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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

Sauf 04-24-2011 08:02 AM

Searchlights :)

ATAG_Bliss 04-24-2011 05:12 PM

Fellas I updated the 1st post of this thread. Make sure to hop on coms with us. It's quite fun having a wingman :)

We have a public 100 person ventrilo server that everyone is free to use. You can see who's in vent by going to our homepage. Clicking on our vent overlay will automatically connect you. Our vent IP is syndicate.vent.nfoservers.com Port :11310

Those users new to vent can read the 1st time user setup guide I made here: http://syndicatesquadron.com/forum/s...rs-setup-guide..

Thee_oddball 04-24-2011 05:32 PM

Quote:

Originally Posted by Blackrat (Post 272087)
Well it stayed up again for 16 hours until it tried to stop the battle and start the mission again as per the scripts, then it just hung :(

I am really thankful that it doesn't keep crashing, the problem now is I cannot rotate missions and the current mission runs into darkness. But its a nice problem to have after the last couple of weeks :)

let me see you scipts

mugen 04-24-2011 08:51 PM

ServerAuthentificationfailed - error
 
Hi everybody,

at first thx for this great full real server.

I was enjoying it until yesterday. Today i'm getting the same error as Clovis.

ie - ServerAuthentificationfailed

All i did yesterday was shutting down my rig.
I tried to resync with steam and applied the beta patch again as Sauf had recommended but it didn't work for me. Tried it without beta patch too but no success.

Thx in advance

mugen

Quote:

Originally Posted by NNFFL=Clovis= (Post 271907)
Hi,

I do not know if this has been answered before but:

When I'm trying to conect to the syndicate server I get the message: ServerAuthentificationfailed. Strangely, I manage to connect to other servers...

Any tips?

Thamks in advance

Edit:
12 hours later it works again, like nothing ever happened

Ataros 04-25-2011 08:39 AM

As we have some positive progress with stability, do you think we can further improve the mission running at the server?

I have an impression that 2 bomber attacks we have atm attract too little attention from players because:
1) the alt is a bit high
2) attacks are a bit rare and therefore do not disturb enemy players to make them angry enough :) (nothing really depends on attack results)

My suggestions:
1) reduce alt of bombers to 4000 m
2) reduce No of planes per attack to 4-6 making an attack actually stoppable
3) increase No of attacks 2-3 times and run them from different directions|with different aircraft and targets. Make them really disturbing.
4) add more waypoints for bombers above mid-channel to make them spend more time there before they strike airfields.
5) add moving ship convoys for both sides with tankers armed with AA guns (selectable as load for tankers) to make some sea battles
6) add smaller bombing runs of 2-3 aircrafts to attack shipping convoys from various alt (Stukas to divebomb with 110s topmast from different directions with say 10 min interval. Same with red aircraft for red side.)
7) add random attacks of 1-2 aircraft on airfields (e.g. Stukas/Baufighters). Let them spend some time over mid-channel first.
8 ) add free-hunting flights of 1 fighter to randomly patrol at 6000+ alt above channel to keep everyones attention up
9) I would be happy to see some land parties of reckon cars|motorcycles rarely attacking airfields.
10) Maybe even tank battles if we have battle of France scenario (e.g. Dunkirk ?)
11) Make on-screen Intel. to report 'hot-spots' on map every 10 minutes depending on current pos of action to gather everyone there.
12) allow players to get into AI planes to let them control bombers

ATM action is split between 2 shores often resulting in long boring flights across channel at least every 2nd mission.
I think it would be great to provide players with variety of action right after they spawn. Probably most of missions (waypoints for AI) should concentrate in the middle of the channel to attract most of players there. If enemy bombers are not stopped while they are making a couple of circles in the middle of the channel ideally they should cause real trouble to airfields (this would be easier to do in future with triggers I guess e.g. prohibiting takeoff from a bombed airfield for 3 minutes or moving the spawnpoint further to mainland).

Anyway the server and the mission are the best! WTG!

MadTommy 04-25-2011 08:55 AM

^^ sounds like good ideas to me.

Adding diversity is a great idea. Dogfights are fun, but dogfights with objectives are much better!

III/JG11_Simmox 04-25-2011 11:22 AM

small grp low level AI bombing runs on the airfields would be exciting
that should get the fighters attention:)
get to see some of those spiffy explosions close up:)

Hellbender 04-25-2011 12:10 PM

I found out that the british airfields are protected by AAA, however along the Frensh coast there is no comparable AAA action.

Blackrat 04-25-2011 12:37 PM

good points, I am however no mission maker, hopefully we can get this addressed eventually. I agree we need a bit of variety and some missions in a rotation, unfortunately time is not my friend ATM.

zoopyzook 04-25-2011 05:03 PM

Enjoying playing on this server, Full realism is the only way to play this game.

Unfortunately I am finding it impossible to kill anyone....yet :)

May come and join you on vent one evening if that's ok


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