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Ok
I'm outta here its like banging my head against a brick wall. http://forum.1cpublishing.eu/showpos...9&postcount=24 CoD will go nowhere if it don't evolve the multiplayer from just dogfight. http://forum.1cpublishing.eu/showthread.php?t=27934 http://forum.1cpublishing.eu/showpos...2&postcount=35 Quote:
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Online at the moment in my experience is not "airquake". It is objective absed gameplay. Sure, some people will head straight to airbases and try to ogfight, but that isn't the point of the best multiplayer servers. If you mean you only want to fight AI I am sure that everyone could stack one team and AI flights would still be generated (like bombers to intercept) but someone with mission making knowledge would need to tell you if that is the case. |
ElJoven...
From: ElJoven,
"So, time to get down to the point. Nobody I play sims with finds IL-2 Cliffs of Dover worth their time. The single player is bland. The multi player is worse. There's no dynamic campaign and the development teams refusal to compensate for the fact that this is a sim played on a computer monitor leads to unrealistic engagements. So, the game needs to be fixed. So far nobody I've spoken to is impressed with the direction IL-2 is headed and a few have already taken a 'won't get fooled again' stance when it comes to the Moscow expansion coming out. If you want us back, you need to make this a better game." You have to know the patch could come out any time now, whats your point. It sounds like you and nobody you know all dont fly the sim. Let me tell you, if you have not found the genius in what CoD is at the moment regardless of bugs etc, you will never be satisfied IMHO...no patch will remake the sim in your image. Blanket statements regarding the purchase of future il2 expansions are ludicris if you allready cant find any positive in the ww2 cfs we have at hand. Jiminy creepers dude, at least find a plane you like and then post improvements that are needed after you have flown the crap out of it, untill then I find no credibility in these type of posts(thats right we have all read this same stuff over and over if you allready dont know) Oh and if your friends dont know allready it takes a good year or more before any ww2 cfs gets better. rant over, now I can go to lunch:) |
Ok, One last time then im giving up...
We dont want a DF server, we want a working COOP GUI that lets us fly and host COOPs....no wait...we want both, we want DF servers for when we want to fly respawn DFs like ATAG, but we also want COOPs for when we want to fly a COOP. We want a simple easy to use GUI that lets us gather in a lobby collect willing players and then launch the mission, we all read the brief then we all pick our side,planes and load out, then when everyone is ready the host starts the mission with a simple click. Then when everyone is finished or the mission is won or lost, the host ends the again with a click and we all see the scores and who did what to whom and where, then the stats can be collected and used in a online war like VEF or used for sqds to use, then if we want the host can load another mission or the same mission with a click and off we go again with all the players still here and no waiting around. Why is it hard for people to understand that's what we want? All this was easy and simple in IL2 46 and we want the same for CLOD with all its bells and whistles to make it even better. We want both, more options means more players playing CLOD everyone wins. Why would you not want more options for CLOD? If Luthier tomorrow added this to CLOD what would be the problem? |
[QUOTE=furbs;403076]Ok, One last time then im giving up...
We dont want a DF server, we want a working COOP GUI that lets us fly and host COOPs....no wait...we want both, we want DF servers for when we want to fly respawn DFs like ATAG, but we also want COOPs for when we want to fly a COOP. We want a simple easy to use GUI that lets us gather in a lobby collect willing players and then launch the mission, we all read the brief then we all pick our side,planes and load out, then when everyone is ready the host starts the mission with a simple click. Then when everyone is finished or the mission is won or lost, the host ends the again with a click and we all see the scores and who did what to whom and where, then the stats can be collected and used in a online war like VEF or used for sqds to use, then if we want the host can load another mission or the same mission with a click and off we go again with all the players still here and no waiting around. Why is it hard for people to understand that's what we want? All this was easy and simple in IL2 46 and we want the same for CLOD with all its bells and whistles to make it even better. We want both, more options means more players playing CLOD everyone wins. Why would you not want more options for CLOD? If Luthier tomorrow added this to CLOD what would be the problem?[/QUOTE] No one here is against that, I hope you get it...I think you may already have it, just not as easy to implement as in the old game. |
What some people dont seem to understand is:
There are no Dogfight-Servers anymore!!! Nada! a thing of the past! gone with the wind! There are only online-server for CoD, where everything happens as the mission designer wants it. Keeping talking about "Coop" - and "Dogfight" -Servers gives the impression of being rooted in the past and to be unwilling to cope wth the new reality. That is my opinion. |
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If that's true Robtek then its a sad day, and CLOD and what ever comes after will be worse off for it.
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hello furbs
perhaps you can make a video from the beginning when you fly coop with friends in il2 1946 with then gui and so on? and with the end where the points stats are? Okay ebnglish is not my language and its hard for me to imagine what your problem is with the coops? |
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