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-   -   Why does luthier even bother? (http://forum.fulqrumpublishing.com/showthread.php?t=26795)

ACE-OF-ACES 10-10-2011 03:26 PM

Quote:

Originally Posted by zwiebacksaege (Post 347273)
no of course you don't. you imply it with your high-handed style.

Sorry you feel that way but feeling that way does not make it true

But since you brought it up, I would call you ignorant to what 'beta' means, not stupid

In that ignorant means your capable of understanding once it is explained to you, where as stupid means you will never get it

Thus far you are on the stupid road.. but not so far down that road that you could not turn back to the ignorant fork in the road

All it take is for you to muster up enough energy to over come your ego such that you can admit you were wrong about what 'beta' means

Gerbil Maximus 10-10-2011 03:28 PM

Dunno bout you lot, but i didnt pay, and in no way was led to believe that i was paying, £35 for a beta, and that 6 months on would be only a fraction of the game that was and still is advertised on release.
Away you cut it, we all got ripped. Just because its sort of playable now doesnt make it worth it.
Personally I think it all hinges on the next offical patch, because no matter how many fanbois there are here, they cant save it unless they all do something like buy 5 copies a week for the next few months :-P

Topo 10-10-2011 03:30 PM

The problem is'nt the beta patches, obviously they aren't perfect, they are beta after all.
The problem is the entire sim released in alpha stage.
At this point, the only options is to be patient and collaborative.
The sim can only be better after time, and now i start to be happy with it.
But isn't serious to negate the problem IMHO.

Sorry for my english...

ACE-OF-ACES 10-10-2011 03:34 PM

Quote:

Originally Posted by Gerbil Maximus (Post 347279)
Dunno bout you lot, but i didnt pay, and in no way was led to believe that i was paying, £35 for a beta, and that 6 months on would be only a fraction of the game that was and still is advertised on release. Away you cut it, we all got ripped. Just because its sort of playable now doesnt make it worth it.

Interesting

There is that 'claim' again.. That we did not receive something that was advertised on the box

So, maybe I am missing something that was listed on the box (or STEAM download site)

So please.. can anyone point me to something 'REAL' that we did not receive that was advertised?

Anyone?

Quote:

Originally Posted by Gerbil Maximus (Post 347279)
Personally I think it all hinges on the next official patch, because no matter how many fanbois there are here, they cant save it unless they by 5 copies a week for the next few months :-P

Enh.. I don't know, based on 1C track record I think they will pull it off.. It might take awhile but I honestly belive that a year from now CoD will be held up as the best flight sim ever. I could be wrong but I hope not! But based on 1C track record with IL-2, what with all the support and patches that not only fixed things but added new content.. I think our only change is with 1C in that other game makers take the money and run.

Gerbil Maximus 10-10-2011 03:43 PM

I hope im wrong but hey this team isnt the 1C team from the past are far as i know, Not that it should make any difference.
I dont like getting getting into this naming crap but i'll give you one point. The rest, well if your happy with no multi-core ,AA, fullscreen etc etc then cool. But also there were lots of features talked about for years on these forums before release. It guts me that so much was cut also because of this epifilter.

Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.

ACE-OF-ACES 10-10-2011 03:56 PM

Quote:

Originally Posted by Gerbil Maximus (Post 347287)
I hope im wrong but hey this team isnt the 1C team from the past are far as i know.

Good point

I don't know how much if any of the original IL-2 team is coding CoD

But hopefully it goes deeper than the current crop of programers and more to do with the company philosophy of making a great flight sim

Quote:

Originally Posted by Gerbil Maximus (Post 347287)
I don't like getting getting into this naming crap but I'll give you one point. The rest, well if your happy with no multi-core ,AA, fullscreen etc etc then cool.

Well don't feel bad

Your not the 1st one to make the claim

Only to find out the claim is baseless

Quote:

Originally Posted by Gerbil Maximus (Post 347287)
But also there were lots of features talked about for years on these forums before release. It guts me that so much was cut also because of this epifilter.

As I expected and noted the first time this came up

A lot of features were talked about over the past 6+ years of CoD development

Most of which did not make it into the initial release

But to be fair, a lot of those features were myths that got talked about so much by so many other than 1C that a lot of people think 1C said it

Combined that with human nature where we tend to have higher expectations than it is understandable why so many 'feel' let down.. But understanding why people 'feel' let down does not equate to an excuse to act like spoiled brats either!

Quote:

Originally Posted by Gerbil Maximus (Post 347287)
Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.

Not sure what that post was suppose to prove? But assuming that is lifted from the CoD box I would say we got all that and more!!

Thus the offer still stands

Can ANYONE point to ANYTHING that was ADVERTISED that we DID NOT RECEIVE?

I know the answer is NO because if there was ONE THING MISSING these but hurt hissy fit types would already be FACE BOOKING each other wrt a class action law suit to get their $50 buck back

Vengeanze 10-10-2011 05:09 PM

Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks.
Show me to the server plz

Latest-gen graphics engine with DX10 and DX11 API support
DX11 support?

Be involved in strategic cooperative missions
Coops?

All flyable aircraft have been painstakingly researched, resulting in incredibly accurate cockpit interiors.
Inversed controls, etc, etc



And I'd like to meet the guy who got the minimum specs wothout micro- and macrostutters.
Minimum:
Pentium® Dual-Core 2.0GHz
2GB RAM
DirectX® 9.0c compliant, 512Mb Video Card

Chivas 10-10-2011 05:30 PM

Many if not most of the original development team are still working on the development and the development has basically the same business model of supporting this sim and adding new content for years.

Yes many of the features are delayed due to technical and other difficulties, but haven't been dropped.

It is what it is, but you have the choice of either throwing the development under the bus, and losing your investment, or support them with a good possibility of many years of top combat flight sim enjoyment.

It appears that the development has so far weathered the huge challenge of releasing an unfinished product, hopefully the sales are strong enough to get them through the finishing of this first installment and the release of their next theater. If they make it that far then the development will be secure.

Hoping the sim will survive and trashing it every chance you get is totally counter productive. I'm not talking about constructive criticism here.

ACE-OF-ACES 10-10-2011 05:46 PM

Before I reply.. Vengeanze.. Please tell me you are NOT serious? And that you just so upset that you felt the need to try something.. That or you didn't understand the question and the examples I gave showing the difference between 'REAL' vs. 'SUBJECTIVE' features.

Now lets begin..

Quote:

Originally Posted by Vengeanze (Post 347335)
Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks. Show me to the server plz

So let me see if I understand you correctly here..

It is 1C's fault that no one has put up a server yet that allows 128 players.

Is that what you want me to belive?

Quote:

Originally Posted by Vengeanze (Post 347335)
Latest-gen graphics engine with DX10 and DX11 API supportDX11 support?

Hey.. you 'might' have found one? Not sure, so allow me to ask, what are you basing your statement that CoD is not DX11 compliant?

Quote:

Originally Posted by Vengeanze (Post 347335)
Be involved in strategic cooperative missions Coops?

So let me see if I understand you correctly here..

It is 1C's fault that no one has put up a coop server yet?

Is that what you want me to belive?

Quote:

Originally Posted by Vengeanze (Post 347335)
All flyable aircraft have been painstakingly researched, resulting in incredibly accurate cockpit interiors.Inversed controls, etc, etc

So let me see if I understand you correctly here..

It is 1C's fault that your don't know how to make use of the inverse option in the setup?

Is that what you want me to belive?

Quote:

Originally Posted by Vengeanze (Post 347335)
And I'd like to meet the guy who got the minimum specs wothout micro- and macrostutters.
Minimum:
Pentium® Dual-Core 2.0GHz
2GB RAM
DirectX® 9.0c compliant, 512Mb Video Card

If you did get a chance to meet the guy.. You would most likely meet an 'adult' that realizes that he will NOT be able to run the game with all options set to HIGH, and therefore like an 'adult' make use to the many options that CoD provides that allows him to turn down some options to obtain the fps that is suitable to him. Unlike 'children' that expect and want it all and think options are silly

So out of the 5 examples you gave, only 1 comes close, but as noted I would like to know what make you think CoD is not compliant?

Vengeanze 10-10-2011 05:53 PM

Quote:

Originally Posted by Chivas (Post 347352)
Hoping the sim will survive and trashing it every chance you get is totally counter productive. I'm not talking about constructive criticism here.

I understand what you're saying Chivas Regal and we're both after the same thing. However, I'm a Darwinist on this one so if the resources and/or competence ain't enough to make a viable product within reasonable time then let it die.
I'll continue bitching about the missing AI Comms cause that's one example of things that should have been in the 31 march release.

Now, anyone seen a Community manager lately?


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