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Found it:
Bomb Fusing Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap (e.g. a bomb detaching from the aircraft while still on the runway, or a bomb hitting the bomb rack due to turbulence). This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing. If the bomb hits the target before that time, the fuse does not activate and the bomb does not explode. This means that in level flight bomb must be dropped from a minimum altitude of about 25 meters to explode. If the bomb is dropped in a dive the altitude must be proportionally greater.This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2 seconds. Thanks guys! Aviar |
Ok, thanks Aviar. All about bomb fusing is clear now.
But what about not-firing 2x108MK for Bf-109G-6/G-6 Late and 2 bombs instead 4 ones for bombers? |
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Overall the patch is awesome! |
Quality stuff, thanks.
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thank you for great present!!!
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And now I discover that I can't find my DVD :(
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Thanks Rick S. |
it's a Christmas miracle!
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The bomb fusing feature is problematic.
Is skip bombing now a thing of the past? Last I looked no one ever dropped a bomb loading it in the game. Seems a fix for a question no one asked. |
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