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-   -   Fultures! (http://forum.fulqrumpublishing.com/showthread.php?t=33691)

AbortedMan 08-07-2012 06:17 PM

Quote:

Originally Posted by zapatista (Post 452585)
since you make a sensible civilized statement that addresses one of the issues under discussion, i'll give you the courtesy of doing the same :)

there are multiple solutions possible to the vulching issue which is currently totally disproportionate to historical events. as an initial practical step (presuming of course ATAG is trying to SIMULATE historical events), any of those brittish coastal airbases need to have some form of effective defense that prevents the fake current situation where vultures can camp unchallenged over certain airbases perpetually ( as was clearly not the case historically)

if there is currently no working air raid sirens, then the volume of flak and light AA guns going of at an airbase you spawn to will give enough warning (and increase the risk for those trying to attack them)

May I ask you why, specifically, you are against vulching? Is it because you are getting killed too frequently while taking off, or because you are tired of everyone being over the same area for an entire mission while objectives lay incomplete? Or something else entirely?

I'm the latter.

SiThSpAwN 08-07-2012 06:21 PM

Quote:

Originally Posted by AbortedMan (Post 452593)
May I ask you why, specifically, you are against vulching? Is it because you are getting killed too frequently while taking off, or because you are tired of everyone being over the same area for an entire mission while objectives lay incomplete? Or something else entirely?

I'm the latter.

Either way its not ATAG or any other server operators fault if people wont play the objectives...

AbortedMan 08-07-2012 06:24 PM

Quote:

Originally Posted by SiThSpAwN (Post 452596)
Either way its not ATAG or any other server operators fault if people wont play the objectives...

People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.

Volksieg 08-07-2012 06:27 PM

What gets me about this whole "Vulching ruins the game" brou-ha is this.....

I am not immune to the odd session of Battlefield. I know... that is a big thing to admit to on a Simulator forum but... hey... coming out takes guts! lol

There have been times, in the many iterations of that series, where I have spawned in only to see enemy copters over head, tanks firing left, right and center, soldiers running over the hills towards me.... bang... dead! I respawn.... bang... dead! I respawn again and manage to last 5 minutes...etc

I find that hilarious! I enjoy that 'Custer's last stand'/ Ragnarok feeling. :D Meanwhile the chat window is filled with endless moaning and crying......

Why can't people just chill out and enjoy this game? If it upsets you so much, switch to a different server... or a different airfield for that matter! Play again later, perhaps... it's not like ATAG, for example, is just a vulchfest 24/7, is it? Or... try taking off before the enemy and vulching them? :D

ATAG_Doc 08-07-2012 06:40 PM

As I said before take off faster. That will solve his problem.

Attila 08-07-2012 06:43 PM

In the beginning, when i was flying the first time on ATAG server i was vulched too. Most of the time it was the same player! I wrote here to change the rules on ATAG. After a little time i took it as a part of the game! Me for myself do not vulch, i wait till the enemy is in the air then i do attack! So the enemy has a chance to survive!:cool:

SiThSpAwN 08-07-2012 06:43 PM

Quote:

Originally Posted by AbortedMan (Post 452599)
People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.


I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...

Marmusman 08-07-2012 06:46 PM

It is a free market economy....ATAG is the most populated server whenever I fly...their PayPal donations exceed their monthly need each month that I have ever looked at it on their website....thus I don't think Vulching is a very big issue for most pilots.

I have never been vulched at a Blue base. I only bomb the Red airbases with JU-88, I can't even strafe, since they have no guns.

ATAG_Septic 08-07-2012 06:54 PM

Quote:

Originally Posted by Marmusman (Post 452616)
It is a free market economy....ATAG is the most populated server whenever I fly...their PayPal donations exceed their monthly need each month that I have ever looked at it on their website....thus I don't think Vulching is a very big issue for most pilots.

I have never been vulched at a Blue base. I only bomb the Red airbases with JU-88, I can't even strafe, since they have no guns.

Just to be clear, any surplus is carried in full to the next month and the person who rents the server is out of pocket a significant amount each month, which he does by choice, at the moment.

Septic.

FFCW_Urizen 08-07-2012 06:57 PM

Quote:

Originally Posted by SiThSpAwN (Post 452614)
I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...

Which is no doubt attributed to the fact that blues have a wide range of bombers to choose from, reds only have the blenheim at their disposal.


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