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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

6S.Manu 02-24-2012 03:17 PM

And then you talk to me about missing priorities...

I HOPE Tagert and Swiss are right and the reason of this plot shifting is to make money for the development of "best combat flight sim" (that should already be in my shelf).

At least don't talk anymore about how the game only needed to be "fixed"...

ACE-OF-ACES 02-24-2012 03:18 PM

Quote:

Originally Posted by 6S.Manu (Post 393776)
I HOPE that Tagert and Swiss are right and the reason of this plot shifting is to make money for the development of "best combat flight sim" (that should already be in my shelf).

Fingers Crossed! ;)

satchenko 02-24-2012 03:18 PM

Incredible update!! (for a flight sim) :grin:

SiThSpAwN 02-24-2012 03:20 PM

Quote:

Originally Posted by LUD (Post 393775)
I wonder what will happen when you still have a limit of 60 online players, and 59 of them takes the ground slots :rolleyes:

You put in an option that only half of them can take ground units ;)

swiss 02-24-2012 03:20 PM

Quote:

Originally Posted by Luffe (Post 393770)
What will the inclusion of ground vehicle control in Il2 bring to the 'ADHD market', that BF3 and Arma doesn't already do 10 times better?

Decent vehicle simulation would be enough.
I so wanted to buy BF3, but the everything not infantry sux sooo bad, I just cant do it.

louisv 02-24-2012 03:24 PM

Quote:

Originally Posted by Sutts (Post 393766)
These ground vehicle models have been around for a couple of years now - even then they were fully detailed with accurate physics. Those of us who have been around for a while will remember them showcasing them in a weekly update complete with wobbly aerials etc.

We already have highly developed balistics models and the AI to make them move around and navigate the terrain. I think what we're seeing here has been on the back burner for ages and has been introduced with little additional effort. It's an added bonus feature that WILL attract new people to the product if done well. Attacking ground targets manned by real people has a lot of appeal to me and I'm sure others will feel the same.

Exactly.

ACE-OF-ACES 02-24-2012 03:25 PM

Quote:

Originally Posted by swiss (Post 393781)
I so wanted to buy BF3, but the everything not infantry sux sooo bad, I just cant do it.

I got it.. just to keep current with what is out there.. And be glad you did not buy it.. Because like you, I was very disaponted in the non FPS part of the game.. Very arcade.. But I expected that going in, so disapointed but not suprised. On that note.. the BF offline campain was actully very fun, the online stuff is arcade as H

kristorf 02-24-2012 03:32 PM

So, can we use the Channel map for coops?....thought not.:(

SG1_Lud 02-24-2012 03:37 PM

Quote:

Originally Posted by SiThSpAwN (Post 393780)
You put in an option that only half of them can take ground units ;)

Could be a solution, if that half that still can get planes would be high enough for a real air war :rolleyes:

SiThSpAwN 02-24-2012 03:38 PM

Quote:

Originally Posted by LUD (Post 393789)
Could be a solution, if that half that still can get planes would be high enough for a real air war :rolleyes:

Pretty sure half this forum is high enough... sorry, couldnt resist that one ;)


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