Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   CoD Multiplayer (http://forum.fulqrumpublishing.com/forumdisplay.php?f=192)
-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

csThor 01-08-2012 07:48 AM

Quote:

Originally Posted by JG5_Thijs (Post 377191)
Hello all,

I would like to give my two cents regarding limiting the Bf109E-4 on the server and allowing mainly the E-1 to be used. Which, as the table below shows would not be correct. (I also like to state that apart from the, now poorly working, automated pitch on the 109E-4 the only difference is the canopy, which doesn’t have a large impact on flying, the only difference between the two subtypes of the Emil is the armament) The E-4, and the E-3 slightly less so, packs a far greater punch compared to the E-1 in the gun department with the MG17 being replaced by the MG FF (in the E-3) and the MG FF/M (in the E-4) making it a much more effective fighter. This is probably the reason why most people that fly fighters on the German side prefer the E-3/E-4 compared to the E-1.

Of course it annoying to get shot down by one of these cannon armed 109’s and therefore wanting to limit them.(like limiting the number of Spitfire MK II which is annoying to fly against, to say the least, for a German fighter pilot in the game. A good case can be made for limiting the number of Spitfire MK II’s when one looks at historical numbers in the actual Battle of Britain).

If the aim of the server is to give a somewhat historical planeset I don’t think severely limiting the number of cannon armed is a good one. Since a lot of documentation of the Luftwaffe was destroyed it will be impossible to find out what the exact numbers of every subtype of 109E that fought in the Battle of Britain was. There are however a number of Geschwader which documents have survived. I only have the books by Jochen Prien on JG3 (all 3 Gruppen that flew in the Battle of Britain) and JG53 that provide numbers on the losses sustained by these units during the Battle of Britain (Period taken 10 July- 31 October 1940). Both Geschwader operated the 109E in this period.

I made a list of the losses of each Geschwader (In both damaged, written off in France and shot down over England/Channel) in the period stated above per subtype of the 109E.

I./ JG3
Bf 109 E-1 #A/C lost 12 (percentage 36 )
Bf 109 E-3 #A/C lost 2(percentage 6 )
Bf 109 E-4 #A/C lost 18(percentage 54 )
Bf 109 E-7#A/C lost 1(percentage 3 )


II./JG 3
Bf 109 E-1 #A/C lost 16(percentage 37 )
Bf 109 E-3#A/C lost 1(percentage 2 )
Bf 109 E-4 #A/C lost 26(percentage 60 )
Bf 109 E-7#A/C lost 0(percentage 0 )



III./JG 3
Bf 109 E-1 #A/C lost 13(percentage 32 )
Bf 109 E-3 #A/C lost 0(percentage 0 )
Bf 109 E-4 #A/C lost 27(percentage 68 )
Bf 109 E-7 #A/C lost 0(percentage 0 )


JG53
Bf 109 E-1 #A/C lost 44(percentage 38 )
Bf 109 E-3 #A/C lost 0(percentage 0 )
Bf109 E-4 #A/C lost 69(percentage 59 )
Bf109 E-7 #A/C lost 4(percentage 3 )


As we can see from the tables above it is clear that although the 109E-1 still was a substantial part of the Luftwaffe inventory during the Battle of Britain the majority of planes in use by these units* was the E-4. I therefore have to say that limiting the number of e-4’s, or e-3’s, would not be a good to limit the number of the cannon armed 109’s on ATAG.

*Both JG3 and JG53 were not privileged units in that they received the latest equipment first and can be considered as ‘normal’ units in respect of converting to the latest plane types.

Note in all the books I checked, In October 1940 the E-1 appears in very limited number and has been largely replaced by losses of 109 E-4’s.
It is also safe to assume that lost 109e-1’s were replaced by 109e-4’s since the E-1 was phased out as the Battle of Britain went on.


Maybe someone that has the Jagdfliegerverbande series by Prien or the JG27 and JG77 by the same author could provide numbers of the losses in the Battle of Britain period by these units in the manner I have done above.

Regards

Thijs

Actually it's not that the E-1 was phased out and replaced by new E-4. The Bf 109 E is unique among the german aircraft as an Emil that was upgraded received a new sub-type number on the Werknummer plate. It was common to rebuild earlier types (such as E-1 and E-3) with the new MG FF/M wing-mounted cannons and turn them into E-4s. It wasn't uncommon for aircraft to be built as E-1s, upgraded to E-4s and finally into E-7s. The german Technikmuseum in Berlin has one such aircraft, an E-7 salvaged from a lake near Murmansk, which was built as E-1, got an upgrade to E-4 and another to E-7, served in the MTO, was refurbished and sent to JG 5 at Petsamo.

JG5_Thijs 01-08-2012 01:58 PM

You are right CsThor, I should have phrased that better, thanks for clarifying this for everyone.

JG52Krupi 01-08-2012 04:17 PM

:( not happy with the current mission, it seems to have hit my performance massively, too many object on the ground.

JG5_Thijs 01-08-2012 07:54 PM

According to Radinger & Schick (Messerschmitt Bf109A-E Development Testing Production, by Schiffer publishing) on page 97 "In mid- 1940 the units (meaning Jagdgeschwader, note by myself) rejected the E-1 because it was inferior in action, Consequently the remaining E-1s in service were converted into E-4 or E-7s, while the last 175 E-1s were completed as E-7N's"

This, in addition to other sources (like Prien and Prien/Stemmer) on JG3 and JG53 shows that the E-1 was replaced, especially later in the BoB, by E-4’s and E-7’s and that the majority of 109’s were cannon armed.

jimbop 01-08-2012 08:55 PM

Quote:

Originally Posted by JG52Krupi (Post 377398)
:( not happy with the current mission, it seems to have hit my performance massively, too many object on the ground.

Is it my imagination or are there more clouds too? I haven't noticed any difference on my system, though.

ATAG_Dutch 01-08-2012 09:12 PM

Quote:

Originally Posted by JG52Krupi (Post 377398)
:( not happy with the current mission, it seems to have hit my performance massively, too many object on the ground.

Huh? :confused:

My system copes with it fine (see sig) and I've run exclusively bombing missions so far. I'd've thought yours would be better mate.

The mission itself is a huge improvement IMHO, with achievable objectives for both sides and some strategic thinking required (some very nasty flak though!).

There was an initial hiccup which I fedback to Bliss regarding the wrong 'target destroyed' messages coming up, so that the blue guys were defending a target which had already been destroyed, whilst leaving an untouched target undefended, but I'm assured this is now corrected.

Would like to see variations on this theme become the norm. ;)

JG52Krupi 01-08-2012 09:46 PM

Quote:

Originally Posted by jimbop (Post 377479)
Is it my imagination or are there more clouds too? I haven't noticed any difference on my system, though.

Quote:

Originally Posted by ATAG_Dutch (Post 377486)
Huh? :confused:

My system copes with it fine (see sig) and I've run exclusively bombing missions so far. I'd've thought yours would be better mate.

The mission itself is a huge improvement IMHO, with achievable objectives for both sides and some strategic thinking required (some very nasty flak though!).

There was an initial hiccup which I fedback to Bliss regarding the wrong 'target destroyed' messages coming up, so that the blue guys were defending a target which had already been destroyed, whilst leaving an untouched target undefended, but I'm assured this is now corrected.

Would like to see variations on this theme become the norm. ;)

When I fly near Hawkinge my fps go from ~65 to 16 :(, not the only one with this problem.

Osprey 01-08-2012 10:08 PM

From looking at those records posted from JG53 the only conclusion which can be drawn is that more E4's were shot down. JG53 may have been well equipped but not all crews were. Steinhilper makes it clear that only 'the Spaniards' got the E4 in his squadron for example. If there is a good source for ratio information I would love to read it though, all parties regardless of preference should make efforts to understand the historical information we have in the interests of making a sim not a game.

As an RAF pilot I do not fear the cannon because it is harder to hit with, lower muzzle velocity etc. In actual fact although I call for an E4/3 limit to enforce use of the E1, I fear the E1 much more because it has a minute of ammunition! Very dangerous indeed - but I still want it in for the sake of history.

The other feared item is the FM's which are awful, but mainly the "rear deflector shield" carried by 109's, where that can be hammered by belt after belt and remain largely unaffected. Still, I think that will change and when it does half the 109 drivers will shout and the other half will change their tactics.

FFCW_Urizen 01-08-2012 10:38 PM

Quote:

Originally Posted by JG52Krupi (Post 377488)
When I fly near Hawkinge my fps go from ~65 to 16 :(, not the only one with this problem.

Had the same today south of littlestone, at altitude!!! Going from smooth 40 down to 5 or less. OK there were a major furball going on at that time, but the moment it was quieter, i still struggled at around 15 fps. and i´ve already lowered my settings to the point where it hurts looking at the graphics :( .
Next thing i heard on comms, was people being disconnected from the server.
Maybe the problem isn´t mission related.

335th_GRAthos 01-08-2012 11:00 PM

Quote:

Originally Posted by JG52Krupi (Post 377488)
When I fly near Hawkinge my fps go from ~65 to 16 :(, not the only one with this problem.

When I look at the Hawkinge airfield my fps go from ~68 to 28 :(
If I flying near it without looking at the airfield my fps does not suffer.

~S~

SEE 01-08-2012 11:02 PM

I noticed that performance seemed worse than usual at low altitude (mine sucks anyway...:evil:) but fps got better once at altitude and away from the coastal airbases.

Bounder! 01-09-2012 03:32 AM

Quote:

Originally Posted by JG52Krupi (Post 377488)
When I fly near Hawkinge my fps go from ~65 to 16 :(, not the only one with this problem.

Quote:

Originally Posted by FFCW_Urizen (Post 377501)
Had the same today south of littlestone, at altitude!!! Going from smooth 40 down to 5 or less. OK there were a major furball going on at that time, but the moment it was quieter, i still struggled at around 15 fps. and i´ve already lowered my settings to the point where it hurts looking at the graphics :( .
Next thing i heard on comms, was people being disconnected from the server.
Maybe the problem isn´t mission related.

I've had the same thing this weekend over Hawkinge with my fps dropping to single digits which I can't say I've had before to this extent - I blamed it on my rubbish pc (hoping to upgrade soon[tm]). When I fly away from Hawkinge I recover good fps again. It may have been a coincidence but I seemed to notice it during busy peak time periods on the server.

xnomad 01-09-2012 07:52 AM

Quote:

Originally Posted by SEE (Post 357283)
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!

Something similar happened to me on ATAG the other day. I was coming in on Mr X and we went into a scissors and somehow he shot me up in the scissors when from my point of view it was impossible for him to put his nose on me as we were parallel. It was like he had a thrust vectoring engine.

I didn't see his aircraft change plane but I suddenly received damage messages. It's not the first time I've had this. Quite a few times when I am attacked I get hit whilst evading, thinking that the opponent never had the angle for a shot. It doesn't happen when I'm attacking but for now I'm attributing it to lag. And yes I'm certain no other planes were in the vicinity.

It's bad enough fighting good pilots, but with lag issues like that I don't stand a chance because my evasive actions are wrong because the opponent is actually somewhere else. e.g. I don't think I would have been shot in the scissors and probably would have had a good go but .... oh well....:(

Yeah my ping is crap but ATAG is the best full real server that my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.

klem 01-09-2012 08:42 AM

Quote:

Originally Posted by xnomad (Post 377577)
Something similar happened to me on ATAG the other day. I was coming in on Mr X and we went into a scissors and somehow he shot me up in the scissors when from my point of view it was impossible for him to put his nose on me as we were parallel. It was like he had a thrust vectoring engine.

I didn't see his aircraft change plane but I suddenly received damage messages. It's not the first time I've had this. Quite a few times when I am attacked I get hit whilst evading, thinking that the opponent never had the angle for a shot. It doesn't happen when I'm attacking but for now I'm attributing it to lag. And yes I'm certain no other planes were in the vicinity.

It's bad enough fighting good pilots, but with lag issues like that I don't stand a chance because my evasive actions are wrong because the opponent is actually somewhere else. e.g. I don't think I would have been shot in the scissors and probably would have had a good go but .... oh well....:(

Yeah my ping is crap but ATAG is the best full real server that my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.

I think the 'how did he get that shot' is probably lag. I'm not talking about warping (which we know can be done on purpose).

Its most noticeable in head-on shots where I have ducked below the aircraft's nose/boresight angle and I get killed as he passes over me. I assume it was a longer range shot made before I ducked down, however that means a lag of about 2-3 seconds from shot fired to aircraft hit.

jimbop 01-09-2012 09:23 AM

What is an acceptable ping? Being in Australia I can't really get faster than 200 ms. I haven't heard any complaints from people I'm flying in formation with at ~250 ms so I assume I'm not lagging out at this delay. REPKA is always +400 for me so I avoid them.

SEE 01-09-2012 10:14 AM

Since posting that question I have seen this warping effect many times and players have seen me warp too. For me, this is now some sort of 'lag' issue where the game slows down in certain conditions (possibly due to differences or change of ping) then does a quick refresh as if trying to resolve the correct point in time.

As for Mk.MrX, his gunnery skills are outstanding and a master of the deflection shot...give him the briefest guns solution and he has you - pretty sure he doesn't use tracers so you have no idea when he is firing either!

MoGas 01-09-2012 10:20 AM

400 ping should be max! In DCS/FC2 servman kicks you automaticly if you are higher then 400ms....

JG52Krupi 01-09-2012 10:37 AM

Quote:

Originally Posted by MoGas (Post 377609)
400 ping should be max! In DCS/FC2 servman kicks you automaticly if you are higher then 400ms....

Bliss has asked them to add a few options like that.

xnomad 01-09-2012 10:43 AM

I find anything over 280ms unacceptable in a close dogfight. You'll notice your opponent twitching about in a dogfight and suddenly going the other way. Bouncing a sleeping plane is ok for over 300ms. Unfortunately for us Australians there aren't enough servers, if only ATAG was even closer to us..... ;)

Yep Mr X is a great pilot indeed and no matter how high I climb he always seems to be higher. I'm not the best but I do think I've got great deflection skills and the shot I got hit with was impossible from my point of view. I don't stand a chance against a player like that in a dogfight if I have lag issues.

JG52Krupi 01-09-2012 10:44 AM

Quote:

Originally Posted by SEE (Post 377607)
Since posting that question I have seen this warping effect many times and players have seen me warp too. For me, this is now some sort of 'lag' issue where the game slows down in certain conditions (possibly due to differences or change of ping) then does a quick refresh as if trying to resolve the correct point in time.

As for Mk.MrX, his gunnery skills are outstanding and a master of the deflection shot...give him the briefest guns solution and he has you - pretty sure he doesn't use tracers so you have no idea when he is firing either!

They really need to come up with a ammo belt lock, in my E4 cannons I have a historically correct load out but in my E1 I have a setup that cause reds to catch fire quite quickly (see the screenshot thread).

The same goes for the reds I haven't changed the ammo for any a/c and I don't get any blues on fire, need to have a look at what others are using.

SEE 01-09-2012 10:48 AM

Is there a Steam issue with ping rates?

Last night was packed on ATAG and the Ping rates went sky high, a lot of players thought the server had crashed and left, a few minutes later pings went back to normal for those still left in game?

jg27_mc 01-09-2012 10:52 AM

Quote:

Originally Posted by JG52Krupi (Post 377488)
When I fly near Hawkinge my fps go from ~65 to 16 :(, not the only one with this problem.

Try this:

Install AMD Catalyst 12.1a Preview Windows Vista and 7 driver.

On the gaming (3D Application Settings) tab

Anti-Aliasing: Use application settings | Morphological filtering: Unchecked | Filter: Standard

Anisotropic Filtering: Use application settings

Tessellation: AMD Optimized

Catalyst A.I.: Performance | Enable Surface Format Optimization: Unchecked

Wait for vertical refresh: Off, unless application specifies

Anti-Aliasing Mode: Multi-sample AA

OpenGL Settings: Triple Buffering unchecked

On the My Digital Flat-Panels tab: Uncheck Enable GPU scalling, Reduce DVI frequency on high-resolution display, Alternate DVI operational mode

Launch the game on Very High settings with Anti-Aliasing Off | Anti-Epilepsy Off | SSAO Off | Vsync On

After setting your ride hit create, then after all textures are loaded hit Esc go to your video options and set Buildings Detail: Very Low | Forest: Medium | Texture Quality: Medium | Land Shading: Medium. Return to your cockpit with the new settings and see if you had a more stable/smoth FPS over land/cities without loosing your aircraft texture (even after dropping down the Texture Quality to Medium).

At this point, if all went as expected, you should be able to start tweaking FXAA at your taste.

Regards.

jimbop 01-09-2012 11:45 AM

Quote:

Originally Posted by xnomad (Post 377612)
Unfortunately for us Australians there aren't enough servers, if only ATAG was even closer to us..... ;)

Salmo runs a good Australian server, just never anybody on it unfortunately.

335th_GRAthos 01-09-2012 01:44 PM

Quote:

Originally Posted by xnomad (Post 377577)
...my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.

Well, if you have 240ms and the other player has 240ms as well, this gives a total of 0,5 seconds.

If you are attacking and have somebody in front of you it makes less impact because your vectors are more or less towards the same direction.
Doing barel-rolls or scissors next to each other is more comlicated because both opponents are constantly changing their vectors nearly 160° each one, each time. Within 0,5sec total lag, a lot may happen.

Besides I have the feeling that CoD uses a complecated formula something to calculate the position of the objects. It has happened many time that I saw dots in the horizon or far away ship-dots in the sea warping when changing between wide and narrow view.

Let us all be happy that ATAG has such a good bandwidth that such problems are very very limited! :)

~S~

ATAG_Bliss 01-09-2012 08:30 PM

Quote:

Originally Posted by SEE (Post 377614)
Is there a Steam issue with ping rates?

Last night was packed on ATAG and the Ping rates went sky high, a lot of players thought the server had crashed and left, a few minutes later pings went back to normal for those still left in game?

On all previous patches (including the beta patches) we could have as many players connected without any steam/server issues. We had over 100 players at one point in the latest beta. Of course, with the skin download problem, you could imagine the stuttering, but at least the server/steam didn't seem to mind.

But now, you get over 60 players (seems to be the magic number) the server console will become unresponsive, the server won't be on the steam list anymore, and you'll be flying in limbo land. But, when enough people get fed up with this and leave (less than 60) in a few minutes the server will respond again, talk to steam, throw out 1,000,000 chat messages from all the stuff that was stuck from before, and go back to normal.

I reported this issue the second the official patch came out - probably to only fall on deaf ears! The server filled up repeatedly, and it was always around 60 players when this happened. That's why we've had the server limit set to 60 players since then. We've recently tried to up the number, and as more than 60 joined, that's when the problem took place, yet again. I was hopeful that one of the steam updates throughout that time had done something to fix the issue, but obviously that's not the case. Broken game is broken.

Quote:

Originally Posted by 335th_GRAthos (Post 377511)
When I look at the Hawkinge airfield my fps go from ~68 to 28 :(
If I flying near it without looking at the airfield my fps does not suffer.

~S~

New version up that should help with the FPS problem over the fields, but be prepared to run into some bad spawn points. We either get the choice of having you spawn into a hanger randomly, with a possible explosion, or drown down your FPS because of all the bad spawn points we have to try and fix with the game.

Hopefully, some of this stuff is actually being looked at by the dev team.

Edit: And the objective messages should be correct now, repeating the correct objectives and the right areas for them. Let me know if you see any other problems.

Thanks.

2nd Edit: For those that join our team speak some pretty cool stuff has been coded to work with the game. From our forums:

Quote:

Colander has coded a pretty cool feature with regards to the TS3 server and our IL2COD servers.

Basically, if you join TS3 and enter the game, you can now switch channels in-game.

How this works: This is completely dependent by not only which side you are on but what server as well. For instance if you join the red side (in-game) once you pull up the in-game radio command menu, select the "Mission" menu and you'll see all the red TS3 channels listed for whatever server you have selected to fly on. From that list you can not only choose what channel you want to switch to (flight#1, bomber flight #1, etc.,etc.,), it will also allow you to see who else is in each of those channels by selecting it.

So for those that fly both sides, or don't like alt/tabbing to swap channels, you can now be automatically moved to w/e channel on w/e server for w/e side (phew!) you fly on.

Btw, the only way this will work is if your TS3 name is identical to your in-game (steam) name.

A big thanks to Colander for this!

JG52Krupi 01-10-2012 12:31 AM

Quote:

Originally Posted by jg27_mc (Post 377616)
Try this:

Install AMD Catalyst 12.1a Preview Windows Vista and 7 driver.

On the gaming (3D Application Settings) tab

Anti-Aliasing: Use application settings | Morphological filtering: Unchecked | Filter: Standard

Anisotropic Filtering: Use application settings

Tessellation: AMD Optimized

Catalyst A.I.: Performance | Enable Surface Format Optimization: Unchecked

Wait for vertical refresh: Off, unless application specifies

Anti-Aliasing Mode: Multi-sample AA

OpenGL Settings: Triple Buffering unchecked

On the My Digital Flat-Panels tab: Uncheck Enable GPU scalling, Reduce DVI frequency on high-resolution display, Alternate DVI operational mode

Launch the game on Very High settings with Anti-Aliasing Off | Anti-Epilepsy Off | SSAO Off | Vsync On

After setting your ride hit create, then after all textures are loaded hit Esc go to your video options and set Buildings Detail: Very Low | Forest: Medium | Texture Quality: Medium | Land Shading: Medium. Return to your cockpit with the new settings and see if you had a more stable/smoth FPS over land/cities without loosing your aircraft texture (even after dropping down the Texture Quality to Medium).

At this point, if all went as expected, you should be able to start tweaking FXAA at your taste.

Regards.

FYI I played around with the settings a bit more and now I have decent fps again :D

Tacoma74 01-10-2012 01:16 AM

Just had an awesome time on ATAG. Thought I would try out the Blenheim online now that I've gotten a pretty good takeoff success rate in it. I started at Littlestone with with a loadout of 40% fuel and 4x250Kg bombs. So I tookoff and headed towards France, slowly gaining altitude up to about 4k feet looking for targets. Ended up finding a nice convoy just west of French Point. So I decided to give divebombing a go. Lined up with a nice big cargo ship straight on in a shallow descent. Right before I was over it I let loose all 4 bombs. Direct hit and down she went! Ended up shattering some of my windows but other than that I was in one piece. So I headed back for home. Had a perfect landing on top of all that.... Oh what a good feeling!

The ol' Blenny is surely a treat! There's nothing more fulfilling than flying a successful mission in that old thing. It's quite a handful, but once you've got a good idea of how to fly it, it can be very rewarding! :grin:

jimbop 01-10-2012 01:26 AM

Quote:

Originally Posted by Tacoma74 (Post 377922)
Ended up shattering some of my windows but other than that I was in one piece.

Try changing your pistol delay to 11 seconds - you should be fine and they will sink just the same.

Tacoma74 01-10-2012 01:35 AM

Quote:

Originally Posted by jimbop (Post 377925)
Try changing your pistol delay to 11 seconds - you should be fine and they will sink just the same.

Yea I was half way across the channel before I realised I forgot to change my bomb delays. Was originally planning on skip bombing, but with a 0 second delay thats pretty much suicide. I thought I would probably have better luck divebombing. But oh well... Hopefully I remember next time! lol

Ataros 01-10-2012 10:15 AM

Bliss and the team, in line with this discussion http://forum.1cpublishing.eu/showthread.php?t=28904 I wonder if you have VAC ON in confs.ini for your server?

Did you experience any cheats or mods abuse?

WatchMan011 01-10-2012 12:31 PM

To Ataros and anyone else regarding the question of VAC being enabled on our servers the answer is "yes". And as to whether or not we have seen any hard evidence of cheating, the answer is "no", because quite simply it's all speculation.

If everyone steps back and tries to look at it objectively you know we can't start banning people based on speculation. Witch hunts are always fun until the cross hairs are on your rear end.:)

What we have seen and have documented are assertions of hacks, exploits or cheats that have later been proven "false", such as fire extinguishers being used to cause lag and aircraft shooting skyward into the stratosphere.

To the question of if VAC is working or not, we would have to say we have no idea and it's a question that can only be answered by the developers and folks at steam. To the best of my knowledge VAC collects data over a period of time and then bans accounts based on that data.

Finally and I know this is a bit off topic but please everyone take into consideration that we are still dealing with a game that is broke in many areas, I mean we have ships floating 100 meters off the ground for goodness sake! Until the developers fix this game and give us the product we actually were promised and paid for that's just the way that things are, sad but true.

Sincerely, ATAG_WatchMan.

Ataros 01-10-2012 12:50 PM

Thank you very much for the info!

jg27_mc 01-10-2012 03:37 PM

Quote:

Originally Posted by WatchMan011 (Post 378026)
To Ataros and anyone else regarding the question of VAC being enabled on our servers the answer is "yes". And as to whether or not we have seen any hard evidence of cheating, the answer is "no", because quite simply it's all speculation.

If everyone steps back and tries to look at it objectively you know we can't start banning people based on speculation. Witch hunts are always fun until the cross hairs are on your rear end.:)

What we have seen and have documented are assertions of hacks, exploits or cheats that have later been proven "false", such as fire extinguishers being used to cause lag and aircraft shooting skyward into the stratosphere.

To the question of if VAC is working or not, we would have to say we have no idea and it's a question that can only be answered by the developers and folks at steam. To the best of my knowledge VAC collects data over a period of time and then bans accounts based on that data.

Thanks for the feedback.

Quote:

Originally Posted by WatchMan011 (Post 378026)
Finally and I know this is a bit off topic but please everyone take into consideration that we are still dealing with a game that is broke in many areas, I mean we have ships floating 100 meters off the ground for goodness sake! Until the developers fix this game and give us the product we actually were promised and paid for that's just the way that things are, sad but true.

Sincerely, ATAG_WatchMan.

Sad, but true...

bw_wolverine 01-10-2012 06:02 PM

re squadron selection
 
Quote:

Originally Posted by ATAG_Bliss (Post 377103)
They should work now.

Thanks for looking into the squadron selection! There's still one airfield that is stuck on a polish squadron. Eastchurch I think? I have nothing against the Poles! Honest!

Had a great flight last night. Picked up a Do17 and an escorting 109. Had a nice landing at Manston in formation with my wingman Felipe. Narrow miss with a spit taking off!

klem 01-10-2012 11:22 PM

Quote:

Originally Posted by cheesehawk (Post 378179)
Does this include the highly touted screenshot/recording tracks lag-cheats? I've always doubted those that claimed to have proven this.

Just so you know, we tested PrtScrn on the ATAG server. It does cause lag/warp. Whether its used on purpose is difficult to say but we have seen some a/c warp repeatedly when in a tight spot and not when they're not, so its suspicious at times.

corchard 01-11-2012 07:27 AM

S! ATAG folk,

Your server is the most fun I have with CloD, and I enjoy checking out the stats at http://theairtacticalassaultgroup.com/forum/content.php just to see if I'm improving, as a personal challenge.

Since there are so many columns in the stats, would it be possible for you to freeze the top two header rows of the embedded stats table at http://216.52.148.29:2012/ATAGStats/ATAGStatsV1.html so we can see what the numbers mean?

Once you scroll down past the top several names it becomes difficult to remember which stat matches with its column header.

If you can't freeze those top two header rows, perhaps you can add a static table of just those header rows above the stats table so we can see those headers above the stats as we scroll down.

Just a friendly request, if it is easy to do. :cool:

Charlo

ATAG_Bliss 01-11-2012 12:56 PM

Hi Charlo,

You're not the 1st person that's ever asked for this ;). Last I heard, Colander is rewriting the stats from scratch - so who knows what he's coming up with. But he was working on the static portion (and complaining about how much a pain it was to figure out how to do lol). So it's being worked on anyhow :)

Glad you're having fun!

JG52Krupi 01-11-2012 01:02 PM

Hey Bliss, is he changing the flights/kill ratio to kills/deaths?

Struck me as a but odd the way they are atm.

JG52Krupi 01-11-2012 01:06 PM

Quote:

Originally Posted by klem (Post 378210)
Just so you know, we tested PrtScrn on the ATAG server. It does cause lag/warp. Whether its used on purpose is difficult to say but we have seen some a/c warp repeatedly when in a tight spot and not when they're not, so its suspicious at times.

Have you tested fraps recording?

I was planning on making a video.

kestrel79 01-11-2012 04:24 PM

First time online last night and of course I chose the ATAG server! Wow great pings, I was anywhere from 15-28.

I was on pretty late not a lot of people flying, I flew two missions over the channel just looking for targets and saw no one, but it was still pretty fun scanning the skys and learning to manage my engine.

My engine didn't blow up, so I deemed both missions a success for me. I still have a LONG way to go getting familiar with the CEM. This is more more difficult than full switch in IL2. I still have many buttons to map as well but I'm getting there.

Wow is the multiplayer interface clunky. It's really confusing to figure out how to spawn, select loadouts, ect. I know they are redesiging this stuff but what were they thinking in the first place? RoF's interface is brilliant. Very intuitive and easy to read.

JG52Krupi 01-11-2012 11:49 PM

Flew the Hurri for the first time tonight WOW I love it, sturdy aircraft great weapon platform.

Only con was the usual low ammo, had two 109s blow up on me one of them twice :lol: damn DM but both caught fire and killed the pilot SWEET!!!

The spits in reserve from now on :D

klem 01-12-2012 08:03 AM

Quote:

Originally Posted by JG52Krupi (Post 378516)
Flew the Hurri for the first time tonight WOW I love it, sturdy aircraft great weapon platform.

Only con was the usual low ammo, had two 109s blow up on me one of them twice :lol: damn DM but both caught fire and killed the pilot SWEET!!!

The spits in reserve from now on :D

Glad you like it. Its the best we're allowed to use ;)

Wish my 109s went down when I flamed them, they always seem to go out and fly/fight on. As a 109 pilot can you tell me if there is any lasting damage after a flame up?

JG52Krupi 01-12-2012 08:51 AM

F
 
Quote:

Originally Posted by klem (Post 378582)
Glad you like it. Its the best we're allowed to use ;)

Wish my 109s went down when I flamed them, they always seem to go out and fly/fight on. As a 109 pilot can you tell me if there is any lasting damage after a flame up?

It depends which fuel tank goes up, after the 109 went up twice last night I get the impression that one of the fuel tanks, lets call it A, is bugged and only quickly drains all the fuel the second fuel tank B leads to an explosion with no physical damage as well but the aircraft does catch fire.

I have only experienced damage from fuel tank B twice and both times thought it was only the fuel tank A going up so I continued flying only to be burnt alive :(

From the red point of view after you see an explosion if the 109 is alight he is a goner if he is not it depends on how much fuel he has when you lit him up usually he will be dangerous for at least another 5 mins.

Given the limited amount of ammo the reds have its a massive pain that the aicraft doesn't disintegrate like it should with a ruptured fuel tank.

Ataros 01-12-2012 10:39 AM

Quote:

Originally Posted by JG52Krupi (Post 378594)
Given the limited amount of ammo the reds have its a massive pain that the aicraft doesn't disintegrate like it should with a ruptured fuel tank.

I think it can be scripted that a wing or a tail is cut off in 10-30 seconds depending on what fuel tank has exploded. Need to ask C# professionals.

SEE 01-12-2012 02:31 PM

Bliss has listed the damage types (link below) and Jimbop has added a simple script routine you can use in FMB missions that will enable you too see exactly what damage is inflicted on ac. I have a whole bunch of practice Missions with this script imbedded - some damage results in SP are completely different to that in MP which are just not worrking for some reason. I have yet to see a Merlin catch fire on the Spit in MP..or a BF continue flying when a tank has exploded in SP.:confused: It supposed to be fixed next patch.......:grin:

http://theairtacticalassaultgroup.co...-For-Reference

JG5_emil 01-12-2012 05:58 PM

Does anyone use the FXAA injection thingie online or does it get you a vac ban?

Sorry to ask in this thread but i didn't want to start a new one.

Cheers


Emil

SEE 01-12-2012 06:09 PM

I used the FXAA for a long time in MP but recently stopped using it - not for fear of a Vac Ban, but because I found it makes ac more difficult to spot with high res settings. TBH, there is not much point to use it with low res settings (great for SP though)!

JG5_emil 01-12-2012 06:31 PM

Thanks mate

TomcatViP 01-12-2012 09:20 PM

The old cheat consisting of "frozing the stick of the guy in front of you" is back. Don't be surprised if the strength of your pilot suddenly vanished. Tht's not estrogen in you morning coffee :-x:

Great clever guys one day it wld worth a kick in the nest. :evil:

jg27_mc 01-12-2012 10:35 PM

Quote:

Originally Posted by TomcatViP (Post 378790)
The old cheat consisting of "frozing the stick of the guy in front of you" is back. Don't be surprised if the strength of your pilot suddenly vanished. Tht's not estrogen in you morning coffee :-x:

Great clever guys one day it wld worth a kick in the nest. :evil:

What do you mean TomcatViP? In plain English this time... :P

ATAG_Bliss 01-12-2012 10:49 PM

I don't think it's a wise move typing any sort of ways to exploit in the forums ;)

We need more people to help us push for admin tools!

jg27_mc 01-12-2012 11:10 PM

Quote:

Originally Posted by ATAG_Bliss (Post 378811)
I don't think it's a wise move typing any sort of ways to exploit in the forums ;)

We need more people to help us push for admin tools!

Well we can not denouce them if we are not aware... Probably the best way to avoid them in the first place.

TomcatViP 01-12-2012 11:25 PM

PM sent

klem 01-13-2012 12:05 AM

Quote:

Originally Posted by jg27_mc (Post 378805)
What do you mean TomcatViP? In plain English this time... :P

+1 please

ATAG_Bliss 01-13-2012 01:33 AM

I'm pretty sure he's talking about that screen and print thingy.

jg27_mc 01-13-2012 01:54 AM

Quote:

Originally Posted by ATAG_Bliss (Post 378880)
I'm pretty sure he's talking about that screen and print thingy.


Humm... It could be, but that one is rather old. It was Klem that told me about it some time ago.
Regards.
Ps: I am replying from my smartphone... I'll check your PM tomorrow. Thanks Tomcat.

TomcatViP 01-13-2012 11:41 PM

Just a few words to say that today I had again a great fight with a 109. We spiraled down from a pretty high alt down to sea level.

Hurri Vs 109 does always a great fight what ever plane you fly from both.

~S to my opponent that day

xnomad 01-16-2012 03:43 AM

I was really surprised by the bf110's performance yesterday. I could not catch this guy with a Spit 1a. I was thinking maybe I haven't calibrated my throttle correctly but when I checked it did go to 100 %. Even in a dive where my Spit was creaking with strain I had trouble closing in fast.

Every time I was just about to catch up he'd dive a little and then extend off again. I was very impressed but surely that's not historically accurate? :confused: and I wasn't getting suckered into neg G cut-outs or anything.

SEE 01-16-2012 04:06 AM

This post illustrates why you are experiencing problems.........the relative FM performance is porked but hopefully will be fixed in next update. Use the Hurri for best performance regards speed is the only solution at the moment or always attack from high with the Spit1a!

http://forum.1cpublishing.eu/showpos...9&postcount=29

jimbop 01-16-2012 04:16 AM

Glad to hear I'm not the only one having trouble with the spit 1a. I find it very difficult to fight against a 109 on the deck due to the lack of power. Pretty much restricted to B&Z with the 1a so I'm finding myself in the hurricane much more often. Turning isn't too fun though.

MoGas 01-16-2012 06:32 AM

Thats why I have voted to allow SpitII for the ATAG server for the RED`s, even when the FM is correct or rong many topics present, but the SpitII is given the prober fear of a Spitfire. The current Spit I-Ia is just ridiculous easy to fight below 4000m. You need to worry about a Hurrican Rotol more in case of speed and climb performance....:rolleyes:

When I ask my grandfather what he had to fear over the channel, it was the Spitfire and not so much the Hurrican. Anyway, the lobby for realism, and BLUE side had and has his run against the SpitII....;)

JG52Krupi 01-16-2012 08:02 AM

Hurri Rotol can keep up with the 109 but can't climb as fast I find, spit is a very slow but in the hands of a okay pilot you can still get your fair share of kills using Bnz and it's turning rate means that any 109 that tries to turn with is not gonna walk away unscathed.

Spit 2 I didn't mind but there's no denying it wiped the floor in all areas compared to the 109... faster, climbs better etc...

MoGas 01-16-2012 08:10 AM

Quote:

Originally Posted by JG52Krupi (Post 380435)
Hurri Rotol can keep up with the 109 but can't climb as fast I find, spit is a very slow but in the hands of a okay pilot you can still get your fair share of kills using Bnz and it's turning rate means that any 109 that tries to turn with is not gonna walk away unscathed.

Spit 2 I didn't mind but there's no denying it wiped the floor in all areas compared to the 109... faster, climbs better etc...

I know what you are saying, for me the gap between Spit I-Ia compared to a 109 is just too big in the other direction too, soo, either way is a bit weird lol

JG52Krupi 01-16-2012 08:17 AM

Quote:

Originally Posted by MoGas (Post 380437)
I know what you are saying, for me the gap between Spit I-Ia compared to a 109 is just too big in the other direction too, soo, either way is a bit weird lol

Yes but if the reds flew in hurris and spits they could use the spits advantages to remove the hurris disadvantages... You can't do that when all blues have is a 109 ;)

I got my fair share of kills in a spit, this week I took the hurri up and was surprised how good it was, only turning was bad and you could still keep up with a 109 in a turn.

TomcatViP 01-16-2012 11:48 AM

Nomad,

I don't know if your comment is meant to be provocative, but if you pay any attention to the plane in question you'd see that the answers are obvious.

The 110 is a big twin engined fighter with a much greater mass than your Spit.

In WWII all fighters had a fairly poor thrust to weight ratio (or power to weight (P/W)). This mean that the influence of gravity in any move is greater than that of your eng power. Ok if you hve been a Spit aficionados during IL2 years I understand that this is a bit complicated to understand now.

When you are diving and without considering the neg G cutout induced lag, you are in fact adding all the "power" of gravity to your engine thrust. It means that the heavier you are, the faster your acceleration will be this only impaired by the drag of your airframe.

Even WWII 4 engined bomber could shortly hoped away from a single engined fighter that way (usually the time for rear gunner to score some good hit).

Here that's what is happening when a 110 dive in front of you. His mass pull him away from you and until the difference in drag between your Spit and him got some influences.

With a term dive speed of around 640 (comfortable value), the 110 won't escape you. The trick for the 110 driver is then to alternate, push over, dive and straight path flight (usually I use a shallow climb once term vel is reached) to add time to the merge. Time meaning distance traveled to reach a safety spot on the map where help could be available (you are dragged).

I hope this have answered your question. What you see is only fairly logical.

There is no need for Spit IIa when a bit of brains activity is done.

JG5_emil 01-16-2012 03:54 PM

Not trying to inflame but can I ask if Spit II is currently on the ATAG server or not?

I am tempted to pop back for some online action after having given CLOD a break due to the CTD and other problems.

MoGas 01-16-2012 04:10 PM

Quote:

Originally Posted by JG5_emil (Post 380561)
Not trying to inflame but can I ask if Spit II is currently on the ATAG server or not?

On the ATAG#1 where I fly she is not there right now.

SNAFU 01-16-2012 04:29 PM

Quote:

Originally Posted by TomcatViP (Post 380487)
Nomad,
When you are diving and without considering the neg G cutout induced lag, you are in fact adding all the "power" of gravity to your engine thrust. It means that the heavier you are, the faster your acceleration will be this only impaired by the drag of your airframe.

Huh, I always had the feeling that all the other ones travel on other geodesics in the spacetime... ;) Well, but true Spits in 1946 had another gravity constant. :cool: ... but I hoped in CloD all the planes would be bound by more or less the same gravity.

Well, sorry for OT, just couldn´t resist to do a litte smart-a**ing... ;)

bw_wolverine 01-16-2012 05:39 PM

Quote:

Originally Posted by SNAFU (Post 380576)
Huh, I always had the feeling that all the other ones travel on other geodesics in the spacetime... ;) Well, but true Spits in 1946 had another gravity constant. :cool: ... but I hoped in CloD all the planes would be bound by more or less the same gravity.

Well, sorry for OT, just couldn´t resist to do a litte smart-a**ing... ;)

Yeah, gotta admit, that bit made me scratch my head a second.

If the 110 has more drag on it than a Spitfire, shouldn't it's dive acceleration be slower? All things being equal in drag, shouldn't their dive acceleration be equal?

Bewolf 01-16-2012 06:16 PM

Quote:

Originally Posted by bw_wolverine (Post 380602)
Yeah, gotta admit, that bit made me scratch my head a second.

If the 110 has more drag on it than a Spitfire, shouldn't it's dive acceleration be slower? All things being equal in drag, shouldn't their dive acceleration be equal?

Depends on the mass behind it, really, and the 110 is not a light bird. A piano will undoubtly fall faster then a feather, despite the feather having much better drag characteristics then a piano.

Osprey 01-16-2012 06:23 PM

Quote:

Originally Posted by JG52Krupi (Post 380435)
Hurri Rotol can keep up with the 109

Sorry Krupi but it doesn't. The only reason I get as many kills as I do is because so many 109 drivers are complacent in my opinion, knowing that even when hit they have a very high chance to run home anyway. They behave predictably so I've learned to position myself accordingly. I am astonished at the rate of turn of some 109 drivers though.

I expect a big change, the gap between Hurricane and 109 in speed and climb should rightly widen and I will find things tougher. Effectively, today, the Hurricane and Spitfire roles are reversed. If the patch isn't utter junk I expect way more 109's to start falling out of the sky to Spitfires, and the Hurricane to become the workhorse.


Quote:

Originally Posted by JG52Krupi (Post 380442)
...this week I took the hurri up and was surprised how good it was, only turning was bad and you could still keep up with a 109 in a turn.

Exactly. It should just plain out-turn the 109 afaik. http://www.wwiiaircraftperformance.o...ricane-109.pdf Point 6 is particularly interesting.


Sorry, OT.

bw_wolverine 01-16-2012 07:43 PM

Quote:

Originally Posted by Bewolf (Post 380615)
Depends on the mass behind it, really, and the 110 is not a light bird. A piano will undoubtly fall faster then a feather, despite the feather having much better drag characteristics then a piano.

Well, it's really more of an air resistance to weight ratio thingy apparently (looked it up).

So if the greater bulk of the 110 compared to it's surface area resistance (drag? dunno) is a larger divide than that of the Spitfire, then it'll go faster in a dive, I guess.

Not my area I suppose. Air physics and such is very interesting stuff.

Bewolf 01-16-2012 08:39 PM

Quote:

Originally Posted by bw_wolverine (Post 380669)
Well, it's really more of an air resistance to weight ratio thingy apparently (looked it up).

So if the greater bulk of the 110 compared to it's surface area resistance (drag? dunno) is a larger divide than that of the Spitfire, then it'll go faster in a dive, I guess.

Not my area I suppose. Air physics and such is very interesting stuff.

Not an expert myself, but yes, that is the direction it goes in.

That said, the Spitfire is not the wonderbird you make the impression of thinking it is, Fear Factor and the likes. I feel a bit of P51 syndrome going on here by making a few selective Luftwaffe pilots comments bout the Spit to be more then there is to it. But then again I belong to those 109/110 flyers who see no problem in Red utilizing the SpitII on servers.

JG52Krupi 01-16-2012 09:34 PM

Quote:

Originally Posted by Osprey (Post 380619)
Sorry Krupi but it doesn't. The only reason I get as many kills as I do is because so many 109 drivers are complacent in my opinion, knowing that even when hit they have a very high chance to run home anyway. They behave predictably so I've learned to position myself accordingly. I am astonished at the rate of turn of some 109 drivers though.

I expect a big change, the gap between Hurricane and 109 in speed and climb should rightly widen and I will find things tougher. Effectively, today, the Hurricane and Spitfire roles are reversed. If the patch isn't utter junk I expect way more 109's to start falling out of the sky to Spitfires, and the Hurricane to become the workhorse.




Exactly. It should just plain out-turn the 109 afaik. http://www.wwiiaircraftperformance.o...ricane-109.pdf Point 6 is particularly interesting.


Sorry, OT.

Hurri does keep up with a 109, easily with the current FM's slightly slower perhaps but not a lot in it.

jimbop 01-16-2012 09:45 PM

I find it difficult to keep up if the 109 is diving, easy if he is climbing. I've had several comments from 109 pilots online about how the hurricane shouldn't be able to climb that fast. They were insinuating I was using a modded FM!

Trim it correctly and use the right boost/pitch settings and the rotol is great.

JG52Krupi 01-16-2012 10:21 PM

Quote:

Originally Posted by jimbop (Post 380708)
I find it difficult to keep up if the 109 is diving, easy if he is climbing. I've had several comments from 109 pilots online about how the hurricane shouldn't be able to climb that fast. They were insinuating I was using a modded FM!

Trim it correctly and use the right boost/pitch settings and the rotol is great.

+1 I only just started using the Rotol this week its arguably the best fighter atm lol.

Jugdriver 01-16-2012 10:24 PM

I think the present plane set with the exclusion of the Spit II and the E-4 has pushed the dogfights down to the deck again. This can become a bit of a quandary for the Rotol and Spit 1/1a if 109’s get above you and they manage their E correctly it is hard to turn the tables and go on the offense (this is where comms are an absolute must). With the Spit II’s in there you have to respect its low alt performance when flying the 109 and so the dogfights were much higher. I enjoy both plane sets and hope they start rotating them.

JD
AKA_MattE

jimbop 01-16-2012 10:36 PM

Yes, I'm undecided about the absence of the Spit IIa. The 1a is certainly useless on the deck against a good 109 - they will just climb away and start booming you. The tight turn of the spit allows you to evade but apart from a lucky snap it is impossible to go offensive if they don't start turning with you.

As for the spit 1, I just don't see the point of it...

SEE 01-16-2012 10:54 PM

I don't see the Spit2/E4 making a return on this server untill the next update is released. Too many bad vibes!

As for the ME110, didn't the LW devise a defensive circle tactic for them as they were being picked off by both the Hurri and the Spit too easily?

Personally, I have learn't a lot from flying the Spit1a despite the frustration when you know that the encounter is going to be purely defensive! I avoid the low altitude furballs- the FPS is dreadfull , it's tactically incorrect for a Mk1a - you can't shoot properly in a slide show, or bail without frigging dying and it usually ends up in a rapid Launcher crash!

Roll on the update........meanwhile I will hapilly stay with the Spit1a - preferably at 16K+ (except whem Mk.MrX is about then its 21K..........)

jimbop 01-16-2012 11:00 PM

Lol but he's dangerous at any altitude. ATAG should have another column: "# times shot down by MrX", I would probably be leading!

He often uses an accomplice rabbit to line you up - very effective tactic.

SEE 01-16-2012 11:40 PM

I say 21k because we engaged at high altitude twice and the fights were good - I imagine its more difficult to go vertical (to the extent where the BF can climb vertically, seemingly for ever and ever) at that altitude. The other encounter was at around 18k but he can still (and does use) the vertical climb superiority of the BF to get a solution - in my case a forced bailout as he swiped my controls in a single short burst.

Last night I emptied all my rounds into his E1 and he still killed me! - I was gutted as I stared into my Black screen - a few seconds later his E1 hit the deck and it was 1 pilot kill each - I felt much better! Had a brief exchange of chat afterwards and he is a very nice guy as well as an outstanding pilot!

I learn more from him and the good BF pilots so don't mind getting swiped - it's how you learn.

xnomad 01-17-2012 02:58 AM

I'm not being provocative about the 110. I fly red and blue so I don't have an agenda. I am aware of the affect mass has on allowing an object to hold it's speed. This is also why you can gain altitude faster by diving and zoom climbing than just by conventional climbing However if the 110 was this effective in real life it would not have needed a 109 escort which it famously required during bob. Sent from my phone so forgive any mistaskes pls.

MoGas 01-17-2012 05:34 AM

Quote:

Originally Posted by jimbop (Post 380733)
Lol but he's dangerous at any altitude. ATAG should have another column: "# times shot down by MrX", I would probably be leading!

He often uses an accomplice rabbit to line you up - very effective tactic.

Dont forget, he is to 90% not alone, you can say, 5-8 guys on comms on repka, flying as a team.

TomcatViP 01-17-2012 10:26 AM

Quote:

Originally Posted by xnomad (Post 380813)
I am aware of the affect mass has on allowing an object to hold it's speed. This is also why you can gain altitude faster by diving and zoom climbing than just by conventional climbing


Aaaaaaarrrrrgghhh

You've just kill me hundreds of time.

Tht's why I hate so much the stupid FM IL2 had on some plane (not talking abt old CFS). Painful to see that way how disastrous a complaisant FM can have on the sim community (and RL pilot ?).

Pls don't take me wrong there is nothing personal. You hve all the right to be wrong (as I do take mine from time to time ;) )

No, the height you loss in a dive is not to be exceeded after with a zoom climb. You can't climb by alternating dive and zoom. Tht's Il2 world only.

If you want to fast climb, first use your kin E by putting your nose over the horizon using your cte climb incidence as a reference. Your plane will coast rise using the energy due to the speed and then climb at the best ratio possible once your vector speed has fall down to best climb speed.

Zooming (like going full vertical) does not accelerate your time to alt. It simply
reduce the time for distance separation with an opponent that hve less E. But you hve to know that the maximum alt you will gain with a given state of E is in fact much less than using the above technique.

~S

MK.Mr.X 01-17-2012 12:53 PM

Quote:

Originally Posted by MoGas (Post 380846)
Dont forget, he is to 90% not alone, you can say, 5-8 guys on comms on repka, flying as a team.

I fly not one, when my evening. On the server at this time, no more than 20 people.
But I still fly in the morning, when all the Russian sleeping, I am one. 40-50 pilots on the server
Quote:

Originally Posted by SEE (Post 380729)
Roll on the update........meanwhile I will hapilly stay with the Spit1a - preferably at 16K+ (except whem Mk.MrX is about then its 21K..........)

In that fight, I flew to 4000m. I saw you at 5500m
I went to the side. climbed, went to you.
Your mistake was that you saw me started to climb. why?:) was the same height
It was too late, I was close. I picked up speed.
Remember! At such an altitude is easier to collect energy than the height.
Energy is converted into height after convergence.
You're a good pilot, fighting with you is always interesting.:grin:

SEE 01-17-2012 01:42 PM

Quote:

Originally Posted by MK.Mr.X (Post 380953)

In that fight, I flew to 4000m. I saw you at 5500m
I went to the side. climbed, went to you.
Your mistake was that you saw me started to climb. why?:) was the same height

On my encounters with MrX he has been on his own.

It was a mistake - lesson learn't :grin: - You were quite a distance away and slightly lower alt when we saw each other - I didn't know it was you at the time!

I enjoy meeting you, your advice and observations are much appreciated too - look forward to more encounters (at altitide MrX :grin:) S:

Ataros 01-17-2012 02:30 PM

Quote:

Originally Posted by TomcatViP (Post 380926)
Zooming (like going full vertical) does not accelerate your time to alt. It simply
reduce the time for distance separation with an opponent that hve less E. But you hve to know that the maximum alt you will gain with a given state of E is in fact much less than using the above technique.

~S

I think theoretically it is better to zoom in case your speed exceeds your best climb speed because drag is proportional to speed square IIRC. Thus every second an airplane has speed higher than best climb speed it is wasting E due to extra drag. If it zooms it reduces time spent at speed higher than best climb speed and converts kinetic E to potential E. As soon as speed is dropped to best climb speed zoom can be stopped and changed to sustained climb at best climb speed. Just my understanding, may be be not 100% correct.

PS. And btw acceleration of a falling object does not depend on its weight, rather on weight to drag ratio IIRC. In vacuum 2 objects of different weight would fall with the same speed.

MoGas 01-17-2012 02:59 PM

Quote:

Originally Posted by MK.Mr.X (Post 380953)
I fly not one, when my evening. On the server at this time, no more than 20 people.
But I still fly in the morning, when all the Russian sleeping, I am one. 40-50 pilots on the server

Then I should fly on other times ;)

Osprey 01-17-2012 09:47 PM

Quote:

Originally Posted by JG52Krupi (Post 380704)
Hurri does keep up with a 109, easily with the current FM's slightly slower perhaps but not a lot in it.

I've read on here about 109's doing @ 450kmph straight and level. I've even managed well over 400kmph myself in one of my 2 flights as a novice.
450kmph = 280mph. You cannot do that in a Hurricane straight and level, best I ever get is about 250ish. That fits in with 109's pulling away easily, which they can and do. I always have to catch them napping.

Are you sure you aren't confusing '109' with '110' ? ;) That does about 250mph. I'm getting good climb now though, yet to try a chase of a 109 in the climb though.

Osprey 01-17-2012 09:49 PM

Quote:

Originally Posted by SEE (Post 380729)
I don't see the Spit2/E4 making a return on this server untill the next update is released. Too many bad vibes!

So some of the LW have bullied the Spit IIa off the server. Well done lads, nice work.

TomcatViP 01-18-2012 10:52 AM

Well Osp I think that they will be more chaps regretting the E4 than the few of you that hve over done the SPitIIa

The E4 was far more credible as a model than the thing was and was praised by new player being an easy mount.

So when you say "well done lads" you shld feel concerned.

Regarding climb speed vs zoom :

Cl/Cd give you the order of magnitude. Then look at the CL vs AoA.

JG52Krupi 01-18-2012 11:58 AM

Quote:

Originally Posted by Osprey (Post 381205)
I've read on here about 109's doing @ 450kmph straight and level. I've even managed well over 400kmph myself in one of my 2 flights as a novice.
450kmph = 280mph. You cannot do that in a Hurricane straight and level, best I ever get is about 250ish. That fits in with 109's pulling away easily, which they can and do. I always have to catch them napping.

Are you sure you aren't confusing '109' with '110' ? ;) That does about 250mph. I'm getting good climb now though, yet to try a chase of a 109 in the climb though.

Where did 450 come from?

camber 01-18-2012 12:56 PM

It's shame there is so much capability difference between the current 109s and Spit Ia/IIa. Balance is impossible for 1v1s.

Was just on ATAG in a SpitIa, saw 109 (a certain 109 specialist ;)) at dot distance about 2000 ft below. As he saw me all he had to do was gently turn and dive a little away until speeds were equalised, climb above me while maintaining seperation and then turn into a fight where he could increase his E to untouchable after 1-2 passes, while I could either enter a mad defensive spiral or drop speed to 80mph while attempting to get the nose up for some sort of snap shot.

It reminded me of doing the same thing to 109s in the SpitII when they were in. Once I remember yoyo-ing over 3 circling impotently below and popping a few DeWildes into the most saucy one on any particular pass.

I don't mind getting hammered but would be nice to have the IIa for the odd mission. Of course numbers are fuzzy but I would say the SpitII is about 30% better than the 109s, which are 20% better than the SpitIa. So it would be nice to have the IIa now and again ;). Otherwise the LW might get overconfident and go and invade Russia or something.

Bewolf 01-18-2012 01:58 PM

Easy solution, kick 109s and Spits alltogether and fly Hurries and 110s. Problem solved ; )

TomcatViP 01-18-2012 03:35 PM

Quote:

Originally Posted by Bewolf (Post 381447)
Easy solution, kick 109s and Spits alltogether and fly Hurries and 110s. Problem solved ; )

I am not sure that we won't ear soon some ppl complaining abt the 110 being Über with twice as more engines than the Hurri :rolleyes:

GraveyardJimmy 01-18-2012 05:00 PM

Tried out the server today. Bit difficult at first with engine realism and no external view or padlock (I dont have track IR so I find looking at enemies from cockpit view without padlock quite difficult). Once I'd sorted out how to take off and nurse the engine a few times I decided to get off the ground.

My wheels come up and my screen goes black, strafed and killed instantly.

Second try I got off, did a half circle and engine shot dead instantly.

Happened a few more times before I got bored.

The pilot distribution was uneven in favour of blue and they just circled the base shooting people taking off, not sure how a new player is supposed to enjoy flying for the reds if all that happens is you get hit on takeoff. I wouldnt mind getting shot down in a dogfight due to being new (like on one of the online maps I playe before) but the channel map on the ATAG server wasnt much fun. Is it always like this?

Osprey 01-18-2012 06:16 PM

Don't misquote me in an effort to insult me Cheesehawk. I said 250ish not 240.
Krupi falls even further short in the 109, why didn't you direct anything to him?

ATAG_Dutch 01-18-2012 06:17 PM

Quote:

Originally Posted by GraveyardJimmy (Post 381518)
Is it always like this?

Hi Jimmy.

This does sometimes happen if you're unlucky enough to spawn at one of the coastal airfields when the strafers are around.
The best thing to do when this happens is to spawn at a more inland airfield such as Maidstone, head for the coast whilst gaining altitude and go attack the strafers.
Also it helps to get on Teamspeak and team up with any of the Red team guys there, or just listen out for what's being said. You'd also be able to call for help from the other players. The Red team flyers are only too happy to come looking for the strafers as long as they know they're there!

If you let me know your game name, what time zone you're in, and what time you go online, I'd be happy to ask the ATAG guys to look out for you. :)

Osprey 01-18-2012 06:22 PM

Yeah Jimmy, sounds like bad timing. Amazingly, and I don't know why, I am yet to be strafed. I was bounced just after taking off once though which imho is even lower than strafing.

If you are new and want to get to grips with it then comms is the way forward and joining a crew even more so, but that bit is up to you. Of course you'll need a headset.
As for head tracking then look at Freetrack, you can put something together for around £20 and a little labour.

GraveyardJimmy 01-18-2012 06:30 PM

Quote:

Originally Posted by ATAG_Dutch (Post 381546)
Hi Jimmy.


The best thing to do when this happens is to spawn at a more inland airfield such as Maidstone, head for the coast whilst gaining altitude and go attack the strafers.

Ah right, I'll try that out. I think I've got CEM worked out ok for the hurricane so might see if I can catch anyone if I have some altitude.


All times are GMT. The time now is 07:56 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.