![]() |
Goblin Wizard, one more thing :)
I noticed if we have the firmware pilot Bryna&KT, if you put another pilot in the mothership and then remove it, Bryna&KT appears to lose their perks? I didn't actually go to a maintenance station to check, but I noticed the difference in mothership stats (speed, maneuverability). Edit: Confirmed it. Saved, docked at a maintenance station to check: yep, Bryna&KT have skillpoints and perks learned. - Reloaded, put Hero in mothership slot and then removed him. Docked at maintenance station. Bryna&KT have zero points (!) and no perks learned (all become available to learn again). In the base unmodded game, if you have a firmware and then put a pilot in the mothership and remove it, the firmware will be back in place (caution: I'm not 100% sure, but I don't remember the ship speed being different from before and after I put a pilot in the mothership). For some unknown reason our custom firmware pilot (Bryna&KT) is getting her skills reset. |
Thanks. I've never noticed that before but I'm afraid I can't do much about it. I suppose, when you put a temporary pilot in a mothership, firmware pilot stats are not saved because he's never meant to be learned. After removing temporary pilot, stats are taken from Pilots.xml. I think I can make a "save/load" dialog option but... is it really needed?
|
Hmm... the reason I did that is when I get a new pilot they are very unskilled, so it is safer for them to gain experiencing piloting the mothership instead of flying a generation 1 or 2 fighter.
It's not a big problem. I think I only did this for 1 or 2 pilots in all the story paths together, it's ok if this doesn't work. Maybe you can just write a warning in the first post of this thread. Edit: By the way, thanks for the credits link to StarRover forum, I can see there's been quite a spirited discussion there :D |
I haven't looked too much into the mother ship codes and scripts, hasn't been to much of a point of interest for me.
But this mod does interest me a lot. Good job on it! I'm just wondering if you think its possible to add more than 1 Tractor beam. Especially on the larger mother ships or the ships that seem like real cargo ships. What about a system that adds a tractor beam? Sorry if this is just a pointless run around. I've mostly looked into shop/item/weapon/skill/anything mathematical. |
I'm guessing the tractor beam is a hardcoded item; but there was a post sometime back about changing the beam's "pull" speed. I think there was some concern if objects pulled too fast may be destroyed if they hit an obstacle?
|
Topic about tractor beam
In the AI.ini you can change 2 stats of tractor beam: absorption speed and range. You can add more tractor beams in the IMD file (model of certain ship) via e.g. IMDEditor. |
Bah! Don't remember what this message was supposed to be, tried to write it like 30 minutes ago. Wireless failing is horrible.
Something like: Thanks for the info. I'll try the edit thing. Yes, I've read that thread. Was looking for it, but not about the tractor beams. More so the 'cargo' stuff. I find the best way to blow up Armouries and Warehouses is to force fire a missile onto one of your own pilots (cheap ship or one that drops). This way you can align the AoE much better and you don't need debris. |
hmm I've downloaded this mod to get SW2 fighters, btw great job, but I am unable to dock fighters to Ramadanta.. they are trying to dock from the roof side, not from the bottom (or at least Scolm does that). Dunno if would be enough to change those HangarIn and HangarOut in IMD editor or something worse is bugging there..
it kinda hurts to see your best pilot to crash into mothership in full speed.. |
I'll check this tomorrow. Thanks for info.
|
Well, I hadn't been playing the mod for too long, but from what I saw, I can tell its quite nice. No bugs, no CTDs, custom motherships are cool and the pilots are cool too. I only don't like not being too buy the Lion Mk2 or Mk3 as some call it. There's only the Mk1 - the prototype you get when you rescue Ternie, and the Invincible - the admirals ship.
Oh, yeah and a suggestion. It would be nice if you could exchange control with a vacant mothership. Don't know if its possible, though. If is, it could lead to multiple mothership control. That would be awsome. (Of course there is only one mothership, but it really needs two escort ships.) |
All times are GMT. The time now is 09:45 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.