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AHO 12-21-2008 07:48 PM

4 Attachment(s)
In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type.

It's an old man with grey/white hair and beard. The screenshots are
from a early state of work so you cannot see the new clothes.

The new clothes are: Light blue shirt, red tie and dark blue trousers.

Edit:------------------------------------------
On pic #4 you can now see the new clothes:
-----------------------------------------------

sorrenti 12-21-2008 08:23 PM

excellent work as usual

Liz Shaw 12-22-2008 12:50 AM

Thanks! I now have the topless chick you added in "Hotel"!:grin:

Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error...

AHO 12-22-2008 01:22 PM

Quote:

Originally Posted by Liz Shaw (Post 62711)
Thanks! I now have the topless chick you added in "Hotel"!:grin:

Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error...

Which guard?
Please make a screenshot and if possible mark him on the ingame map.

Liz Shaw 12-22-2008 01:29 PM

Quote:

Originally Posted by AHO (Post 62692)
In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type.

It's an old man with grey/white hair and beard. The screenshots are
from a early state of work so you cannot see the new clothes.

The new clothes are: Light blue shirt, red tie and dark blue trousers.

In my opinion, you should also change the appearance of the professor, since he's also a generic scientist. And about the unarmed guard in "Hotel", I'll try and take a screenshot of the room and you can see for yourself.

AHO 12-22-2008 02:46 PM

2 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 62777)
In my opinion, you should also change the appearance of the professor, since he's also a generic scientist.

Puhhh, work, work, work... :)
OK I will think about it...
--------------------------------------------------------------
As forlik wished here is a before and after pic of the scientists...
Pic #1 is before
Pic #2 is after
--------------------------------------------------------------

forlik 12-22-2008 03:17 PM

Quote:

Originally Posted by AHO (Post 62784)
As forlik wished here is a before and after pic of the scientists...

Thanks :)

Liz Shaw 12-23-2008 02:44 AM

Here, as I promised, here's the guard I was talking about and his location on the map.

http://profile.imageshack.us/user/ca...shad003yn5.png

Liz Shaw 12-23-2008 02:45 AM

Okay, I'll give you the link!

http://profile.imageshack.us/user/ca...shad003yn5.png

AHO 12-23-2008 01:57 PM

3 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 62846)

We've got luck. The NPC does have an ID <HG38> so I was able fix this bug :) :) :)
He is now bearing a Colt and ammo for the Colt, like the other guards.
See attached pics!

Thanks for reporting this bug ;)


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