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kind of like a roll the dice whether you land safely, make it back to base, get KIA, MIA or captured, instead of having to go through a long walk back to base (unless they want to do that). |
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Oleg, aside from parachute concerns, did you say SoW was coded for 64bit? I've been searching, but apparently not using the correct search words. can you please clarify?
thanks, Flyby out |
Of course you have a slight fps hit, which increases on lower systems, but compared to Il-2 the amount of planes you can have is in another world. If BoB is your thing, then it knocks Il-2 for six, even a modded Il-2
So philip.ed, how much did that 16 core 6.6GHz, 5Gb Cache rig with the 64Gb memory and nVidia 97000GTX (dual) cost you? Big risk is that with so many options enabled, including billowing-silk simulation and the mutli-horde cross country escape chase there'll only be about 5 people able to afford the rig to run it. SoW servers could be pretty empty while they all pile back into Warclouds :-0 Seriously, when are we going to get the flipping game and why delay it with this peripheral nonsense? |
Yawing player aircraft
Oleg
I recall reading where British Pilots during the BOB would YAW their aircraft during combat to throw off attackers. When player is flying at YAW to left or right it would be a help, if AI were deceived. Now the AI follows the programs mathematical trajectory of the enemy aircraft, regardless of YAW. YAW means nothing against AI attackers. Yawing can work Online, where real people are shooting at each other. This way, if enemy was attacking them the pilots wanted the enemy to plan on targeting ahead of the aircraft by viewing the way the aircraft was positioned more than the actual path the aircraft was flying. If the attacker wasn’t paying close attention, they would not get good shots on the aircraft they were attacking. If player turns YAW position then application would cause Ai Attackers to plan attack on the player at the place expected from the direction of the YAW the player is facing, not the mathmatical trajectory the program describes. I don’t think this would be necessary, except in the case of the player or player flight. This way evasive maneuvers would be enhanced for the player, similar to real world situations. |
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However, the BoB2 engine can take this. I mean, if I have 100's of A/C on screen at the same time then my fps will frop to a low number, and maybe the game will become a slideshow, but it is playable because I find these circumstances quite rare. ;) |
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BTW I have over 1,000 flights in IL2 averaging 45minutes each. |
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