Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Development Update and Roadmap – April 14 (http://forum.fulqrumpublishing.com/showthread.php?t=21362)

SaimOn67 04-14-2011 03:44 PM

nice.
I really would love to see FSAA fully working (activate full screen please).

DrPepper 04-14-2011 03:45 PM

Quote:

Originally Posted by Sven (Post 262911)
Well... that would be a great measurement for the effectiveness of their cheat or hack, if they get warned

Ha, ya... True, never thought of that. I'm not thinking from a hackers perspective obviously.

Quote:

Originally Posted by Sven (Post 262911)
It's better to use no mods, but I do remember reading that there will be non-mod servers and modded/altered ones.

Of course for now I see no need for mods, everything sounds and looks great for me... But you know, eventually someone will make better sounds or textures and I'm going to want to try them out... Would hate to be banned forever because I forgot to turn them off before joining a server.

Furio 04-14-2011 03:50 PM

Quote:

Originally Posted by DrPepper (Post 262906)
How is the insta ban going to work for servers that allow mods on their servers?

I remember with the orig IL2 some servers would allow 6dof mods and I would play on them.

If I'm fooling around with mods and forget to remove them before going online I think it would be unfair to get an insta ban... What if I just forgot to disable them before playing?

A more fair idea would be a popup before joining the server saying "It appears you have some unapproved mods installed, are you sure you want to join? Yes / No". Then the cheaters can still click yes and people like me would say "Oh crap, I forgot I was fooling around with that".


Luthier’s words look clear to me. If you want to play with the game on your computer, you must be very careful.

Any loosening of security’s measures put our game to risk.

pancake 04-14-2011 03:54 PM

Quote:

Originally Posted by addman (Post 262924)
I have three cores, any improvements?

+1

eshati 04-14-2011 03:57 PM

How about radio not working! When is that going to be fixed??

DrPepper 04-14-2011 04:23 PM

Quote:

Originally Posted by Furio (Post 262948)
Luthier’s words look clear to me. If you want to play with the game on your computer, you must be very careful.

Any loosening of security’s measures put our game to risk.

Yes the loosening would open up avenues for cheaters, so it isn't a good idea (see post above yours).

I guess I'm confused, they mention an SDK will be released which I think would allow all sorts of custom things to be made for the game... So they support additional content for the game, but at the same time an insta ban can be issued for using custom stuff in online games.

Seems like they are opening the possibility for innocent mistakes to happen easily if someone uses content created with the SDK? Maybe I'm not understanding what the SDK will allow access to. But, as far as I know SDK's usually allow programmers to interface with specific aspects of the engine to customize the game (content and functionality).

I guess what I'm getting at is I like the idea of customized stuff with the SDK, but there has to be some safety net for people using it in the way it was intended to be used without risk of accidental perma ban.

GOZR 04-14-2011 04:33 PM

Very good news!

Lensman_1 04-14-2011 04:39 PM

Quote:

Originally Posted by mazex (Post 262936)
Off course all of us can live without it while they fix the most urgent bugs - the problems is that Ilya has never addressed this issue at all. The silence about it really is starting to get annoying. There are hundreds of posts about it and a simple answer that they will do it after fixing more urgent issues is fine.

So Ilya - just say that "Yes, naturally we will add that somewhere down the road" is OK!

We don't demand it next week - but as a rather large bunch here has G940 systems or MSFFB2 sticks it would be good to just know that we are not left in the cold? As it is now the G940 system is totally crippled in CoD. As Logitech is THE only peripheral manufacturer that the large masses know about their top of the line system not being supported in the "ultimate simulator" must be a very bad business decision?

An yes, If you think: "what a whining" bastard - of course it will will be done so why are you FF bunch whining?" The reason is JUST the lack of information which is just silly if they are really planning of doing it... FF support is not a "nice to have" feature in a modern flight simulation. Period.

And I have been accused of being a fan boy so many times the last weeks so this is really my only issue with this game! The rest of the stuff will get fixed!


I totally agree. The silence on the FFB subject is deafening and unneccessary. Even if the announcement is 'No FFB EVER!' then at least get it over with please.

Apart from that I'm very pleased and impressed with the communication that we're getting from the development team and I'm delighted that another CPU core will be employed to obviate stuttering. That leaves one of my cores still doing nothing though (i7 975) and it'd just love to handle FFB of course! ;)

JG14_Jagr 04-14-2011 04:43 PM

For those that were using the ssao MOD its VERY simple to get your game back to standard.. simply launch STEAM, go to library, then right click on the game, select properties, then LOCAL FILES, then Verify the Integrity of Game Cache. When that is done, your game is back to standard.. you can manually delere the folders you added..or not..they don't matter in terms of the VALVE check since they are not being loaded.. If you put the command line in the STEAM shortcut you can simply delete it as well..

JG14_Jagr 04-14-2011 04:45 PM

Quote:

Originally Posted by Tvrdi (Post 262605)
OK somebody posted on SimHQ that Vsync is working only when game runs in full screen mode which is not the case currently....Will this be fixed in the next patch?....

I believe he mentioned earlier it was technically working, in 3 different modes, there was just no GUI to set it to your preference yet.. THat could have changed though..


All times are GMT. The time now is 03:02 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.