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-   -   Bugfixes (http://forum.fulqrumpublishing.com/showthread.php?t=35494)

Bhruic 11-02-2012 10:56 PM

Well, some of the reports seemed to be from people who hadn't updated yet. I'll give it a bit to get some clarification.

Hard to believe that Alfheim was actually intended to cast random bad spells on your units and good spells on the enemy. Why would you ever use it under those circumstances?

camelotcrusade 11-02-2012 10:59 PM

Quote:

Originally Posted by Bhruic (Post 476772)
Well, some of the reports seemed to be from people who hadn't updated yet. I'll give it a bit to get some clarification.

Hard to believe that Alfheim was actually intended to cast random bad spells on your units and good spells on the enemy. Why would you ever use it under those circumstances?

Oh, I get it. It's a "chaos fairy" who wreaks havoc. The thing is, flavor and utility are at the opposite end of the scale here. I think at least after three ranks in Edda it should never hit your own guys. But since that would be a waste of runes as it currently stands, I'm happy to mod it to just do that with one rank. So glad you made the code available.

RE skald I am staying far away from that poision and putting my dragonslayer mod right back in. :D

oas 11-03-2012 01:24 AM

Quote:

Originally Posted by camelotcrusade (Post 476739)
For those who can't open the game right now but want to start playing with the updated game files from wherever they are... I'm rather heartbroken about the Maidens having their Call of Valhalla freshly bugged if you want a target. :)

Is that part of the new patch?
Or do I still have to install it?

How do install the patch through steam (it's my first time using it)

Sorry my english isn't that great

camelotcrusade 11-03-2012 03:48 AM

Quote:

Originally Posted by oas (Post 476822)
Is that part of the new patch?
Or do I still have to install it?

How do install the patch through steam (it's my first time using it)

Sorry my english isn't that great

No need to do anything for the patch, steam updates are automatic. The fixes in this thread are for issues they haven't addressed. If you don't mind waiting for a future patch, you'll be fine. If you do, instructions for installing these fixes are on the first page.

redfuryau 11-03-2012 12:38 PM

Quote:

Originally Posted by camelotcrusade (Post 476739)
For those who can't open the game right now but want to start playing with the updated game files from wherever they are... I'm rather heartbroken about the Maidens having their Call of Valhalla freshly bugged if you want a target. :)

Just wondering out of interset how they are bugged? I used them very briefly in the tutorial and resurrected a couple of lost units with no problems, but that certainly wasn't an extensive test.

oas 11-03-2012 02:23 PM

camelotcrusade, youre ses.kfs file should replace the one on the folder?

What fixes does it contain? The same fixes as Bruhic (i already put those in the folder)?
Will it conflict?

Sorry for being a pain ^^

camelotcrusade 11-03-2012 05:11 PM

@Oas, sorry to confuse you. That .ses is just most of the moddable game files after the official patch, nothing modded or fixed by the community. I posted it because some people wanted to start working on fixes and mods and they didn't have it nearby. If you want to use community fixes they are on page 1. I suppose if you didn't have the steam version you could use it for a partial patch, though. I haven't seen a manual patch yet.

@redfuryau well they work for me too! But I haven't restarted so I thought that was it. Maybe they aren't bugged after all. I'll ask a definitive question about it so we can get more reports.

Chro 11-03-2012 06:13 PM

The Skald skill Edda does not currently give the 10%/20% bonus when you put extra points in it.

This can easily be fixed by going into the visa_power_hint.lua file and replacing every instance of "skald_edda" with "edda_skald".

On a side note, if anyone else thinks 10-20% is too piddly to put points in, you can change the values (to something like 20-50%) by modifying the percentages under edda_skald in the skills.txt file. Just be aware that this will also increase the song penalties as well, unless you're like me and you go back to the visa_power_hint.lua file and change all the penalty and resp formulas to use (2-edda_bonus) instead of edda_bonus. This will make the skill reduce the penalties while increasing the bonuses, making this skill actually worth putting points in.

camelotcrusade 11-03-2012 07:14 PM

Quote:

Originally Posted by Chro (Post 477048)
The Skald skill Edda does not currently give the 10%/20% bonus when you put extra points in it.

This can easily be fixed by going into the visa_power_hint.lua file and replacing every instance of "skald_edda" with "edda_skald".

On a side note, if anyone else thinks 10-20% is too piddly to put points in, you can change the values (to something like 20-50%) by modifying the percentages under edda_skald in the skills.txt file. Just be aware that this will also increase the song penalties as well, unless you're like me and you go back to the visa_power_hint.lua file and change all the penalty and resp formulas to use (2-edda_bonus) instead of edda_bonus. This will make the skill reduce the penalties while increasing the bonuses, making this skill actually worth putting points in.

Are you sure? Unless this is happening after the patch, it was working before. Maybe they switched around the name of the skill for some reason? When I tested it (pre-patch) the intiative song went from 18% to 19 or 20%, I forget exactly which, but it was very minor. I haven't restarted so I can't confirm yet if this is happening... but I can try it later and see what happens since I have Edda and runes to burn.

camelotcrusade 11-03-2012 11:27 PM

@Chro - good catch man, just tested it and yep, they screw it up in the patch. I'll add to the bug thread and thanks for the fix.


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