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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

silverliu 02-03-2011 08:31 PM

1. FW190A8 FW190A9 need correct Revi circle.

Aiming point of all guns on the FW190A8 FW190A9 is below the center of Revi circle.

FW190A6 that is OK.

2. Online sever forbidden wingtip smoke, Review need add the wingtip smoke.

if the records could provide wingtip smoke for aircraft , that would be better to review the quick records of fight.

3. Improve the guns efects (Flash and smoke hit, tracers smoke...), thanks!

4. Navigation need trainning staff ( Movie, Records......).

mmaruda 02-03-2011 10:09 PM

Apart from bug-fixes that have already been mentioned, the only real issue with the game is the AI. It is better with bomber accuracy (no more of that sniper thing), but it would be good to stop AI from constantly flying faster and making those irritating barrel rolls. The friendly AI could use some tweaking as well - bastards keep stealing my kills, no to mention shooting me up in the process.

Oktoberfest 02-04-2011 07:56 AM

Quote:

Originally Posted by csThor (Post 219944)
Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.

Claymore's pits are not only about textures, it's about the whole recreation of all the things that are missing in Oleg's cockpits : gauges, lights, switchs, etc.

csThor 02-04-2011 07:58 AM

But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ... ;)

Oktoberfest 02-04-2011 09:29 AM

But they are so niiiiiice ! :P

I mean, really, it's now up to CoD level! With so much detailed informations and everything !

Gunshi091 02-04-2011 10:48 AM

Quote:

Originally Posted by csThor (Post 220123)
But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ... ;)

What about the AI ? Will you improve it ?

Bolelas 02-06-2011 01:23 AM

mixture axis?
 
Are you planing to put mixture in axis, like you did to radiator?
If you dont, well, at least i want to tank daidalos team for radiator axis and multi throttle! :)

Phil_K 02-10-2011 12:16 PM

Hopefully an easy one - could you please remove the coloured spinners for the Il-2's? This will be a big improvement for us Sturmo flyers.


Not so easy - longer vehicle and tank convoys would be much appreciated by mission builders - especially ones that are longer than the average bridge length, so we can make convoy movements look much more realistic, and not have the pauses/traffic jams between consecutive convoys as they stop at each bridge.


Finally, if you're making more current AI's flyable, I'd most like to see the Me-210, Su-2 and Tu-2 made flyable as they all offer good utility for creating missions.

Anyway, thanks for your work, it's much appreciated.

Bearcat 02-10-2011 02:06 PM

I'd like to see a LAND command for the AI so that your wingman will no longer keep following you down and crash behind you.

rollnloop 02-10-2011 02:17 PM

Quote:

Originally Posted by csThor (Post 220123)
But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ... ;)

Claymore's FW190 cockpit fit perfectly 2005 PCs. Some other cockpits don't, but his do.


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