Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Oleg Maddox 09-05-2008 01:50 PM

Quote:

Originally Posted by Feuerfalke (Post 48831)
That was the first thing that came to my mind, when I saw those riverbeds being modelled in those magazine-scans quite a while ago. :grin:


Can you give us a hint about the airborne radar? I remember a previous statement, where you stated this will be possible in SoW, but you were not sure wether this will be in the initial release. Looking at the antennas on the Beaufighter, has the decision been made in the meanwhile? ;)

Same was for radio navigation, if I remember that quote correctly.

Thanks.

Airborne radars (onboard) will be only on AI aircraft with the release.
We don't plan to model with the first release night fighers. Too much work for the too small effect in gamplay. The first thing is important that will be economicallyy right in development.

However I do think in future if the BoB will be successful, then we may work over such things as well. As well as third party developers.

Oleg Maddox 09-05-2008 01:53 PM

Quote:

Originally Posted by Monterey (Post 48830)
I can shoot them down too. What I mean is, the AI can execute maneuvers that would send my plane crashing down. The 180 degree instant turns...and I mean instant, is one example.

Never saw myself AI instant turns that I can't repeat myself going by their trajectory.

However it is explained as well above about their precise.

Some time AI with level of Novice also crashes in a stall in dogfight...

T}{OR 09-05-2008 01:54 PM

Thank you very much for your info on th game sir.

I'm not sure if you spotted my qestions among so many of them so I'm reposting mine. I hope you don't mind. :)

Quote:

Originally Posted by T.}{.O.R. (Post 48689)
Thank you for the time answering our questions sir.

I have a couple of my own questions too - speaking from a bomber pilot's view, will AI gunners now take into account friendly bombers flying in formation? In IL2 when we do formation flying online, often there is a friendly kill from one of our bombers in the formation.

You mentioned that gunners will differ from one to another by their skill level, but will they also interact more with the pilot, something like 'bandit 5 o'clock, coming in'?


Also will it be possible to hop into someone elses bomber on DF servers to take copilot seat, or at least a gunner position? No matter if this option will be for coops only, it will help a lot in training pilots how to fly formation and not to mention different formation positions which in IL2 are impossible to fly since we can't use copilot's seat (I know Ju88, He111 and RAF bombers had a single pilot, but this may be a good reference for the future :)).


And last question - how much more complex will be using the bombsight compared to IL2? The biggest lack of automation release in IL2 for me is that it can't be used for online formation bombing because everyone will hit area behind the leader, no matter how close they fly in the formation.


For example in B-17II The Mighty Eighth, old game by Microprose, Norden bombsight had a small red light on the bombsight which would light up second or two before the sight would release the bombs - is it possible to model something like that in SoW (not sure what historical reference here is, to my understanding Loffte bombsights used by Luftwaffe were very similar to Norden)? :)



Thor


Oleg Maddox 09-05-2008 01:55 PM

Ok,

I must drop today my computer...
So prepare really right questions for which I CAN answer on monday.
Please not so much and please do not repeae already answered earlier.

Nice weekend to your all!

Oleg Maddox 09-05-2008 01:59 PM

Quote:

Originally Posted by T.}{.O.R. (Post 48834)
Thank you very much for your info on th game sir.

I'm not sure if you spotted my qestions among so many of them so I'm reposting mine. I hope you don't mind. :)

I will try to begin on monday from your questions.
If I will forget, remind one more time. :) I did right questions

NSU 09-05-2008 02:14 PM

hi Oleg

for the german radio speech, i send you a E Mail :-)

JVM 09-05-2008 02:52 PM

A small question to Oleg...
 
Hello Oleg!

I am perfectly happy with the questions of the others and your answers.

There is however one question which has been nagging me thince one year now! I will just repost it as in November 2007:

"Did you by any chance read the small document I try to send to you in August 2007 (to your personal MG address, via Luthier/RRG and on paper at MAKS 1C/booth)?...just curiosity...I believe that some of my statements in this paper were not completely without interest, especially as far as Luftwaffe airfields in France during BoB were concerned... "

Thanks for your time and dedication,

JVM

PS: If need to I can send you my small document again, just tell me where...

=gRiJ=Ander 09-05-2008 06:04 PM

Quote:

Originally Posted by Oleg Maddox (Post 48800)
One developer did traccers like on gun cameras, that are looking like letter S.... This developer didn't make the research why the gun camera registered such effect... and simpy copied it in a sim... but it was incorrect. Just for example.

This is the zigzag tracers do on guncams? somebody knows why this happens?

Just curious.

Dano 09-05-2008 06:24 PM

Quote:

Originally Posted by =gRiJ=Ander (Post 48844)
This is the zigzag tracers do on guncams? somebody knows why this happens?

Just curious.

It's been known for ages and is caused by the camera shaking.

VMF-214_HaVoK 09-05-2008 07:23 PM

Im certain this was probably already asked a long time ago, but I dont know your answer.

During online games with humans vs humans will the pilots head look where the player is looking. Meaning...if Im in a scissors duel will I be able to see my opponents head following my aircraft if he is doing so. I thought I noticed this with AI long ago but to be honest in the past 7 years I have spent little time mixing it up with AI.

Having such a feature, although small, brings tons of immersion to the table for me.

Thanks,

S!


All times are GMT. The time now is 02:50 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.