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-   -   Bug-Thread for Patch-Release-Candiate (Friday, 28. Sept) (http://forum.fulqrumpublishing.com/showthread.php?t=34623)

JG52Krupi 10-02-2012 02:03 PM

Quote:

Originally Posted by GF_Mastiff (Post 466181)
that's funny I was just about to post the same effect from a BF109E!
I bet Net-code issue then.

That's good to hear at least it's not one sided, now I think we can assume that however is going the fastest is the one that gets away unscathed.

We are going to test tonight.

SiThSpAwN 10-02-2012 02:29 PM

Quote:

Originally Posted by JG52Krupi (Post 466194)
That's good to hear at least it's not one sided, now I think we can assume that however is going the fastest is the one that gets away unscathed.

We are going to test tonight.

Is there a way to display latency/ping in game? That might be interesting to see while testing this...

*Buzzsaw* 10-02-2012 04:31 PM

Salute

Bugs noticed:

1. Hurricanes will not start, after 5 minutes of trying I quit.
2. Hurricane engine flames visible inside the cockpit when trying to start.
3. Spitfires and Hurricane cannot sustain RPM's and boost levels which were historically allowable, the engines overheat and destroy themselves at RPM's over 2650 when higher boost levels are used. According to the actual manuals, a rpm of 2850 and +9 boost could be used for continuous climbing for 30 minutes with 100 octane fuel versions of the Merlin, and 3000 rpm and +9 boost could be used for 5 minutes in level flight, with +7 boost and 2650 rpm for unlimited continuous cruising.

Allowable oil temperatures were 98 degrees at +9/3000 rpm for 5 minutes.

http://imageshack.us/a/img259/833/r0p095.jpg

http://imageshack.us/a/img13/9018/sp...limitsat12.jpg

Because of overheating and damage, Hurricanes and Spitfires cannot achieve historical speeds and climbs.

5. Ship and ground object dots can be seen through clouds.
6. Spitfire engine cutout when flying through clouds and for 5 minutes did not run properly.

Catseye 10-02-2012 09:01 PM

2 Attachment(s)
Luftwaffe bombers do not show damage to skins on the wings. Only damage shown is to the tail and elevators.

Also, unable to explode aircraft fuel tanks with DeWilde and wings do not break off as before.

Test done in Hurricane 100 Oct. Picture 1 all DeWilde.
Picture 2 with mix of DeWilde, Ball and AP.

Convergence 150 Metres Horizontal, 338 metres vertical.

Online and Offline results are the same.

jimbop 10-02-2012 09:04 PM

Quote:

Originally Posted by SiThSpAwN (Post 466206)
Is there a way to display latency/ping in game? That might be interesting to see while testing this...

Yep, right-click to get the context menu then click Net something or other (NetStats from memory).

LcSummers 10-03-2012 07:19 AM

Quote:

Originally Posted by JG52Krupi (Post 466136)
Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!

Thats right,

had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.

41Sqn_Banks 10-03-2012 07:59 AM

IMPORTANT BUG: Spitfire AI

AI has massive problems with Spitfire Ia, Ia (100 octane) and IIa on the ground (I didn't check Spitfire I). Their engine shut down every 2 seconds while rolling and standing.

This causes:
a) It takes very long for them to role to the runway when the spawn parked.
b) The aircraft don't take-off after each other causing collisions.

I think the reason is that the engine shuts down when throttle is set to idle.

This basically makes it impossible to use the Spitfire for everything else than Quick Mission and Online Dogfight.

JG52Krupi 10-03-2012 08:28 AM

Quote:

Originally Posted by LcSummers (Post 466438)
Thats right,

had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.

Last night two 109 clashed with my own 109 in dogfights and both times they exploded and I flew on undamaged, I never saw them hit me just heard a boom and I could not see them anymore...

Also I saw a lot of 109 stalling into the channel last night, three in a row!!!! :(

notafinger! 10-03-2012 10:41 AM

Quote:

Originally Posted by Catseye (Post 466330)
Also, unable to explode aircraft fuel tanks with DeWilde and wings do not break off as before.

I wouldn't call that a bug. It was a bug that you could blow the wings off before. The DM is quite improved in this RC patch.

torric270 10-03-2012 06:16 PM

Ju88: Bombsight left and right does not move the bombsight now. It stills gives an indication in the info window but nothing happens.

It seems now I have to use a wide range of speeds to get the crosshairs to settle; @3000m TAS is 348, I had to use from 240kph to 370kph at various times thru the bomb run, when 350kph before would be a good starting spot and go up or down from there.

From the previous loft fix (thanks!) 50kg bombs drop correct, 250kg and 500kg drop long. I think it's backwards on the 111, 250kg drop correct and 50kg are off.


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