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-   -   Motherships Mod v0.1 (http://forum.fulqrumpublishing.com/showthread.php?t=14281)

Trucidation 05-19-2010 08:14 AM

Did you figure out what the problem was where the ships couldn't dock?

Edit: I mean, is it a dock placement setting problem, or something to do with particular ship models, or something?

Goblin Wizard 05-19-2010 08:47 AM

Docking procedure has to start outside "mastersphere" of the mothership. To fix this I've slightly changed docking vector in the "mshipDockingQueueDispatcher_silver" function. This function is directly connected with the ship's hangar parameters in the IMD model file.

skrzacik 05-21-2010 02:41 AM

Quote:

Originally Posted by Goblin Wizard (Post 159160)
At last! Now GUI looks like I wanted. Smaller ship slots without sacrificing inventory slots.
Attachment 2335

i cant find that lion mk2 in ur shipyard?

that one aviable for buy looks diffrent (less turetts, systems, no heavy turrets etc)

Goblin Wizard 05-21-2010 06:01 AM

As I said changing GUI like that makes big mess in all other ships slot setups. I'm slowly changing them but it takes time.

Trucidation 05-22-2010 06:53 AM

Goblin_Wizard, I'm having trouble with InoCo's path in Zebos, right after the Ternie mission storyline. Posting this here instead of in the "InoCo path fix" thread, because this script (mission 14e_1, check GreyOnes_e_Zebos.script) isn't in that fix but it's in your mod. I glanced through it but there's quite a few changes in there.

When I enter Zebos there's no line showing which station I need to dock at. The mission log shows 1 quest, "Reach Zebos." (Active), and below it is something like meet SAM at the central station. If I portal out back to Gaeon, the mission log has changed. Now it shows mission title is "Not found string: #L_QUEST_14E_01A" (Active), and below it is "Not found string: #L_QUEST_14E_01B".

I flew a Silver Arrow mothership for most of the game. During the Ternie mission storyline I let it get replaced with SAM's Manticore - that's the final mothership for this storyline right? I'm still flying that Manticore, didn't change it. Right now I have 5 pilots (Hero, Greyhair, Jana, SAM Copy, Kalem), and a mothership firmware pilot (Bryna&KT). I hired Bryna&KT long ago back when I got the repainted Mastiff, together when I bought the Silver Arrow. The other pilots were all from the storyline.

Dunno if it's relevant, but previously when I obtained SAM Copy I took him to Zebos and attacked the berserks there to get him some exp. I don't know if that has any effect on the later missions.

Goblin Wizard 05-22-2010 07:27 AM

1 Attachment(s)
Try this Attachment 2382.
---- EDIT ----
I'm afraid it won't help you. Info about "Not found string: #L_QUEST_14E_01A" and "B" is form mission_14e/GrayOnes_e_Lidau.script. I haven't changed this script so I think it's original game bug. If my fix won't help you try to replace moded file with original one and let me know if the same bug appears.

Trucidation 05-22-2010 09:05 AM

Yeah, before I posted, I tried replacing it with the original GreyOnes_e_Zebos.script - nope, I get the same results. People have finished the InoCo path before, so I'm wondering exactly *how* are they doing it.

Got one other branch to check but the InoCo ones are the last storyline I haven't finished.

Goblin Wizard 05-22-2010 03:11 PM

1 Attachment(s)
This file Attachment 2383 is for my mod users. It contains mod changes plus original game bug fix. If Trucidation or any other mod user will confirm that everything works I'll prepare version for clear original game.

Thanks to Trucidation for test save.

Trucidation 05-23-2010 01:05 AM

Thanks for the quick update, Goblin Wizard! That new script you posted did the trick. Dialog triggered as I entered Zebos, and the rest of it went well until the end.

I don't understand the script but it looks like some calls to Answer_Yes_1() should have been StartDialog calls instead? There's also changes to a bunch of those DEST1:GetPosition() calls to xyz_trade.

-
After hating SAM through the other story paths, it was actually easy to see his point of view. I think I like this ending best now :p

Goblin Wizard 05-23-2010 09:46 AM

Quote:

Originally Posted by Trucidation (Post 160407)
Thanks for the quick update, Goblin Wizard! That new script you posted did the trick. Dialog triggered as I entered Zebos, and the rest of it went well until the end.

I don't understand the script but it looks like some calls to Answer_Yes_1() should have been StartDialog calls instead? There's also changes to a bunch of those DEST1:GetPosition() calls to xyz_trade.

The Answer_Yes_1() / StartDialog change was rather cosmetic. Real bug was DEST1:GetPosition() function which has been returning nil value. I still don't know why. Everything in the Zebos location files looks good. But "DEST1" has the same position as "xyz_trade" so I've changed these two and now it works.


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