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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 10, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29662)

Baron 02-10-2012 04:28 PM

Quote:

Originally Posted by mazex (Post 389526)
Mmm, if they did the tanks with simulator level detail and modelling it would truly be a dream come through. That would bring a whole new audience as we would get tank only servers in that case :)

But really, I can't imagine they have done it anywhere near the aircraft level of detail and systems modelling etc... Unfortunately... Just imagine the whiner roar if all systems in that Pz-III where working ;) Awww! Those hours could have been spent on doing my He-115 etc...


Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.

BlackSix 02-10-2012 04:40 PM

1) I showed this post about the fuel Ilya, he will think about this problem
http://forum.1cpublishing.eu/showpos...&postcount=112

2)
Quote:

Originally Posted by csThor (Post 389531)
@ BlackSix

I wonder how much chances do you see that the systems inaccuracies listed in this thread are being corrected? -> http://forum.1cpublishing.eu/showthread.php?t=29526

I gave a link to this post to all who need on Monday

3) Information about the patch
http://www.sukhoi.ru/forum/showthrea...=1#post1789544

Graphic component is almost ready, but there are still a few problems.
We do not have time to make a patch next week, will have to wait

Mango 02-10-2012 04:41 PM

Nice update! Russian villages will make a very cool landscape.

csThor 02-10-2012 04:42 PM

Thanks a lot. For some odd reason I feel a great interest in the Stuka (don't ask me to explain it - I just can't :mrgreen: ) and found a few inaccuracies which should really be fixed. All I found are listed in said thread ... among many others. :)

PS: If you guys need help in understanding the german manual (which I have here, I can provide it) just ask. Ilya has my e-mail and you can contact me via PM here.

Ailantd 02-10-2012 04:48 PM

Quote:

Originally Posted by Baron (Post 389533)
Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.

It´s not a bit arcade, it´s completely arcade. I can´t think any way to do it more arcade not making flyings/submarine/space tanks XD

Insuber 02-10-2012 04:59 PM

Quick google translate from the sukhoi.ru post linked by B6:


Posted by alexmdv
Yes I just said, to emphasize the future prospects of your same engine. Of course, to fly I do not need it.
Ilya, better say anything about the patch, here is all worn out waiting for him


Luthier:
So we try very hard to make it more habitable, believable landscape.

With the patch, the main task - graphics - is almost ready, but, as always, for three days on this part of it, two on the other, five on this one. The problems were only with decals yes yes sprite transparencies, until we solve as collect, verify until - well, not next week for sure.

icarus 02-10-2012 05:07 PM

I believe that translates to........2-3 weeks.:)

Robo. 02-10-2012 05:12 PM

Quote:

Originally Posted by Kwiatek (Post 389519)
Keep Spitfire I with 87 Octane and two pitch prop - AGREE

Update Spitfire Ia to 100 Octane fuel and keep Rotol prop (most used type in BoB) - YEP 100 OCTAN for Spit IA but with DeHaviland Constant Speed Propeller Unit

Unless we get the early (pre Battle of France / pre Dunkirque) versions of Hurricanes or Spitfires with Weybridge propellers etc, there is no point having them modelled with 87 octane fuel in game. DH propeller has nothing to do with the fuel. :o

Quote:

Originally Posted by Kwiatek (Post 389519)
Spitfire II with 87 Octane and Rotol prop (could have 100 octane later, not so many used in BoB) - DONT AGREE - NEED 100 OCTAN FUEL SPIT II which used +12 lbs Emergency Power - everthying is in SPit MK II manual

Exactly, definitely 100 octanes for Merlin XII.

Quote:

Originally Posted by Kwiatek (Post 389519)
Also there could be 2 types of Hurricane:

- MK1 early with 2 stage DH prop pitch - 87 Octan fuel
- MKI late with Rotol prop - 100 Octan fuel

I understand you suggest it this way due to playability, but it is rather unhistorical. Again, DH airscrews or Rotol - nothing toi do with the fuel used.

Quote:

Originally Posted by Kwiatek (Post 389519)
ALso 109 E need performance revision beacuse with 1.42/1.45 Ata there are too slow - 109 E should reach about 490-500 km/h at deck - now is only 460 km/h.

Exactly!

Quote:

Originally Posted by Kwiatek (Post 389519)
All these planes have too low maxiumum service celling

Good point, I believe it's a mixture issue. Same with Blehneim.

Quote:

Originally Posted by Kwiatek (Post 389519)
So for accurate and historical both online and offline gameplay we need deeply FM&Performacne revision.

Yes indeed, but not exactly the way you propose. Unless you'd like to represent very early mark I RAF fighters, 100 octane fuel should be used in game.


Quote:

Originally Posted by Kwiatek (Post 389519)
I know what im talking about beacuse im in the topic for long time and made some FM revsion for IL2 mods planes expecially BOB fighters like Spitfire, 109 and Hurricane and 110 C-4.

So i think if in incoming patch there will be not solid and professional FM revision for these planes many people will be really dissapointment expecially when Luthier promise that there will be FM and performacne revsion in coming patch some time ago.

:D :D :D

king1hw 02-10-2012 05:14 PM

Much Better Response.
 
Thanks B6,

Now how you came across on the last post gives much of us hope that these things are at last being looked into so a BIG Thanks.


Have a good day looking forward to another update and the PATCH!!!:razz:

Sutts 02-10-2012 05:23 PM

Yes, thank you BlackSix for not only posting the update but coming back later to address issues raised by users. Great service from my point of view.

I'm really encouraged by your words and the way CloD is heading. Keep up the good work.:)


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