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If I got it right, SoW will have DirectX 9 mode as well and it should pose no overwhelming obstacle to anyone. DirectX 11 is the mode for all the bells and whistles aka eye candy. This is why I referred that SoW will make even a high end machine to sputter a bit if EVERYTHING is cranked up ;) More graphics and fidelity in all areas of the game = more horsepower you need to run it :) But as seen before I am sure SoW will be very scalable for many computers without suffering from looks that much. And I am sure the program can use more memory than IL-2 can :) |
Scalable architecture should make it all fine as long as we turn down settings. It would be unfeasable to sell a game in the year 2010 that requires 4 gigs of memory to run properly. I would be more worried about what kind of extreme graphical cards are needed for pushing the detail settings. It's already been said that no contemporary computers will be able to run it full on release, due to this.
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They released FSX in 2006 that requires 4 GB to run properly with high end add ons. I plan to buy a new 64 bit PC soon after BOB is released. 64 Bit is the future and this future is very close. Most new PCs are delivered with 64 Bit windows version now. According to the latest Steam hardware survey 2/3 of all Windows 7 versions are already 64 Bit. Since SOW series should last for 10 years a 64 bit .exe will probably be necessary sooner than later to stay competitive. Of course most people still use 32 Bit operating system so any sim released this year should support it. Maybe in aspect it's a bad time to release anything that should last for years now, when transition from 32 to 64 bit is underway at full steam.
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Graphical scalability is more "easy" that cpu and ram scalability. I mean, you can reduce number of polys, texture quality, viewing distance, and lots of graphical related things to make the sim run on a lower en graphic card. But for number of objects you NEED ram and cpu power. RAM for handle all the moving and fixed objects, and don´t have an slide show because of continuous reading the hard disk for loading fixed objects, and CPU power for handle all the physics and AI of all those objects. And at least that the user edit manually every mission, we can assume that the numbers of objects of a particular mission are the same on every pc, so also assuming that you have similar cpu power that can handle lots of aircraft, if you make a realistic mission where you have hundreds of planes and ground objects, not to mention building on citys, RAM becomes a very serious issue, specially if you have OS RAM limit.
Still, seeing from other perspective, right now with il2 1946 we have big maps with thousand of objects, and most people still have 32 bit OS systems, and RAM doesn´t seem to be a problem on missions, the problem is usually cpu power or graphical, so probably RAM OS system wouldn´t be a problem to have the optimum system. |
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http://fooblog.mexxoft.com/wp-content/ju-52_03.jpghttp://fooblog.mexxoft.com/wp-content/ju-52_01.jpg |
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Hi Oleg I'm a stalker on forums usually just read a lot and ask a question from time to time so I would just like to say hello and say how wonderful your products are. With what you are saying is possible as far as adding vehicles and people etc have you ever thought of maybe the next add on would be for ground warfare? I have read somewhere that you are allowing Human controlled AAA on airfields which is really cool. What I am getting at is that sims for all niches are hard to sell and be profitable and If it were possible to make the community explode by having an all in one game like World War 2 online. It is so hard to find a game where all aspects can be represented. Sometimes I will crash near a target area and just hang out to watch the AI tank battles etc and think how cool it would be if I could be in control of that King Tiger on the hill pushing through to capture a town and its airfield. We are living in amazing times and technology is advancing everyday, IL2 Sturmovik: Forgotten Battles has lasted 10 years and still looks and plays great. So with a life expectancy of maybe another 10 great years would this be possible? I know some people would say that this type of game, with this type of detail, would take to much resources. But what if the add-ons you released were stand alone as well. For instance perhaps you are a tank simmer and you have no interest in flying at all you just want to drive tanks etc. You could buy Tubruk, Operation Barbarossa or how ever you wanted the timeline to go. Im not sure how well the game would look to troops on ground level but you could have their stand alone adapt for them where as all the graphics and mechanics of the game would be geared for "tank simulation". And it would be able to interact with SOW. Where as all the flight mechanics wouldnt be needed and could be instead be replace with the tanks. Then for online play the way the missions are setup you could just have the tanks spawn in a staging area on the map where as not to be too far from the frontline. Possible have tanks be AI controlled unless taken over by Human. Have breakthroughs where your line crumbles from not enough air support and now your pilots have to stop the blitzkrieg from reaching the town.... the possibilities are endless. Point being is you make such a quality game if you could unite the differents sim communities together in one package with high quality sims that work together it would be amazing. Then that for sure would garuntee the success of the game. Imaging if you add human soldiers you would get lots of FPS players to the game. Not only supporting a great sim but helping to grow the community. Even naval warfare is possible. How sweet would it be if you could have a Normandy scenario where everything was alive take your posion... invade or defend the beaches bombard the beaches with your ships strafing the beaches in your 109. Wow Im rambling sorry its just that this has been a dream of mine for so long and I hope to see the day it comes true. I just know it will but when. |
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Guys, need some "intel" about those two equipments ? I would greatly appreciate . http://fooblog.mexxoft.com/wp-content/b636aea3.jpg http://fooblog.mexxoft.com/wp-content/0bd5c3a8.jpg ... |
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Question: Ju-52 - will be. AI thanks for the link |
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