Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   What a tracer should look like (before spazzing just look). (http://forum.fulqrumpublishing.com/showthread.php?t=24496)

ATAG_Dutch 07-18-2011 12:51 AM

When i was a mere stripling, on November the 5th, I used to write my name in the air with a sparkler.

ATAG_Bliss 07-18-2011 01:24 AM

Quote:

Originally Posted by winny (Post 310079)

My position hasn't changed from day 1. I said tracer moves around due to movement.

Nope. Wrong again. The only time a tracer will move around (bend) to your naked eye is when you overcome the image stab that is built into our bodies. Good luck doing that under any sort of condition short of a life threatening jolt, or very high G's.

Quote:

The problem in cod is that at all times even under high G the tails remain perfectly straight it's almost like they are skidding along the arc they follow, back end slightly out.
Wrong again. Many videos including pulse show a slight arc, even if exaggerated in my opinion based on experience from firing while moving at a high rate of speed.

Quote:

They only point to where they are going with no regard to where they were in the previous frame. I've never see a curved bar of light in cod. That's my point.
Again, I can only assume you've never even played the game.

Quote:

The fact still remains that my whole argument has been that tracer can appear to curve. You are saying that they only curve under high G.
Yep, that's how your eyeballs work. That's why if you knew anything about the subject at hand you'd realize the effects you describe come from a camera.

Quote:

I'm saying it's a scalable phenomenon and that it happens with any movement and increases relative to speed, I don't know at what point it becomes percepitble, but it does not just switch on ond off at high G, it's incremental.
.
Nope. Wrong again as explained over and over. Come to the US sometime. I'll drive a vehicle at a high rate of speed and fire a weapon directly perpendicular to the direction of the vehicle,s direction of travel and maybe, just maybe, once and for all you can finally realize that the rounds you see will not be bending. But again, don't take it from someone that has years of experience on the subject matter. Either way, I'm sure the devs will not include your hollywood effects anytime soon. They seem to have actually have knowledge on the subject unlike what you have made painstakingly clear.

Skoshi Tiger 07-18-2011 01:33 AM

Quote:

Originally Posted by SYN_Bliss (Post 310086)
Come to the US sometime. I'll drive a vehicle at a high rate of speed and fire a weapon directly perpendicular to the direction of the vehicle,s direction of travel and maybe, just maybe, once and for all you can finally realize that the rounds you see will not be bending.

I hope that's an open offer!

I'll pay for the tracers and beer!!!!! ;)

An oldie but a goodie!

http://www.youtube.com/watch?v=ppS1W1Otbhc

winny 07-18-2011 07:03 AM

Quote:

Originally Posted by SYN_Bliss (Post 310086)
Nope. Wrong again. The only time a tracer will move around (bend) to your naked eye is when you overcome the image stab that is built into our bodies. Good luck doing that under any sort of condition short of a life threatening jolt, or very high G's.



Wrong again. Many videos including pulse show a slight arc, even if exaggerated in my opinion based on experience from firing while moving at a high rate of speed.



Again, I can only assume you've never even played the game.



Yep, that's how your eyeballs work. That's why if you knew anything about the subject at hand you'd realize the effects you describe come from a camera.



So your eyes straighten out things all by them self?
How does the human eye cancel out the movement of the plane? Vibration yes, but a turn? Are you serious?

Find me one single bent tracer streak, you can't draw a bent tracer using a line drawn between 2 points, (like the CoD tracer). They are rectangular polygons. and are always shown as this.

Your argument is all over the place , you call me a retard... But you can't understand that all of CoD tracers are made of 3D rectangles that cannot possibly bend. They are perfectly straight at all times.

Or are you going to ignore this rule too.

Find me a bent tracer streak in CoD or shut up..

Wolf_Rider 07-18-2011 08:30 AM

Quote:

Originally Posted by yellonet (Post 309928)
Yes. That's why I said equivalent of shutterspeed...

And 60 Hz is used as that is the limit of human "shutterspeed", 1/60 s.



how do you see that the "And 60 Hz is used as that is the limit of human "shutterspeed", 1/60 s."? because the human eye, does not have a shutter speed (fixed or variable) - it doesn't have a shutter, it doesn't have an FPS either (where it has to draw images to the brain at 60Hz)




winny...
recognise that bullet stream is bending not the tracers @ 0:55 (in the vid) identical to COD

yellonet 07-18-2011 05:09 PM

Quote:

Originally Posted by ElAurens (Post 310068)
Um, no, to the lot of this.

So what you are saying is that the bullet will defy gravity and rise when being fired, instead of starting to drop as soon as it leaves the barrel.
Sorry but that is a myth created by people that doesn't understand how it really works, but please explain.

And you are also denying that if you as an example drive a car at 20 m/s and you fire a shot from that car at 90º to the right, after 1 second that shot will have gone the right (relative the direction of the shot) (about) 20 meters.
Please explain why this doesn't happen.

yellonet 07-18-2011 05:26 PM

Quote:

Originally Posted by SYN_Bliss (Post 310086)
Nope. Wrong again as explained over and over. Come to the US sometime. I'll drive a vehicle at a high rate of speed and fire a weapon directly perpendicular to the direction of the vehicle,s direction of travel and maybe, just maybe, once and for all you can finally realize that the rounds you see will not be bending. But again, don't take it from someone that has years of experience on the subject matter. Either way, I'm sure the devs will not include your hollywood effects anytime soon. They seem to have actually have knowledge on the subject unlike what you have made painstakingly clear.

Either you're not driving fast enough, shooting far enough or just isn't looking at the tracer "stream", and by your own account it's the latter. So you can talk of experience all you want, it is still not relevant to this discussion.

If what you are saying would be true, it would not be possible to create a bent line or circle visible to the eyes with for instance a sparkler. And there is certainly no need to be under extreme forces just to see something like that with your eyes.

yellonet 07-18-2011 05:28 PM

Quote:

Originally Posted by Dutch_851 (Post 310082)
When i was a mere stripling, on November the 5th, I used to write my name in the air with a sparkler.

According to Bliss' experience that is impossible. You must have imagined it.

winny 07-18-2011 05:34 PM

Quote:

Originally Posted by Wolf_Rider (Post 310156)
how do you see that the "And 60 Hz is used as that is the limit of human "shutterspeed", 1/60 s."? because the human eye, does not have a shutter speed (fixed or variable) - it doesn't have a shutter, it doesn't have an FPS either (where it has to draw images to the brain at 60Hz)




winny...
recognise that bullet stream is bending not the tracers @ 0:55 (in the vid) identical to COD

I'll have a look..
But I have already taken frames from the same video and drawn straight lines through the tracer and the vast majority are, when the camera is moving, very slightly curved, try it. Some are very curved btw.

I didn't just wake up one morning and think that I wanted to upset the banana forum, I did some research first.

I really don't want to continue repeating myself either, I imagine everyone is sick of me already! I am! :)

(I'm off to look for a Raaaid thread.. much more fun)

ATAG_Bliss 07-18-2011 05:54 PM

Quote:

Originally Posted by yellonet (Post 310395)
Either you're not driving fast enough, shooting far enough or just isn't looking at the tracer "stream", and by your own account it's the latter. So you can talk of experience all you want, it is still not relevant to this discussion.

If what you are saying would be true, it would not be possible to create a bent line or circle visible to the eyes with for instance a sparkler. And there is certainly no need to be under extreme forces just to see something like that with your eyes.

And another arm chair experienced weapons specialist.

Great!

Edit: And if you'd actually take the time to read what I wrote (which seems hard to do for some people) you'd realize that a sparkler has nothing to do with the discussion. Neither does staring at a tracer round while firing a weapon. The game has the tracers modeled to what you do in real life when firing a weapon. And that would be focus on the target you are shooting at. If you focus on a sparkler (which your eyes can actually do) you can cause all the retina burn you want. That image might stick around in your head for over a minute. But the thing you don't seem to realize is that a tracer will be gone from your POV in an instant. That's why the Helo video keeps getting brought up. It's going over 100mph in some spots while the gunner is firing almost perpendicular to in some instances to the direction of travel, yet the "curved" effect is hardly noticeable on a video. Well let me tell you something, an airplane just so happens to be traveling 99% of the time in the SAME direction that the guns are pointing. Guess what? That bend or arc that's hardly noticeable in a good video camera is much less pronounced when seeing this with your own naked eye. If you had experience on the subject at hand, just like winny, you wouldn't be trying to bring up a candle or a sparkler that you wave around with your hands and focus on it, and compare it to a high speed moving bullet. Kinda laughable.


All times are GMT. The time now is 10:50 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.