what it was that I did wrong. That attitude of the aircraft at the drop is important as well. Do you have such obvious issues with the fusing offline?

Mustang 12-29-2010 06:20 PM

http://www.youtube.com/watch?v=8whPv...layer_embedded


Old Times

No more .....:(

Letum 12-29-2010 06:24 PM

Quote:

Originally Posted by Mustang (Post 207859)
Old Times

No more .....:(

He says he is releasing at 150 feet in a slight climb.

With the new delay, the bomb will detonate when dropped at just below 100ft flying level.

150ft in a slight climb will work perfectly with plenty of room for error.
The events in that video will work just as well now as they did before.

Mustang 12-29-2010 06:39 PM

:-P

[URU]BlackFox 12-29-2010 07:02 PM

Quote:

Originally Posted by LoBiSoMeM (Post 207040)
One more video I do now:

http://www.youtube.com/watch?v=MSVYmpgoSjg

I don't need to change a thing in my bombing runs over ships. And is good to newbies with 0 sec delay to don't blow their aircrafts...

Doesn't seem to be a big complication. Skip bombing still rulez!

ElAurens 12-29-2010 07:31 PM

Quote:

Originally Posted by TheGrunch (Post 207857)
I'm beginning to wonder whether this is an issue with online play and the effect of lag on the fusing or something odd like that...I experience none of the randomness you describe. Either I drop too late or too early and miss, or I drop too low and it doesn't go off, and I can almost invariably identify what it was that I did wrong. That attitude of the aircraft at the drop is important as well. Do you have such obvious issues with the fusing offline?

I'm beginning to wonder if the online component is indeed a part of this.

One of the guys made several drops from the recommended altitude/speed, got no "torpedo failed" text, yet his torps never were seen to run in the water and never exploded either.

I'm beginning to think that the MDS is a culprit here.

LoBiSoMeM 12-29-2010 07:52 PM

Quote:

Originally Posted by ElAurens (Post 207884)
I'm beginning to wonder if the online component is indeed a part of this.

One of the guys made several drops from the recommended altitude/speed, got no "torpedo failed" text, yet his torps never were seen to run in the water and never exploded either.

I'm beginning to think that the MDS is a culprit here.

Maybe, because in all my offline tests all OK, just need to respect the "2 sec rule". I can do all kinds of bombing runs, even skip bombing.

But online, I don't know. Will test tonight!


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