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-   -   Friday 2010-03-05 Screenshots/Video and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=13669)

KOM.Nausicaa 03-07-2010 02:39 PM

Quote:

Originally Posted by virre89 (Post 148223)
Not being allowed to have swastikas in the game is as ridiculous as the gore censorship that exists in germany and australia. Politicians need to grow up.

No intent to continue the debate, but I would like to comment shortly in order to straighten something up. The law that forbids the swastika in Germany (and symbols of other "hate inciting organisations") was invented by the allied british american occupation powers, not the German government. Americans who criticize a so called "lack of freedom of expression" in this matters should be reminded of this. ;-)

Necrobaron 03-07-2010 07:18 PM

Understandably so given the political environment in Germany in the mid/late 40s but German politicians couldn't have changed this sometime in the last 50-60 years? To go further, to me there is a difference between allowing it in public rallies and allowing it in a game.
________
Uggs

David603 03-07-2010 07:32 PM

Changing the law to allow Swastikas again would probably have been regarded as a sign of Nazis gaining power back in Germany, so it would make sense for the German goverment to retain this law.

Still, its an old law now and could do with some rethinking.

philip.ed 03-07-2010 07:50 PM

Back on topic...

Flyby 03-07-2010 08:22 PM

how 'bout this idea?
 
Quote:

Originally Posted by philip.ed (Post 148472)
Back on topic...

Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out

major_setback 03-07-2010 08:49 PM

Questions to Oleg:

1. You have told us already that skins will be complex - including a weathered texture that changes over time. Will we be able to edit the weathered textures (to make our own weatherd textures)? Or will all planes of one type weather the same?

2. We have seen photos from your studio showing people involved in the making of towns. I want to know what percentage of towns will be hand made, and how much/many will be automatically generated (Dgen)? I can imagine that a lot of the buildings in London need to be individually placed, but will that also happen for Dover (for example)?



...and guys: please stop the sawatika questions, this isn't the place. Do you really think Oleg has the time to read things that have been discussed a million times before? One question on markings is OK, and we can all wait for an answer. There's no reason to hijack the thread. It is wasting Oleg's time, and will not encourage him to spend more time here.

David603 03-07-2010 09:13 PM

Quote:

Originally Posted by Flyby (Post 148479)
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out

Interesting idea, a lot of modern games have a feature like this where the heads of characters and NPCs will turn to look at the nearest feature of interest (as defined by a simple algorithim and limited to reasonable angles relative to the character/NPCs body).

It would certainly look very cool. For example seeing pilots "looking" at obstacles and other planes as they taxied before taking off, or looking across at you wingman as you flew and seeing him look back, or coolest of all, seeing an enemy pilot tracking you as your plane flashed past theirs.

The intergration of something like this would be simple, and would definitely give an impression that the pilots were living, thinking, moving people, rather than manequins sat in the cockpit of a plane that is being flown by an AI computer or a person sat at a remote computer terminal.

ECV56_Lancelot 03-07-2010 10:33 PM

Seems cool! Also would be nice to have hand signals amd insults, so when you are looking the pilot face of the enemy fighter, you can show him the finger. Don't know if the finger was used on the time! :D.

Just joking, still it's a nice idea.

Zorin 03-07-2010 10:53 PM

Quote:

Originally Posted by Flyby (Post 148479)
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out

We have that in IL-2 already.

Lucas_From_Hell 03-07-2010 10:55 PM

From Wiki:
Quote:

It is identified as the digitus impudicus (impudent finger) in Ancient Roman writings and reference is made to using the finger in ancient Greek comedy to insult another person. The widespread usage of the finger in many cultures is likely due to the geographical influence of the Roman Empire and Greco-Roman civilization.
So yeah, the finger was around at the time :mrgreen:

However, I don't think we'd see a British and a German guy exchanging fingers just like that in mid-1940.

But maybe some respectful gestures (such as a salute) could come in handy.

I think it's not something hard to implement, anyway. For instance, we have this sort of stuff in Rise of Flight already, so why not? :-P

(It seems that other games are becoming an excuse for us to ask for minor stuff that add for immersion. Well, we'd actually ask for it sooner or later, anyway :mrgreen:)


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