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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

jayrc 01-28-2013 06:09 PM

1 Attachment(s)
Please Team Daidalos include radiator and mixture axis in device link:grin:

Artist 01-28-2013 07:25 PM

I second that motion, as usual!

@jayrc: Great! That's what I created YaDeLi for!

Pursuivant 01-28-2013 08:19 PM

Quote:

Originally Posted by Bolelas (Post 495882)
I think i mention this before(sorry), but here it goes: I have assigned several pilots (key and axis assignements, like the ones when we "create new pilot" comes John Mad Doe by default). I have more that one pilot because of the types of aircraft i fly.

+1. Having multiple keyboard assignments and being able to link them to a particular pilot profile would be a good thing.

I wonder if it already exists in the GUI preview that TD released?

Quote:

Originally Posted by Bolelas (Post 495882)
My wish is: When flying, can we be able to change the selected pilot? If i am online and i forgot to change the previous pilot,(or playing in turns with a friend in my house), i have to close the game, open it offline select the pilot i want and connect to server again.

The ability to change pilot profile once you start a campaign should be easy if you do it between missions - since all the program is doing is linking to a particular data file.

Likewise, it should be easy to alter difficulty options once you start a campaign, as long as you do so between missions. (This would sometimes be a real convenience, such as when you realize that a particular mission was designed for options such as Padlock On or No Clouds, but only after you're a couple of missions into the campaign!)

Changing pilot profile, difficulty options or other campaign information is probably more difficult, since I think that the program takes GUI, mission and campaign data and uses it to generate the mission. At the very least, you'd need to reload the mission - which certainly isn't possible for online play!

For offline play, I could see an option where the computer saves the mission in progress rather than just quitting the mission. The program could then give you the option of altering the mission parameters (using the FMB?), pilot profile or difficulty settings. Once you've done that, the program could give you the option of reloading the mission you saved (and possibly altered), starting the original mission from the beginning, or deleting the saved mission.

For coding, I could see data capture when saving a mission being treated as a "snapshot" of the data captured using .trk or .ntrk files.

SPAD-1949 01-29-2013 07:37 AM

Quote:

Originally Posted by Pfeil (Post 495875)
The reason all the blades bend back is because there are only two damage states for props; Undamaged or Bent Back(Wooden props may break instead, but the issue is the same).

As you can't just bend the blade that's actually touching the ground, it's either all or none.

In case of dead engine belly land, the prop could stay undamanged, the blade damaged IRL is not seen from cockpit and would just protrude ground in F2 mode.
Quote:


Another feature would be in-flight prop damage, where the propeller could get unbalanced and induce vibration at higher RPM.
This could be done with a damage texture so the pilot knows why the effect is produced.
Just saw it on NG-TV. The story of the Lockheed Electra which lost No.4 Prop in flight.

Edit.:

This accident does not show up in this list.
Eventually made up.

Lagarto 01-29-2013 09:05 AM

Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project? If so, are we getting any new vehicles, too? A column of British-looking trucks is badly needed for all MTO scenarios, a sort of generic vehicle which is neither US nor Russian.

Malkav 01-29-2013 09:31 AM

Just want teh patch.

_1SMV_Gitano 01-29-2013 11:29 AM

Quote:

Originally Posted by Lagarto (Post 495935)
Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project?...

central tunisia map is on hold. Basic structure is complete but it needs texture and object placement. The new objects are not 100% related but migth return useful. There were some important roman sites in the area, Sbeitla being one of the most famous.

Lagarto 01-29-2013 12:20 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 495942)
central tunisia map is on hold.

Too bad but thanks for the heads-up, much appreciated.

magot 01-29-2013 07:24 PM

Some next generic MTO objects - buildings, accessories are in WIP. With template from North Africa/Tunisia.

secretone 01-29-2013 09:39 PM

Request Priority For Landing And Light Guns
 
Offline, I have noticed damaged AI piloted planes flying the pattern waiting their turn to land at an airport only to crash before their turn comes up. I wonder if it would make sense for AI aircraft to request landing priority in cases of low fuel, damage or wounded crew?

I have read that 8th Airforce B-17's shot off flares near the field when they were returning with wounded crew.

On a separate topic, I have also read that some American control towers used light guns with green, red and white colors to communicate with aircraft that did not have radios. I do not know if other countries also used this system but it might be fun to incorporate it into the game.


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