Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

Redwan 11-12-2010 07:38 PM

Hum, I see that we’ll soon fight in France, we’ll soon fight on the seas and oceans, we’ll soon fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we’ll soon fight on the beaches, we’ll soon fight on the landing grounds, we’ll soon fight in the fields and in the streets, we’ll soon fight in the hills; we shall never surrender !

http://www.youtube.com/watch?v=4Sam5omG0v0

FANTASTIC, but I hope that clouds and engine sounds are place holders (ground looks quite good but clouds looks cartoony - Engines sound exactly like in IL2) . It is said in the beginning that it's still WIP. But the rest is great ! Better that ROF except the clouds.

LoBiSoMeM 11-12-2010 07:46 PM

Quote:

Originally Posted by Xxzard (Post 197805)
I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows?

I believe it's the final step. Someday we will se that dream come true, it's the evolution since Battlefield 1942, ArmA and other titles concept... merged with good vehicle sims. I always believe the great integration leap will come from a great vehicle sim developer, and 1C can make FPS and are the gold standard of flight sims...

I heard about human controling ground units in BoB. It's already started!

:-)

Bungmiester 11-12-2010 07:57 PM

Am so Looking foward to this, Bravo!!!!:-)
http://http://www.pandbartworks.co.u...Sig%20copy.jpg

Oleg Maddox 11-12-2010 07:57 PM

Quote:

Originally Posted by luthier (Post 197636)
2048x2048.

But, it's complicated.

We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.

So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.

You was telling too many secrets already in this post. stop please Ilya.

Oleg Maddox 11-12-2010 08:06 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.

Hecke 11-12-2010 08:06 PM

Quote:

Originally Posted by Oleg Maddox (Post 197816)
You was telling too many secrets already in this post. stop please Ilya.

Are you just kidding, Oleg?
Don't you have some private adress to tell him that? :grin:

Hecke 11-12-2010 08:10 PM

Oleg, considering that the waves look very good, I have two questions...

1) Will shape, amplitude and frequency of the waves change due to other weather conditions?

2) Is the water system (it's directx right) static or will an impact of a plane cause real shaped circular waves or will you do it again with a texture overlay?

Thx.

Freycinet 11-12-2010 08:14 PM

Quote:

Originally Posted by Oleg Maddox (Post 197820)
This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.

Ah, then it wasn't the effect I talked about... Good to hear that The Battle of the Bugs is progressing.

MD_Wild_Weasel 11-12-2010 08:15 PM

dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war

xnomad 11-12-2010 08:18 PM

Looks like Adolf Galland starts off the battle by shooting down a biplane and then strafing somebody's house. :grin:


All times are GMT. The time now is 06:41 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.