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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

proton45 10-07-2008 03:23 PM

Oleg has said he doesn't want "BoB SoW" to be a "first-person-shooter"...

Why he is bothering to include such detail (he won't say) is anyone's guess at this point...

I remember that someone once asked him about a door that appeared to open and close and he just said that it was part of a feature that they would implement in the future. They where building that feature into the code so it could be used (somehow) in the future...but he has also said he doesn't want a FPS...so go figure. :)

KG26_Alpha 10-07-2008 04:05 PM

Perhaps the "insta spawn in pit on runway" has worn thin over the years, running to your Hurri/Spifire under scramble conditions would be a great feature methinks.

More interaction with the terrain would be great, but then again I like flying JU52 supply missions :)

41Sqn_Stormcrow 10-07-2008 05:39 PM

Ah, some out themselves as ego shooters ;)

And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ;) ).

41Sqn_Banks 10-08-2008 08:28 AM

Quote:

Originally Posted by II/JG54_Emil (Post 53580)
Dear Mr. Oleg Maddox,

since I saw the extremely detailed moddeling of ground objects, I begin to wonder if it wouldn´t be a nice feature to fight(armed with a cute little pistol) ones way back to friendly lines when shot down over enemy territory?

The sides on the small squares on the map are 10km long. Did you ever walk 10km? It will propably take an hour if you can walk on a road, even longer when you have to walk through a forrest, river, hedges, jungle ...

Foo'bar 10-08-2008 09:05 AM

Capture a car/truck then or even take the train :D

Igo kyu 10-08-2008 09:57 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 53645)
And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ;) ).

Sims are also games. I've a suspicion, I don't know whether it's correct, that there's a difficulty adjusting algorithm at work in IL2 (offline), and it only takes any notice of the result of a mission when the mission completes, you "die", or are "captured". Restarting the same mission breaks the immersion anyway, so why not get it over with.

In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died".

I'd like an option of only flying one mission once.

I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank.

indy 10-09-2008 08:46 AM

Mr. Maddox. Could you please give a brief overview of the online features of SoW:BoB? I don't mean on-line features like playable AAA and other, I'm talking about dedicated server software. Would the broad community be enforced to write their own server commanders(SC by Gennadich team) of there will be something native. Will the dedicated server have some web stats engine? And how detailes this stats will be? Thanks.

Christian G 10-09-2008 08:48 AM

Hi Oleg,
This is my big question:
What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world.
What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture.

Thanks!

JVM 10-09-2008 10:16 AM

Quote:

Originally Posted by Christian G (Post 54009)
... random civilian aircraft,...

Those were times when civilian aircraft circulation was a bit restricted, you know...this not FS-X! Random military aircraft, on the other hand (transport, trainers, liaison, ferry...) would make indeed a lot of sense!

JV

mazex 10-09-2008 10:54 AM

Quote:

Originally Posted by Christian G (Post 54009)
Hi Oleg,
This is my big question:
What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world.
What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture.

Thanks!

I agree that small things like those you mention would add to the immersion - and from what I've heard there will be more of that in BoB (moving buses etc). Civilian air traffic during Battle of Britain in southern England must have been VERY limited though... Anyone knows? Did they fly civilan traffic to the London area at all during the battle? Maybe night time with lit wings with large civilian registration marks? I know the BOAC operated Mosquitos used "lights on" in the beginning but swithced them off as Lufwaffe did not care to much about that (but found them easily).

/Mazex


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