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-   -   What do you think it is that Luthier thinks will have Competitors squirming? (http://forum.fulqrumpublishing.com/showthread.php?t=25769)

Strike 09-01-2011 03:13 PM

Quote:

Originally Posted by Tavingon (Post 329551)
So we get working clocks? Great what about fixing the game? Its like a man buying new flowers for his garden when his roofs fallen in

Did you swallow that load of bull!? :P I just have to ask :)

CharveL 09-01-2011 03:45 PM

Quote:

Originally Posted by Tavingon (Post 329551)
So we get working clocks? Great what about fixing the game? Its like a man buying new flowers for his garden when his roofs fallen in

I don't think you are quite getting the potential for accurate time coordination and synchronization capabilities this feature will bring to the table. Imagine getting separated from your flight over London and your in-dash clock is damaged from gunfire you never even heard hitting your plane. All you do is swoop down by Big Ben and get an accurate look at the meticulously detailed hands, then use that knowledge to calculate how much fuel you should have left for your return to France!

Personally I think this will be potentially even more immersive than spinning windmills or balcony railing details!

CharveL 09-01-2011 03:49 PM

Quote:

Originally Posted by Strike (Post 329558)
Did you swallow that load of bull!? :P I just have to ask :)

See now you are questioning the very integrity of our man Luthier. That's as ridiculous as saying half of the game's promised features wouldn't appear in the release! Sure it's an incredible feat of technical integration into an already complex game engine but there's no way they'd just outright lie to us!

Strike 09-01-2011 04:58 PM

Quote:

Originally Posted by CharveL (Post 329570)
See now you are questioning the very integrity of our man Luthier.

rather You CharveL ;) hehe.

Either way, nice effort! :D Shame you didn't have a link to sukhoi.ru with a redirect to a Rick Roll video ;)

tk471138 09-01-2011 05:29 PM

Quote:

Originally Posted by Strike (Post 329558)
Did you swallow that load of bull!? :P I just have to ask :)

seriously right...the day they give any consideration to "clock enthusiasts" in video games is the day pigs fly, meaning it wont happen...(maybe clock maker simulator)

JG52Uther 09-01-2011 09:47 PM

Quote:

Originally Posted by cheesehawk (Post 329563)
Co-ops are already in the game, albeit with a different interface than you're used to.

Old co-ops back. That will be a major step forward...

ElAurens 09-01-2011 10:46 PM

Quote:

Originally Posted by tk471138 (Post 329615)
seriously right...the day they give any consideration to "clock enthusiasts" in video games is the day pigs fly...

Excuse me?

:grin:

Codex 09-01-2011 10:58 PM

Quote:

Originally Posted by elaurens (Post 329736)
excuse me?

:grin:

rofl

Rjel 09-01-2011 11:47 PM

As was mentioned, my hope is for anything that will add to the immersion of being in 1940. This sim simply has no "life" to it. So anything from movable ground vehicles, to even a hint that there are people down there as in A-10C Warthog. Cut scenes that follow your "war" would add much too, IMO.

Years ago, I think Oleg (could have been another game maker) commented that CPU power really was limiting AI development. Now that multi core processors are becoming commonplace, I would like to see AI become more "modular". As new theaters and presumably new A/C were introduced into the COD game engine, new AI and its capabilities, tactics and ability to learn from your game play, could be added by plugging into your game without destroying the AI already there. We all know different planes and opponents require different tactics, it's time to have AI that takes advantage of more than endless barrel rolls and climbs no human pilot can follow. I'd love to see programming that could use an entire CPU core dedicated to nothing but AI. Maybe that's still a long way down the road.

Codex 09-01-2011 11:59 PM

+1

Of all the things that are broke, I would really really really like to have more realistic AI, not the robotic pilots we have right now, and the ability for AI pilots to gain "experience" but also "fatigue" the more they fly.

BoBII did this well.


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