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-   -   Non Friday 2010-04-15 Development Update :) (http://forum.fulqrumpublishing.com/showthread.php?t=14390)

zauii 04-21-2010 02:43 PM

Yes we're talking extreme cases once again, but sure Crysis and Metro are rare but very beautiful and demanding games developed with the future in mind.

Most games are developed for the 360,Ps3 as a lead platform hence the slow development of requirements within PC gaming. 4870x2 with 2GB runs both Crysis and Metro smooth on highest on a 32 bit system without any problem.(tried yes)
Whilst you will obviously benefit if the game supports more, once again as i said to no significant extent yet, maybe with Olegs sim or future games but truth to be told 90% of the games rarely require or demand more than 2gb.
Add a very good processor and a good GPU on top of those two gb of ram and it will run just fine on highest settings with a little longer loading times.

philip.ed 04-21-2010 03:40 PM

:o
Quote:

Originally Posted by genbrien (Post 155615)
I just checked 5mins ago, and 64bit is 3$ more than 32bit......:rolleyes:
I'm not saying that you must upgrade to get 64bit, but if you upgrade.... why still chose 32bit.... non sense to me:confused:

Yes, that is completely true. I wish that had been the same when I got my laptop! :P

TheGrunch 04-21-2010 11:13 PM

Quote:

Originally Posted by zauii (Post 155723)
Yes we're talking extreme cases once again, but sure Crysis and Metro are rare but very beautiful and demanding games developed with the future in mind.

Crysis has wide jungle areas that are likely to require a lot of different high-resolution textures to look convincing - don't you see the parallel with a flight-sim there?
There's also a lot more going on in a flight sim than in those games where you rarely see more than a few people on screen at once and where their AI routines rarely have to do anything more complicated than establish a place where they are out of your line of fire when they aren't firing at you.

zauii 04-21-2010 11:31 PM

Quote:

Originally Posted by TheGrunch (Post 155788)
Crysis has wide jungle areas that are likely to require a lot of different high-resolution textures to look convincing - don't you see the parallel with a flight-sim there?
There's also a lot more going on in a flight sim than in those games where you rarely see more than a few people on screen at once and where their AI routines rarely have to do anything more complicated than establish a place where they are out of your line of fire when they aren't firing at you.

Agree, flight sims has a lot more going on, wither that be advanced ai, damage models, etc but it totally depends on the architecture of the engine and how much it stress the clients.

TheGrunch 04-21-2010 11:40 PM

Quote:

Originally Posted by zauii (Post 155791)
Agree, flight sims has a lot more going on, wither that be advanced ai, damage models, etc but it totally depends on the architecture of the engine and how much it stress the clients.

Aye, although I suspect that SoW might be one of those that does so at higher settings. Judging from Il-2's engine it will be quite scaleable, though. PS: You need to update your upcoming hit titles in your signature cause two of them are already out. :p

Novotny 04-22-2010 02:02 AM

Nooo! forgive me, don't have time to politely argue with either of you, but nooo! you're quite wrong.

Rethink what you're saying :)

zauii 04-22-2010 03:36 AM

Quote:

Originally Posted by TheGrunch (Post 155792)
Aye, although I suspect that SoW might be one of those that does so at higher settings. Judging from Il-2's engine it will be quite scaleable, though. PS: You need to update your upcoming hit titles in your signature cause two of them are already out. :p

It's on my to-do-list of 2010.
Cheers :-) m8.

AdMan 04-22-2010 12:37 PM

people are still weary of driver issues and of course, software availability

constant 04-22-2010 06:25 PM

Quote:

Originally Posted by JG52Krupi (Post 155442)
LOL, does that mean that soon you will be able to fly for a civilian airline :P

Hopefully, once ww2 is over I plan to do some commercial flying for one of those newer companies I heard about. I'm keeping my fingers crossed.

Quote:

Originally Posted by Insuber (Post 155454)
Gee I admire people keeping a flight record... or it's just an estimate?

That is actually an estimate, but I do save the records created by IL2 (DCG) for my completed campaigns where each missions time is kept. It's nice to revisit old missions from a logbook.

---

Thanks for joking over my point guys. It's coo..

---

Flight sims don't do "more" over "other" games. AI is AI, Terrain is terrain, objects are objects, etc.

Consider Oblivion, or Fallout 3. Games with weather systems. (And stars of some sort..)

It's really not a question of can it be done, it's simply will it be done. For the most part I believe companies try to avoid fine-tuning and feature adding because of the Duke Nukem Forever (r.i.p.) scenario. True perfection is a bad thing.

Urufu_Shinjiro 04-22-2010 08:11 PM

Quote:

Originally Posted by zauii (Post 155652)
Big deal? 64 vs 32 bit performance wise isn't anything to cheer about anyway.

Correct, when it comes to current 32bit applications running on them. When 32bit is done away with and programs and games start coming out in native 64bit there will be a difference. It's the needless hanging on to 32bit OS that is slowing down the 64bit software advancement. I think windows 7 should have been 64bit only. Hopefully the next version of windows will finally kill 32bit.


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