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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

nic727 01-12-2013 11:21 PM

And to follow my other post, is it possible to add an antialiasing option in the game menu, to make a kind of antialiasing emulator (forced antialiasing?) for people who don't have this kind of option.

thx

IceFire 01-13-2013 12:41 AM

Quote:

Originally Posted by nic727 (Post 493361)
And to follow my other post, is it possible to add an antialiasing option in the game menu, to make a kind of antialiasing emulator (forced antialiasing?) for people who don't have this kind of option.

thx

Anti-aliasing is more a function of your video card than the game engine. Are you having difficulty enabling it? Maybe someone can help you turn it on for your system. Any AMD/nVidia card around in the last 5-6 years can do a variety of anti-aliasing levels and types.

nic727 01-13-2013 01:32 AM

Quote:

Originally Posted by IceFire (Post 493379)
Anti-aliasing is more a function of your video card than the game engine. Are you having difficulty enabling it? Maybe someone can help you turn it on for your system. Any AMD/nVidia card around in the last 5-6 years can do a variety of anti-aliasing levels and types.

I have Intel HD Graphics that doesn't allow antialiasing, it's why I want to know if it's exist something to emulate antialiasing. But if not, I will stay like that.

IceFire 01-13-2013 01:53 AM

Quote:

Originally Posted by nic727 (Post 493394)
I have Intel HD Graphics that doesn't allow antialiasing, it's why I want to know if it's exist something to emulate antialiasing. But if not, I will stay like that.

Did a quick search. Apparently most of the Intel HD Graphics series do not support full screen anti-aliasing which is what you'd want to do with IL-2 (and other games). So there's likely no way for you to get anti-aliasing with that card. I've seen some graphics programmers use pixel shaders to emulate anti-aliasing but I have no idea what level of difficulty that would pose in the IL-2 environment. I'd also question if that method would also rob the Intel HD of most of it's graphics performance anyways... they are great cards for accelerating office applications, windows, HD video, that sort of thing and doing it on very little power but when it comes to games they are lacking.

nic727 01-13-2013 02:06 AM

Quote:

Originally Posted by IceFire (Post 493396)
Did a quick search. Apparently most of the Intel HD Graphics series do not support full screen anti-aliasing which is what you'd want to do with IL-2 (and other games). So there's likely no way for you to get anti-aliasing with that card. I've seen some graphics programmers use pixel shaders to emulate anti-aliasing but I have no idea what level of difficulty that would pose in the IL-2 environment. I'd also question if that method would also rob the Intel HD of most of it's graphics performance anyways... they are great cards for accelerating office applications, windows, HD video, that sort of thing and doing it on very little power but when it comes to games they are lacking.

lol, thx for the answer, it's very bad that graphic card can,t be upgrade like you want.

nic727 01-13-2013 04:21 PM

Hi,

daidalos team, hope you read my post about water texture and reflection in water... Whatever, it's not about that why I'm here today. Many servers online don't approve base camping and straffing with gun enemy plane on the ground.
I have some suggestions to add in the online options :

- no straffing :

Option that when it's checked, you can be hit by bombs, crash, etc. but if an ENEMY shoot you with bullet when you are at base, you are invincible. It could be better than be banned, because for me, straffing with gun it's really nice. You just see the bullet arriving in your face and you have the takeoff very fast. Like real life.

- No base camping :

When this option is checked, you have about 10 minutes for base camping (destroying DCA, hangar, etc.) and after that, you have a message in your screen "Leave enemy base (2 minutes left)" or something like that. It could be better than be kicked.

thx

ElAurens 01-13-2013 05:48 PM

Silly option.

If you cannot attack a base with guns, then you should be able to attack it at all.

I understand that some servers do not allow base attack at all as they are trying to simulate longer distances, but on the whole it's just a juvenile approach. If you don't want a base attacked add enough flak to cover the base properly. Then if someone is successful at attacking the base it will be well deserved.

fruitbat 01-13-2013 05:58 PM

I think the whole no vulching is silly full stop, but its up to each server how they run themselves, and you should abide by the server rules, as they've spent the time and effort (and money) to build the missions and to put the server up.

Personally i think if you design a mission to have several airfields on each side heavily defended by flack, its next to impossible for one side to cap the other, and if they manage it, kudos in those circumstances.

Wars hell after all.

ElAurens 01-13-2013 05:59 PM

Exactly Fruitbat.

Well put.

:cool:

nic727 01-13-2013 06:16 PM

yeah, but if they add this kind of option in the game, it will be better, like that I will not be kick from the game. I hate the "no vulching" server, but all servers are using that.


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