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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

FC99 12-26-2010 07:51 PM

Quote:

Originally Posted by I/ZG52_Gaga (Post 207053)
I have to re-create the situation because i changed the direction of take off and wind direction so we can take off ... i will let you now if i succeed.

I have fix ready but I would like to try it with somebody else mission too so if you run into problems again please send the mission to mail I provided.

fruitbat 12-26-2010 07:54 PM

Quote:

Originally Posted by Gryphon_ (Post 207095)
The new Spitfires are greatly appreciated, however the following new Spits do not appear to have any static equivalent:

SpitfireMkVb16lbs
SpitfireMkVbM4616lbs
SpitfireMkVc16lbs
SpitfireMkIXcM61
SpitfireMkIXcM63
SpitfireMkIXcHF
SpitfireMkIX25lbsCLP

whats the point, since outwardly a spitVb looks like a spitVb, regardless of its boost, a spitMkIX looks like a spitMkIX regardless of its boost or different engine, etc etc...

Fall_Pink? 12-26-2010 08:59 PM

No hard evidence and need confirmation, but everytime when I'm on the runway and press auto pilot my Me262's engines get on fire. Other AI planes in my group don't have this feature/bug ;-)

Rgs,
Mark

Ps. edit: update, he162 has the same problem.

SkyFan 12-26-2010 09:20 PM

Bombs don't explode after Skip-Bombing
 
5 Attachment(s)
The next issue which I have recently found concerns Skip-Bombing by fighters.
Even if the time since bomb release till it's contact with the target is 2 seconds or more bomb anyway doesnt explode, as you can cee in enclosed ntrk-record and images.
There is an example with P-63 here.
First bomb release - 1-34
First hit - 1-37 (please use magnified view - bomb is about to hit the ship)
Second release - 1-39
Second hit - a bit later 1-41 (please also use magnified view).
So, I didn't miss in both attempts, the time was correct in both attempts, but both ships weren't destroy. Such issue didn't exist in 4.09m, bit now... :confused::(
This is sad, because P-39s, P-40s etc of Soviet Fleet Aviation widely used Skip-Bombing and a lot of interesting missions available before in 4.09m wouldn't work in 4.10m unfortunately. Is it possible to correct? May I hope?
Sincerely.

robtek 12-26-2010 09:36 PM

@ SkyFan

I think the bombs have skipped before the 2 sec. arming time was over -> dud-bombs.
The bombs have to have 2 sec. free flight before touching anything to arm.
And yes, that will work in LEVEL flight above 25m.

SkyFan 12-26-2010 10:45 PM

1 Attachment(s)
Quote:

Originally Posted by robtek (Post 207122)
I think the bombs have skipped before the 2 sec. arming time was over -> dud-bombs.

Dear Robtek, you are right, but in my example all bombs were in flight NLT 2 seconds, even more before collision with the targets.
Quote:

Originally Posted by robtek (Post 207122)
And yes, that will work in LEVEL flight above 25m.

You were right again, this was the main reason of my previous failure. My next attempt with altitude NLT 30 m was successful and both ships were destroyed (ntrk-record attached). Anyway it was more difficult because ships are almost invisible in the moment of bomb release. So may be it makes sense to make such feature as "Real Bombing" optional? Who wants, can turn it ON in "Difficulty Settings", who doesn't want - turn it OFF.
Thank you for helpful responce :)
Sincerely.

Deacon352nd 12-26-2010 11:01 PM

Concerning the new radio feature - I/ZG52 Gaga gave me great info as to how to make or select files and where to put them but once that is done, how do you get the feature to work within the sim?
What switches need to be thrown (u or down) on what screens within the "CONTROLS" SOUND SETUP?
When in the game, do you need to select the TAB key and ground control?
Do you need to map a key withint controls for switching stations and if so, which selection would give you the radio you want to listen to?
It seems like such a nice feature but there were no instructions for its setup and control within the documentation.
Does anyone have the info needed in a logical manner to allow us to use it?

Catsy 12-26-2010 11:03 PM

Hello,
I found a bug in the French translation of the 4.10m.

http://img710.imageshack.us/img710/1...5195849342.png


;)
Catsy

Ian Boys 12-26-2010 11:16 PM

Correction to previous bug report:

NDB do work with DGen but only those within about 30km of your flight path, so you need to set more than you otherwise might.

ian

TheGrunch 12-26-2010 11:17 PM

Depends on the terrain, I think, Ian. :)


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