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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

SPAD-1949 02-13-2012 04:19 PM

Quote:

Originally Posted by csThor (Post 390253)
The former ... because of the latter. :-|

I thought so...
Any hint about the ammount?

Ra'Kaan 02-13-2012 04:28 PM

Quote:

Originally Posted by Bearcat (Post 390001)
Hey TD how about removing the frame from the minimap? I mean... do we really need it?

I am in favor for keeping the frame on the minimap - to me the frame adds to realism.

- A better option would be a frame on/off toggle.

I'm a guy who prefers the IL-2 map to be a simulated piece of paper.

Another wish for the minimap for me is to able to drag it off the primary monitor to one of my side monitors on a triple-head setup kinda like jamming it into the cockpit somewhere. =P

slm 02-13-2012 04:36 PM

Quote:

Originally Posted by Ra'Kaan (Post 390377)
Another wish for the minimap for me is to able to drag it off the primary monitor to one of my side monitors on a triple-head setup kinda like jamming it into the cockpit somewhere. =P

yes!

Kittle 02-13-2012 05:28 PM

There are enough of us here, perhaps a fund raiser is in order?

Fighterace 02-13-2012 06:16 PM

Quote:

Originally Posted by Kittle (Post 390406)
There are enough of us here, perhaps a fund raiser is in order?

+1

SPAD-1949 02-13-2012 06:47 PM

Well the wish list is nearly endless and I am unpolite enough to express it ;-)
What comes in mind:
Late Hawker Biplanes...
Bf108 (or is this part of CloD?)
Early 109s (C&D models)
The original He111 with regular cockpit on top
Flyable Vought Kingfisher from catapult.
Martin Marauder
Martin Mars (just eye candy)
Lanc
Halifax
Stirling and the little ugly ducklings like Hampden and so (targets)
He 177 (Eye Candy)
Bloch 131 & 174 (Eye Candy/Victim)
Bloch 150er
Dewoitine 520
Breuget 690
Lockheed L-18
Lockheed A28 Hudson
Curtiss C46 Commando
Curtiss Helldiver
Objects with names and content groups for easier Mission Building.
Artillery: Stock Fla-Platoons/ with rangefinder and all the stuff you need to operate a Battery including tow trucks, generators, dug-in barracks (saw this on pictures and here in Vienna remained some of those stock fla Barracks as "small garden" homes in the suburbs, where the batteries were located)
Pov Range increased 10%-105% with smooth zoom.
Command transfer, when leader was killed.
Possibility of commands of subalterns like: "break away" in case of danger for AI teammates.
A larger map of Mountainous area (at least 4 times as large as the Online 4 Map) with a canyon worth its name!
Correct me please, if I forgot something ;-)

SPAD-1949 02-13-2012 09:33 PM

I dont mean to stress your patience ... I forgot the thing that inflicts the immersion the most:
The smoke columns of damange, may it be ships or crashed aircraft or whatever:
Let them be bend and dispersed with the wind.

SPAD-1949 02-13-2012 09:35 PM

Quote:

Originally Posted by Kittle (Post 390406)
There are enough of us here, perhaps a fund raiser is in order?

yup!

Luno13 02-13-2012 09:40 PM

I would contribute...Say, did DT work out that donation thing yet?

Luno13 02-13-2012 09:49 PM

Quote:

Originally Posted by nic727 (Post 389911)
I think that me, I can't change the bomb fuze, just the time that it will explode, but I have to arm the bombs with another control, or not?

If you have realistic bomb fuses difficulty option enabled you can select three types for fuses for most bombs:

Instant: Bomb explodes on impact, or almost immediately after. The time you are selecting (0.0, 0.3... etc) is the "delay" after impact. These bombs require a long arming time, and thus altitude.

Delay: Bomb has a moderate arming time, and moderate delay after impact (~4.0 seconds or so). depending on the situation, these are best for mast-height skip bombing (mast-height is 100 m).

Low level or long delay: Bomb has a very short arming time. That means you can drop it from 20 meters (or less in some cases). However, the delay is very long (7.0+ seconds) to allow the aircraft time to escape from the blast.

German bombs have an electric fuse system which allows the pilot to change the parameters in flight. You must assign a key to use this (mine is Ctrl+B).

In any case, you can view the drop parameters for any weapon by pressing the TAB key while in flight. This gives the arming time and drop height (and for torpedoes, drop speed). This assumes you are flying straight and level, and not diving, which would obviously shorten the available arming time for the bomb. Even if you have the same fuse selected (low-level, for instance) the arming time will not be the same for different bombs (ie HE 250kg or HE 500kg).

Hope this helps.


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