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omgclod 05-05-2012 12:35 PM

2 month isn't such a bad guess. About 6 months in my opinion.

ACE-OF-ACES 05-05-2012 03:04 PM

Quote:

Originally Posted by PotNoodles (Post 419293)
If only they could give a time when all this will be fixed

If only..

But sadly that is not how it goes with complex software sometimes

Maybe an analogy will help?

What your asking the devs to do is tell us NOW, how lost their car keys are before they found their car keys

Problem is you don't know how lost your car keys are until you find your car keys

For example..

Quote:

CASE 1) I lost my car keys once and I went looking for them.. I found them 5 min later upstairs on my desk, at which point I realized I left them there yesterday when I was getting my thumb drive out of my pocket.

CASE 2) I lost my car keys once and I went looking for them.. I found them 6 months later on the ground outside once the snow melted, at which point I realized I must have dropped them when getting out of the car in the snow.
The last thing we want the programer to do is spend 'time' doing a write up AFTER he finds his keys telling us, in great detail, about all the places he looked for his keys before he found his keys!

What we do want the programer to do is move onto the next bug as soon as he finds his keys

SiThSpAwN 08-24-2012 04:37 PM

Quote:

Originally Posted by BlackSix (Post 456473)
Today will not update. Continue discussions on Monday.

http://hungrytravels.com/wp-content/.../homer_doh.png

Codex 08-24-2012 11:00 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 454898)

Code:

Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft)
  {
        if (aircraft == null)
        {
            return false;
        }
 
        Player [] players = GamePlay.gpRemotePlayers ();
        foreach (Player p in players)
        {   
            if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            {
                return false;
            }
        }
 
        return true;
    }
 
    private void destroyPlane (AiAircraft aircraft) {
        if (aircraft != null) {
            aircraft.Destroy ();
        }
    }
 
    private void explodeFuelTank (AiAircraft aircraft)
  {
        if (aircraft != null)
        {
            aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
        }
    }
 
    private void destroyAiControlledPlane (AiAircraft aircraft) {
        if (isAiControlledPlane (aircraft)) {
            destroyPlane (aircraft);
        }
    }
 
    private void damageAiControlledPlane (AiActor actor) {
        if (actor == null || !(actor is AiAircraft)) {
            return;
        }
 
        AiAircraft aircraft = (actor as AiAircraft);
 
        if (!isAiControlledPlane (aircraft)) {
            return;
        }
 
        if (aircraft == null) {
            return;
        }
 
        aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
        aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
        aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
        aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
 
        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }
 
        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
        * ***/
 
        Timeout (300, () =>
                {destroyPlane (aircraft);}
            );
    }


Where did you get that code snipet from Farber?

Skoshi Tiger 08-25-2012 10:31 AM

I vote for option 1. (Hmmm maybe this should be a poll?)

And I, for one, am very grateful for any information given.

Keep up the good work! I’m looking forward to future updates and the sequel in development!


Quote:

Originally Posted by BlackSix (Post 456661)
SDK has a very low priority.



Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.


Discussion about BF-109 and FM
will be deleted or moved. I very politely asked not to begin it here.


BlackSix 08-25-2012 11:35 AM

Quote:

Originally Posted by Kwiatek (Post 456691)
BlackSix Flight Model and performacne of planes in CLOD is still far from good and with planty of errors which is noot good for combat flight simulator.

http://3.bp.blogspot.com/_1c6uKfrEfj...e_facepalm.jpg

Madfish 08-25-2012 12:02 PM

That double facepalm picture is looking hilarious. Thanks for posting. :D

Looking forward to the announcements in the coming next week. I hope the Su26 will be part of it :P

Kwiatek 08-25-2012 12:09 PM

Quote:

Originally Posted by BlackSix (Post 456695)

Well i think double facepalm work good too for 1C FM's :P


Well if 1C would clarify FM&performace subcject and would inform us what they are planning to do and what bug and errors are known i think any facepalm would be not nessesery for any side.

PotNoodles 08-25-2012 01:26 PM

Quote:

Originally Posted by BlackSix (Post 456695)

Quote:

Originally Posted by BlackSix (Post 456056)
Hi!
My name is Alexander, I am a mission designer and community manager in the 1С:Maddox Games.
This is an experimental thread for publishing small news and answers to common questions.

A "common question" is something that keeps popping up all of the time and one that could do with an answer. All of the questions I have seen in this thread are the ones most commonly mentioned in this forum. Maybe you should draw up a list of what we can talk about and what we cannot talk about. Clearly some people don't understand what you mean when you say "answers to common questions" and then reply like you have done above.

klem 08-25-2012 03:47 PM

Quote:

Originally Posted by BlackSix (Post 456056)
Hi!
My name is Alexander, I am a mission designer and community manager in the 1С:Maddox Games..
............................

No BlackSix, I think you've got it wrong.

I think Luthier is Alexander

I think you are Sergei

...and we are the crowd......
http://www.youtube.com/watch?v=TkdDO...layer_embedded

I expect I'll get an off-topic infraction for that.

You may need 'Alexander' to translate :)


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