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-   -   Next patch info (http://forum.fulqrumpublishing.com/showthread.php?t=23532)

Viper2000 06-06-2011 07:27 PM

Quote:

Originally Posted by Rage (Post 294259)
By sounds you mean...real MERLIN and BMW sound implemented into the game..

No need for BMW sounds until we get to 1941 and the Fw190 appears...

Quote:

Originally Posted by Rage (Post 294259)
I understand that will take some time(a couple of months).
But its worth it...its what this game needs.
Thank you in advance.

By the way...i cant get rid of the feeling that people are running away from this game faster than they run away from their mother in law...NOT GOOD!!

Time is precious.

Playing the game and complaining about its flaws won't make the next patch come any faster, so I for one am mostly doing other things, popping back in to check the forum from time to time.

When the next patch comes, I'll probably fly a bit again and see whether the sim is yet worth investing time in. If not then I'll go back to mostly doing other stuff until it is.

I suspect that a lot of people are just quietly doing much the same thing. But we don't write threads about it, whereas the people who are angry tend to be quite vocal in writing "screw you guys, I'm going home!" threads. So there's perhaps a false impression that loads of people have quit, when the reality is probably that a few people want attention for their anger, and the majority are just doing other things whilst they wait for the sim to be finished.

Personally, I think it might have been more honest if the sim had been released as a cheap paid beta, with a cheap upgrade to the full version for those people who bought the beta. That way we would probably have avoided some of the angst, and a lot of the bad reviews.

In any case, I suspect that there are a lot of people out there who will suddenly return once the patches take us to "finished product" levels of quality.

Gollum 06-06-2011 07:51 PM

Quote:

Originally Posted by Space Communist (Post 293763)
If you can't run the game at decent fps now then why on earth are you clamoring for AA? That would only make the situation worse for you. Also if you want better graphics and smoother gameplay you probably need to upgrade.

Despite the title this game is about 100 times more complex than the old IL series, so if you expect it to run the same as IL2:FB did on your system you can forget it.

I have top of the line computer. Before the last patch my AA worked and FPS high in the rediculous range. Now I have no AA and a quarter of the FPS. They broke something and I haven't been able to play since so it's not just him.

-Gollum

Gollum 06-06-2011 07:55 PM

Quote:

Originally Posted by 6BL Bird-Dog (Post 293913)
Well done on the issues that have been adressed but Fps and video problems should be regarded as a prority issue as the smooth runing of CLOD far outweighs any other issue at present .
Sounds ,FMs, DMs & user interfaces can all be bought up to scratch with modification updates at any time as long as the game runs smoothly.Even iL2 when it was first released ran smoother than the first release of CLOD on the specified minamal spec systems .Updates have made big improvements but surelyliquid video output is the escence of having a sound foundation for the game

Amen... Add stutters that didn't exist before latest patch to the list too.

Gollum 06-06-2011 07:57 PM

Quote:

Originally Posted by Rattlehead (Post 294243)
I'm not sure we can expect too much more from the engine, performance-wise. Luthier pretty much hinted at that in the opening post.
The performance has come a long way from the initial launch in the west, believe it or not.
Not to suggest simply throwing money at a problem (always easy to do if you have it) but in this case we're getting close to the time when an upgrade is the only thing that will make the game run better.

Your machine is good, but that video card of yours is getting on now. If you can sort yourself out with a decent card, the game should by rights run very well for you.

I hope your wrong because my system should be screaming and I have worst FPS Ive ever had since day one. I had no problems until last patch.

335th_GRSwaty 06-06-2011 10:02 PM

Thank you!

Keep up the good work!

sgt fury 06-07-2011 12:53 AM

xx
 
i dont understand why Combat flight simulator 2 which is over 10 years old allows real weather as an option extra cloud sets and has over the years had uploaded by the fans the real sounds of almost all the aircraft present in WW2,they simply went out with the recording equipment to the airshows and recorded them start up, etc,same goes for gun sound whats the big deal? so why cant the developers here do the same!!??:confused:

JG14_Jagr 06-07-2011 01:03 AM

Quote:

Originally Posted by sgt fury (Post 294383)
i dont understand why Combat flight simulator 2 which is over 10 years old allows real weather as an option extra cloud sets and has over the years had uploaded by the fans the real sounds of almost all the aircraft present in WW2,they simply went out with the recording equipment to the airshows and recorded them start up, etc,same goes for gun sound whats the big deal? so why cant the developers here do the same!!??:confused:

Ironically, they use EXTERIOR sounds for their aircraft.. it sounds NOTHING like that when you are seated inside a plane..

jimbop 06-07-2011 01:39 AM

Quote:

Originally Posted by Viper2000 (Post 294292)
Personally, I think it might have been more honest if the sim had been released as a cheap paid beta, with a cheap upgrade to the full version for those people who bought the beta. That way we would probably have avoided some of the angst, and a lot of the bad reviews.

In any case, I suspect that there are a lot of people out there who will suddenly return once the patches take us to "finished product" levels of quality.

+1 on the first paragraph and I hope you're right on the second.

AARPRazorbacks 06-07-2011 03:04 AM

Thanks for the up date on the next patch.

There are problem's with CLoD as we know.

I also know that the CLoD team are using new engines to make this sim that have never been used before.

And there working to make things work in uncharted waters.

I'm glad thy released this sim when thy did and not months or years form now.

I'm having a blast with this sim.

nearmiss 06-07-2011 04:08 AM

Quote:

Originally Posted by sgt fury (Post 294383)
i dont understand why Combat flight simulator 2 which is over 10 years old allows real weather as an option extra cloud sets and has over the years had uploaded by the fans the real sounds of almost all the aircraft present in WW2,they simply went out with the recording equipment to the airshows and recorded them start up, etc,same goes for gun sound whats the big deal? so why cant the developers here do the same!!??:confused:

The real weather as you call it, has some issues in CFS2. As I recall it ate up the FPS and was pretty well worthless.

Yes, cloud sets but the landscape is basically archaic and you can't do a darn thing but color it.

The sounds are excellent, gotta admit. Yet, remember the sounds weren't there for several years after the initial release.

All the aircraft, is a plus... You can't do anything with the AI performance it's locked into the code.

There is no monitoring of Online gaming. The Zone when it was up was a nightmare of cheats.

The one absolute best thing about CFS2. THe misson builder was the best available for any ww2 air combat sim.

The BOB COD FMB should best it, because of programmable scripting.

We should all wait and see on things, before we conclude too much about what the BOB COD isn't or won't be.

The facts are - sounds are already availabe witnin the IL2 mods, which are equal or superior to the CFS2 sounds.

Get yourself a copy of IL2 1946 and then download one of mod packs, with sounds. You'll be astonished what has already been done.

The BOB COD developers could just use those sounds, and make life easy. Then again, taking the easy route has never been what this sim is about is it?

There are many options and an SDK is in the works for BOB COD. I suspect the developer will allow the hooks within SDK for using third party sounds.


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