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thx for the infos, i hope we get more soon |
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Thanks!...June is closing in quickly |
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S!
WW2 MMO in the making?! Too good to be true :) |
My guess is that the announcement will be made by 1c at the E3 expo which is in June. It's the biggest annual gaming expo in the world, a lot of announcements are being made there. Is this correct B6? Will 1c have a booth at E3 this year?
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I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.
Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released. :-? |
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IMO the market became so small 1C just has to use either RoF, DCS, MS Flight or this MMO business model. The old business model does not work for so few customers.
MMO f2p model would allow continuous financing and more important quick feedback from customers (voting by money). The bad news is it will take at least 2 years till release IMO. Personally I would rather fix CloD engine, release normal sequel first and only then go for the MMO wrapper. Otherwise it can easily become another 5-year project because it is suicidal to release a free-to-play game in an unfinished state. BlackSix, could you please put down a question that is very important for game announcement: Will the game use: 1) open arena similar to Warbirds, Aces High, WWII Online where all users fly in the same airspace OR 2) many simultaneous 16 vs.16 or 32 vs. 32 missions similar to WoT, WoP, WoWP where all users fly in separate games, like in limited COOPs. The 1st option is suitable for hardcore sims but requires netcode optimization for maybe 300+ connections. The 2nd option is suitable for arcade gameplay mostly. I hope Luthier takes part in competitors' beta tests and understands how hard (impossible?) it is to achieve hardcore gameplay in 16 vs. 16 duels. Another question is if there is any chance community will get SDK to mod CloD under new circumstances (( |
An MMO???
Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company. :D Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate. :) |
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