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-   -   Non Friday 2010-04-15 Development Update :) (http://forum.fulqrumpublishing.com/showthread.php?t=14390)

Acid 04-18-2010 09:38 PM

Quote:

Originally Posted by constant (Post 154831)
May I propose an optional dialogue message on a chute landing that states MIA / KIA / CAPTURED / RTB with the option to continue mission or exit?

Then in the case of continuing the mission, the pilot then heads home (if alive) .. ? Of course this would be purely for the users pleasure to see their man walking home, interaction would be nil.

(Of course I have no idea if you have a GUI interface tied in with the flying part of the game that can do this)

This sounds like the best option, seen other flight sims do this.
kind of like a roll the dice whether you land safely, make it back to base, get KIA, MIA or captured, instead of having to go through a long walk back to base (unless they want to do that).

Zorin 04-18-2010 10:08 PM

Quote:

Originally Posted by Acid (Post 155245)
This sounds like the best option, seen other flight sims do this.
kind of like a roll the dice whether you land safely, make it back to base, get KIA, MIA or captured, instead of having to go through a long walk back to base (unless they want to do that).

That is already included in Il-2. Makes me wonder if you lot actually ever really played the game with 100% attention...

whatnot 04-19-2010 11:01 AM

Quote:

Originally Posted by AdMan (Post 155223)
are you being serious?

:grin:

Flyby 04-19-2010 12:35 PM

Oleg, aside from parachute concerns, did you say SoW was coded for 64bit? I've been searching, but apparently not using the correct search words. can you please clarify?
thanks,
Flyby out

klem 04-19-2010 02:57 PM

Of course you have a slight fps hit, which increases on lower systems, but compared to Il-2 the amount of planes you can have is in another world. If BoB is your thing, then it knocks Il-2 for six, even a modded Il-2

So philip.ed, how much did that 16 core 6.6GHz, 5Gb Cache rig with the 64Gb memory and nVidia 97000GTX (dual) cost you?

Big risk is that with so many options enabled, including billowing-silk simulation and the mutli-horde cross country escape chase there'll only be about 5 people able to afford the rig to run it. SoW servers could be pretty empty while they all pile back into Warclouds :-0

Seriously, when are we going to get the flipping game and why delay it with this peripheral nonsense?

nearmiss 04-19-2010 03:05 PM

Yawing player aircraft
 
Oleg

I recall reading where British Pilots during the BOB would YAW their aircraft during combat to throw off attackers.

When player is flying at YAW to left or right it would be a help, if AI were deceived.
Now the AI follows the programs mathematical trajectory of the enemy aircraft, regardless of YAW. YAW means nothing against AI attackers. Yawing can work Online, where real people are shooting at each other.

This way, if enemy was attacking them the pilots wanted the enemy to plan on targeting ahead of the aircraft by viewing the way the aircraft was positioned more than the actual path the aircraft was flying.

If the attacker wasn’t paying close attention, they would not get good shots on the aircraft they were attacking.

If player turns YAW position then application would cause Ai Attackers to plan attack on the player at the place expected from the direction of the YAW the player is facing, not the mathmatical trajectory the program describes.

I don’t think this would be necessary, except in the case of the player or player flight.

This way evasive maneuvers would be enhanced for the player, similar to real world situations.

philip.ed 04-19-2010 03:45 PM

Quote:

Originally Posted by klem (Post 155375)
Of course you have a slight fps hit, which increases on lower systems, but compared to Il-2 the amount of planes you can have is in another world. If BoB is your thing, then it knocks Il-2 for six, even a modded Il-2

So philip.ed, how much did that 16 core 6.6GHz, 5Gb Cache rig with the 64Gb memory and nVidia 97000GTX (dual) cost you?

Big risk is that with so many options enabled, including billowing-silk simulation and the mutli-horde cross country escape chase there'll only be about 5 people able to afford the rig to run it. SoW servers could be pretty empty while they all pile back into Warclouds :-0

Seriously, when are we going to get the flipping game and why delay it with this peripheral nonsense?

My rig is a dual core 2.0ghz with a 512mb 4650 ati card! :D so not the best rig you can get! Maybe even below average.
However, the BoB2 engine can take this. I mean, if I have 100's of A/C on screen at the same time then my fps will frop to a low number, and maybe the game will become a slideshow, but it is playable because I find these circumstances quite rare. ;)

constant 04-19-2010 05:42 PM

Quote:

Originally Posted by Zorin (Post 155250)
That is already included in Il-2. Makes me wonder if you lot actually ever really played the game with 100% attention...

You need to read my original post, which describes a situation that IL2 does not provide.
BTW I have over 1,000 flights in IL2 averaging 45minutes each.

JG52Krupi 04-19-2010 07:06 PM

Quote:

Originally Posted by constant (Post 155408)
You need to read my original post, which describes a situation that IL2 does not provide.
BTW I have over 1,000 flights in IL2 averaging 45minutes each.

LOL, does that mean that soon you will be able to fly for a civilian airline :P

Insuber 04-19-2010 08:07 PM

Quote:

Originally Posted by constant (Post 155408)
You need to read my original post, which describes a situation that IL2 does not provide.
BTW I have over 1,000 flights in IL2 averaging 45minutes each.

Gee I admire people keeping a flight record... or it's just an estimate?


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