Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-03-26 Screenshots and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14080)

Oleg Maddox 03-29-2010 07:28 AM

Quote:

Originally Posted by philip.ed (Post 151939)
Rise of flight has better graphics than Il-2. ;) That's the benchmark, IMO, that SoW needs to aim for.

I would say better some of graphics features, but not better the photographics look in most cases.
There is always a term of the right use for some of modern technologies. Should not be overdone, or shouldn't be in use totally, because it is wrong in terms of perception comparing to real things.

SlipBall 03-29-2010 07:32 AM

Quote:

Originally Posted by Oleg Maddox (Post 151984)
I would say better some of graphics features, but not better the photographics look in most cases.
There is always a term of the right use for some of modern technologies. Should not be overdone, or shouldn't be in use totally, because it is wrong in terms of perception comparing to real things.


+1
IL2 is still the benchmark in flight sim graphic's

RCAF_FB_Orville 03-29-2010 08:41 AM

Hi Oleg. Ok, that is fair enough and understood, we are only trying to help :) So long as the most common trees mentioned in my previous post are present I will be happy. The English are a little defensive of our beloved Land, and we don't want to be flying past American/Foreign Trees! (Jk) :grin:

I'm sure you will do a great job though. One question, will the Speedtree grass tech be used, or some form of it? If you take a look at something like 'Napoleon:Total War' it looks marvellous. Maybe you are doing your own thing and can do even better, if so....Great! Of course the Frame rate balance must be made, understood.

Regarding Rise of Flight, yes certain things like bloom and HDR are very much overdone.....The community is trying to get them to rethink. Very talented bunch of people though, and it is much better than initial release at present. Still problems, especially online and there are damage model/Collision quirks too. I think they are on a very steep "learning curve" but they will get there.

Enjoying playing it while waiting for SOW though, the new QMB is good....It is great fun flying the Camel and I love the FM :)

Oleg Maddox 03-29-2010 08:50 AM

Quote:

Originally Posted by RCAF_FB_Orville (Post 151990)
Hi Oleg. Ok, that is fair enough and understood, we are only trying to help :) So long as the most common trees mentioned in my previous post are present I will be happy. The English are a little defensive of our beloved Land, and we don't want to be flying past American/Foreign Trees! (Jk) :grin:

I'm sure you will do a great job though. One question, will the Speedtree grass tech be used, or some form of it? If you take a look at something like 'Napoleon:Total War' it looks marvellous. Maybe you are doing your own thing and can do even better, if so....Great! Of course the Frame rate balance must be made, understood.

Regarding Rise of Flight, yes certain things like bloom and HDR are very much overdone.....The community is trying to get them to rethink. Very talented bunch of people though, and it is much better than initial release at present. Still problems, especially online and there are damage model/Collision quirks too. I think they are on a very steep "learning curve" but they will get there.

Enjoying playing it while waiting for SOW though, the new QMB is good....It is great fun flying the Camel and I love the FM :)

Grass is our own and is animated. It is done in terms of good look from the landed ariraft (or at take off).

RCAF_FB_Orville 03-29-2010 08:54 AM

Thanks for info Oleg, look forward to seeing it! :)

EDIT: Just found out about the attack in Moscow from this forum, very sorry to hear this and I did not mean to be flippant or disrespectful in any way, I did not know. Computer games do not mean anything in comparison, hope you they find those responsible and that you are all well.

Deepest Sympathy.

dflion 03-29-2010 09:32 AM

Trees look great
 
Good to see your replies Oleg. The trees look great and it is WIP. Keep the previews coming - we are looking forward to the final release and I am sure the community will continue to help you make BOB/SOW the best flight sim on the market.
Very sad to hear of the Terrorist attack in the Moscow Metro. I hope none of your staff were involved?
DFLion

Oleg Maddox 03-29-2010 10:23 AM

Quote:

Originally Posted by dflion (Post 151998)
Good to see your replies Oleg. The trees look great and it is WIP. Keep the previews coming - we are looking forward to the final release and I am sure the community will continue to help you make BOB/SOW the best flight sim on the market.
Very sad to hear of the Terrorist attack in the Moscow Metro. I hope none of your staff were involved?
DFLion

All members of our team are Ok. Thank you.

rollnloop 03-29-2010 10:52 AM

Quote:

Originally Posted by Oleg Maddox (Post 152002)
All members of our team are Ok. Thank you.

Glad to read it, take care.

Urufu_Shinjiro 03-29-2010 02:59 PM

Quote:

Originally Posted by major_setback (Post 151847)
It is a game set in Britain. There will be little point in releasing a Med' sequel if all countries look the same. It should obviously look like England.
It doesn't yet.
And it is a good idea to let Oleg know that; just in case he can't see it. Or should we wait with that until after release?

Oleg is a photographer, a good one too, I'm pretty sure he can see it. Oh, not to mention the fact that these shots were very clearly labeled WORK IN PROGRESS....

Chivas 03-29-2010 04:17 PM

It all a balancing act, getting all the graphics, fm, dm, ai, and moving weather pattern detail working with useable frame rates.

Oleg how are your frame rates issues at the moment? I would imagine you have alot of fine tuning to do to see what details can be kept and what details have to be delayed for future releases.


All times are GMT. The time now is 11:58 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.